GLASS INCTS
FIEND SL
BY MONTE COOK « ILLUSTRATED BY MARK ZUG
AY
Waiting for the darkness, the hunter prepares himself: His quarry is no simple beast, nor even a person. His prey is thar
Which stalks humanity from the shadows. slpping into our world through dark portals ro fempr, corrupt, and destroy. His
rey is a fiend iself™=a devi, @ demon, or something else from a nether realm beyond the normal ken.
hatred for evil outsiders. He has learned their ways
and dedicated himself to ridding the world of them,
However, he's no hely champion, He's consorted with evil 10
learn its weaknesses, and he has taken on flendish aspects 10
better confront his foes.
Multiclass rangers make the best fiend slayers, although
paladins who have become corrupted by the evil they Fight
against also become fiend slayers. These men and women
usually work alone. Even though some have similar goals,
their methods and outlooks are very different
CLASS FEATURES
Weapon and Armor Proficiency: Fiend slayers are profi
cent with all simple and martial weapons, with all types of
armor, and with shies
Spells: Beginning at st lave, a fiend slayer gains the aby
to cast a small number of arcane spas. To cast a spell, the
fiend slayer must have a Charisma score of at least 10 ¢ the
spel’ level, so a fiend slayer with a Charisma of 10 oF lower
cannot cast these spells. Fed slayer bonus spells are based
on Cherisma, and saving throws against these spel have a
DC of 10 + spell level + Charisma modifier, When the fiend
slayer gets “o” spells of a givan level, such as 0 st-level
spels at st level, the fend slayer gets only bonus spells. &
fiend slayer without & bonus spell for thar level cannot yet
cast a spell ofthat leve, The fiend slayer’s spel Ist appears
below; a fiend slayer has access to any spell onthe lis! and
need not prepere those spells ahead of ime. A flend slayer
casts spells just as a sorcerer does.
Tz fiend slayer is 2 shadowy character who has
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Peace casa
lend hunting,
Fiend Hunting: At ist level, a fiend slayer gains a bonus
against evil outsiders due to his extensive study and traning
in the proper techniques for combating them. The fiend
slayer gains a +1 bonus to Bluf, Listen, Sense Motive, Spot,
and Wilderness Lore checks when using these skis against
evil outsiders. Likewise, he gets the same bonus to weapon
damage rolls against evil outsiders. A fiend slayer so gets
the damage banus with ranged weapons, but only against
targets within go feet (the fiend slayer carmor strike with
deadly accuracy beyond that range). The bonus doesn't spply
+0 damege against creatures that are immune to critical hits.
Every three levels (at ard, 6h, and ath), the fiend hunting
bonus increases by +1. The bonus from this extraordinary
ablty stacks with 2 ranger’s favored enemy bonus.
Fiend Skin: By magically grafting bits of fiendish flesh 10
his own body. the 1st-level fiend slayer gives himself a 41
natural armor bonus, At every three levels beyond st (4th,
77th, and soth) this bonus increases by +1. This is en exrraor~
inary ability.
Detect Fiends: At will. 2 and-level fiend slayer can detect
‘evi outsiders 25 a supernatural ability. This ability duplicares,
the effects of the spell detect undead cast by a sorcerer
of the fiend slayer's class level, except thar evil ouisiders
are detected.
See in Darkness: At will a and-level fiend slayer can see
in magical and non-magical darkness as a supernatural abil
ity, up to a range of 30 feet.
Smite Fiends: Once a day, a fiend slayer of qth level or
higher can attempt to smite evil outsiders with one normal
melee attack. He adds his Wisdom bonus to his attack roll
SUSI sg
Fiend skin +4
2 2 43 +6 +0 Detect fiends, a ee a
Seem darkness
3 3 33 4 4 fendhuning sc 1 ee
4 “4 14 4 4H Smitefiends fiend skins2 1 eae
5 45 '4 41 41 Spurn fiend's touch 1 , o =
6 6 35 <2 «2 fehdhunting +a 1 1 ie
7 *7 15 +2 +2 Chitches of vengeance, 2 1 1 °
fiend skin +3
8 8 +6 +2 =2 Fiendbane shout 2 1 1
9 1 +6 +3 23. Fiend hunting 14 aes 1 1
fo 0 +7 +3 +3 Neuialzeevilfiendskinyg 2 2 2 1and inflicts 2 extra points of damage
per class level: for example, an 61
level fiend slayer armed with @
longsword would inflict 148116 points
lamage, plus 3 points of damage
for fiend hunting, plus any additional
bonuses for high Strength or magical
effects that normally apply. If the
fiend slayer accidentally smies a
creature that is not an evil outsider,
the smite has no effect but i is stil
used up for that day. Smite fiends is
a supernatural ability
‘Spurn Fiend’s Touch: A sth-k
fiend slayer applies his Wisdom bonus
as an additional bonus to all saving
throws against effects and spells used
by evil outsiders. Thus. a fiend slayer
adds double his Wisdom bonus ro
To isiiite bosoms 3 fens
oyer, 2 chorsmrer mus" fila
the folouing eter:
Alignment: Any non-evil
non g00d,
ond so on)
Special Must be able fo cast
level end slayer. An ex-paladen
wie decides to mate this level
‘st level
Base Ateck: =3. detect evi
Knowledge (arcana): 5 rents, ‘endure elements
Knowledge (the planes): 2 ranks. || magic weapon
Favored Enemy: Any evi ‘protection from evih
ousider type (devi demon, remove fear
summon menster 1
S paler
protection from ev.
Specat Expaiaine can forgo || als ere
te favored enemy andthe pro- ||