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Quan sat 3D
Chuyen toa o cua cac oi tng t he toa o the gii
thc sang he toa o quan sat (toa o camera).
Trang 2
vup
v tr
O
z
vlook
x
Trang 3
at
camera
toan canh
goc nhn 2
Trang 4
VRP
Vector n v
v
n = look
vlook
vup n
u=
vup n
v = n u
v
n
u
VRP
O
x
z
Trang 5
Tnh tien
v
n
u
VRP
x
z
Trang 6
Quay
v
n
u
z
VRP
x
Trang 7
v
u
VRP
n
z
x
Trang 8
Ma tran bien oi
Phep bien oi ve toa o camera bao gom : Phep tnh tien
T, phep quay R.
1
0
T=
0
VRPX
0
1
0
0
0
VRPY
1
VRPZ
0
ux
0
uy
,R =
0
uz
1
0
vx
vy
nx
ny
vz
nz
va
vx
nx
ux
uy
vy
ny
M = T.R =
uz
vz
nz
VRP
.
u
VRP
.
v
VRP
.
n
0
0
1
Trang 9
0
0
v
n
u
He toa o goc
He toa o camera
P.M
VRP
P
O
x
z
Trang 10
Cai at
TAffine3D LookAt3D(TPoint3D vc, TPoint3D ve, TPoint3D vup)
{
TAffine3D T;
TPoint3D u, v, n;
n = Norm(ve-vc);
u = Norm(vup * n);
v = n * u;
T.M[0][0]
T.M[1][0]
T.M[2][0]
T.M[3][0]
=
=
=
=
u.x;
u.y;
u.z;
-vc^u;
T.M[0][1]
T.M[1][1]
T.M[2][1]
T.M[3][1]
=
=
=
=
v.x;
v.y;
v.z;
-vc^v;
T.M[0][2]
T.M[1][2]
T.M[2][2]
T.M[3][2]
=
=
=
=
n.x;
n.y;
n.z;
-vc^n;
T.M[0][3]
T.M[1][3]
T.M[2][3]
T.M[3][3]
=
=
=
=
0;
0;
0;
1;
return T;
}
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