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GLASS INCTS FIEND SL BY MONTE COOK « ILLUSTRATED BY MARK ZUG AY Waiting for the darkness, the hunter prepares himself: His quarry is no simple beast, nor even a person. His prey is thar Which stalks humanity from the shadows. slpping into our world through dark portals ro fempr, corrupt, and destroy. His rey is a fiend iself™=a devi, @ demon, or something else from a nether realm beyond the normal ken. hatred for evil outsiders. He has learned their ways and dedicated himself to ridding the world of them, However, he's no hely champion, He's consorted with evil 10 learn its weaknesses, and he has taken on flendish aspects 10 better confront his foes. Multiclass rangers make the best fiend slayers, although paladins who have become corrupted by the evil they Fight against also become fiend slayers. These men and women usually work alone. Even though some have similar goals, their methods and outlooks are very different CLASS FEATURES Weapon and Armor Proficiency: Fiend slayers are profi cent with all simple and martial weapons, with all types of armor, and with shies Spells: Beginning at st lave, a fiend slayer gains the aby to cast a small number of arcane spas. To cast a spell, the fiend slayer must have a Charisma score of at least 10 ¢ the spel’ level, so a fiend slayer with a Charisma of 10 oF lower cannot cast these spells. Fed slayer bonus spells are based on Cherisma, and saving throws against these spel have a DC of 10 + spell level + Charisma modifier, When the fiend slayer gets “o” spells of a givan level, such as 0 st-level spels at st level, the fend slayer gets only bonus spells. & fiend slayer without & bonus spell for thar level cannot yet cast a spell ofthat leve, The fiend slayer’s spel Ist appears below; a fiend slayer has access to any spell onthe lis! and need not prepere those spells ahead of ime. A flend slayer casts spells just as a sorcerer does. Tz fiend slayer is 2 shadowy character who has ry oes ae Peace casa lend hunting, Fiend Hunting: At ist level, a fiend slayer gains a bonus against evil outsiders due to his extensive study and traning in the proper techniques for combating them. The fiend slayer gains a +1 bonus to Bluf, Listen, Sense Motive, Spot, and Wilderness Lore checks when using these skis against evil outsiders. Likewise, he gets the same bonus to weapon damage rolls against evil outsiders. A fiend slayer so gets the damage banus with ranged weapons, but only against targets within go feet (the fiend slayer carmor strike with deadly accuracy beyond that range). The bonus doesn't spply +0 damege against creatures that are immune to critical hits. Every three levels (at ard, 6h, and ath), the fiend hunting bonus increases by +1. The bonus from this extraordinary ablty stacks with 2 ranger’s favored enemy bonus. Fiend Skin: By magically grafting bits of fiendish flesh 10 his own body. the 1st-level fiend slayer gives himself a 41 natural armor bonus, At every three levels beyond st (4th, 77th, and soth) this bonus increases by +1. This is en exrraor~ inary ability. Detect Fiends: At will. 2 and-level fiend slayer can detect ‘evi outsiders 25 a supernatural ability. This ability duplicares, the effects of the spell detect undead cast by a sorcerer of the fiend slayer's class level, except thar evil ouisiders are detected. See in Darkness: At will a and-level fiend slayer can see in magical and non-magical darkness as a supernatural abil ity, up to a range of 30 feet. Smite Fiends: Once a day, a fiend slayer of qth level or higher can attempt to smite evil outsiders with one normal melee attack. He adds his Wisdom bonus to his attack roll SUSI sg Fiend skin +4 2 2 43 +6 +0 Detect fiends, a ee a Seem darkness 3 3 33 4 4 fendhuning sc 1 ee 4 “4 14 4 4H Smitefiends fiend skins2 1 eae 5 45 '4 41 41 Spurn fiend's touch 1 , o = 6 6 35 <2 «2 fehdhunting +a 1 1 ie 7 *7 15 +2 +2 Chitches of vengeance, 2 1 1 ° fiend skin +3 8 8 +6 +2 =2 Fiendbane shout 2 1 1 9 1 +6 +3 23. Fiend hunting 14 aes 1 1 fo 0 +7 +3 +3 Neuialzeevilfiendskinyg 2 2 2 1 and inflicts 2 extra points of damage per class level: for example, an 61 level fiend slayer armed with @ longsword would inflict 148116 points lamage, plus 3 points of damage for fiend hunting, plus any additional bonuses for high Strength or magical effects that normally apply. If the fiend slayer accidentally smies a creature that is not an evil outsider, the smite has no effect but i is stil used up for that day. Smite fiends is a supernatural ability ‘Spurn Fiend’s Touch: A sth-k fiend slayer applies his Wisdom bonus as an additional bonus to all saving throws against effects and spells used by evil outsiders. Thus. a fiend slayer adds double his Wisdom bonus ro To isiiite bosoms 3 fens oyer, 2 chorsmrer mus" fila the folouing eter: Alignment: Any non-evil non g00d, ond so on) Special Must be able fo cast level end slayer. An ex-paladen wie decides to mate this level ‘st level Base Ateck: =3. detect evi Knowledge (arcana): 5 rents, ‘endure elements Knowledge (the planes): 2 ranks. || magic weapon Favored Enemy: Any evi ‘protection from evih ousider type (devi demon, remove fear summon menster 1 S paler protection from ev. Specat Expaiaine can forgo || als ere te favored enemy andthe pro- ||

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