You are on page 1of 2
Random Dungeon Generator Table 1.1: Room Type - 20 Room Type instructions 1-12 Normal Room. Poll size (1.2), ents (1.3), mensters (2), 31-12 Monster Lair Rall room size and double ie(to a ‘maximum of 16x16). Double normal monsters (2.1) 13-16 Empty Room Roll size (1.2) and additional exits (1.3) 17-19 Trapped Room Rall size (1-2), additional exits (2.3), ‘and traps (22) 20 Stairs Down Stairway down, new level ‘Table 1.2: Room Size- 020 Room Size flisas aa [LL 20xa0 oe fpas20 axa 2 30°25" x7 faasas a5 (13 20x40" xe ls 2020 4a fg 35x40" 7a Is 20x25" 4x5 fs 40x40" axe ls 2020" 4x6 (2.6 Tall room Roll again (same below) [7 2040: 4x8 [17 Short room. Only 1d6+1ds high le 2525 5x5 (La Cliffroom 1dexs high lp 25x30" 5x6 [19 Sloped room (1d2 up or down) luo 2s'x40° 5x@ (20 Water room 1620 f deep [fable 1.3: Room Exits] Table 1.4: Corridors 120 Additional Exits \422 Tyee lads to determine side) hs Room h Dead End le-7 Let bas One 5-9 Right le-10 Two 10-12 Hallway (Left/Right) hi-15 Three luz Dead end lus-20 Four ‘Third Level 420 Monster Number 3 Zombie, med. 2d8 45 Hobgobiin 246 7-3 Gnall 1d6+2 oa Ghoul 1d6+2 1243 Bugbear 1d6 14.15 Wererat 1d6 16.17 Monstrous spider, med, 146 18-19 Monsters are asleep, rall again 20 Wyvern ( Dragen ) ‘Table 3.1: Traps 420 Trap type Damage Save 3-4 Pit trap (5' deep per level) 146/20" of fall Reflex neg. 5-7 Rocks from above 1d5+dungeon level Reflex nes 3-9 Sawblade from wall 2d6+dungeon level Reflex 110-11 Scything blade 1d2+dungeon level no save 12-13 Explosion (fire) 1d6/dungeon level Reflex 14-15 Cold burst (cold) 1de/dungeon level Reflex 16-17 Acid splash (acid) 1d6/dungeon level Reflex 118-19 ZAP! (electricity) 1d6/dungeon level Reflex 20 Sound burst (sonic) id6/dungeon level Reflex ‘Table 2.1: Random rst Level [16-20 Locke, DC 20+dungeon Level Monster Tables 420 Monster Number 3 kobold Las+3 46 Goblin der 7-9 Dire rat 1d6 10-11 Skeleton, med urn 1d6 12.13 Zombie, medium 1d5 14.15 Ore 1dé 16.7 Hobgoblin 145 18-19 Monsters are asleep, rall again 20 Rall on the Second Level list ‘Second Level 420 Monster Number 13 Goblin 206 455 Skeleton, medium 1d6-+2 7.3 Zombie, radium 146 10-11 Hobgoblin 1d5, 123 Grol lds 14.15 Ghoul 1ds 16.17 Monstrous spider, med, 146 18-19 Monsters are asleep, roll again 20 Rall on the Third Level list ‘Treasure Table: 1 Level [ass Cans [iit Goods [ius Rrares jovia — loa-s0 — for7z — hs-23 idexrk ep |o195 gem [72-95 1 mundane f20-52 1dex100 sp [96-1002 art ls6-100 18 Potions l53.95 2de x 10 9p fps-100 ids x 10 pp 2+ Level im Cons [ite Goad Rams bo: forex — fora — hi4-23 ato x2k ep fo4-a3 2d10 x00 =p| ls4-95 ado x 10 9p fps-100 2d8 x 10 pp 122-95 103 germs lb6-100 10 art l50.85 1 mundane ja6-100 1de Potions hi2-21 2d10 x ak ep [22-41 ade x 200 sp l42-95 1s x 100 op fps-100 1410x10 pp 178-95 13 germs 196-100 143 art 2 Level [ats Cans [iat Goods [ius rares fova— loa-zy — joras — 150.73. 1d mund [20-100 108 Potions Gems 1d Value - Average: Examples 01-25 - 4d4 gp - 10 gp: Banded, eye, or moss agate: azurite: blue quartz, hematite; lapis lazul: malachite, obsidian: thodochrosite tiger eye turquoise: Feshwater (irregular) pearl 26-50 - 2d4 x 10 gp = 50 gp: Bloodstone: carnelian, Chalcedony: chrysoprace: citrine: ilite, jasper; moonstone: ‘nya: peridot; rock erystal (clear quartz): sard sardonyx, rose, ‘smoky, or tar rose quartz: zircon 51-70 - 4d4 x 10 gp - 100 gp: Amber, amethyst chrysobery| coral red or browtn-grean garnet, jade; jet; white, ‘golden, pink, or silver pearl red spinel, red-brown or deep ‘green spinel: tourmaline 71-90 ~ 244 x 100 gp -500 gp: Alexandrite; aquamarine: violet garnet; black pearl; deep blue spinel; galden yellow topaz 91-99 - 4d4 x 100 gp - 1,000 gp: Emerald: white, black, or fire opal: blue sapphire: fery yellow or rich purple corundury blue or black star sapphire: tar rub 1100 - 2d4 x 1,000 gp - 5,000 gp: Clearest bright green ‘emerald; blue-white, canary, pink, brown, or blue diamond: jacinth Mundane ttems d36" Mundane Rem 1-17 Alchenieal tem ‘01-12 Alchemists fre (1d4 Wasks, 20 gp each) 13-24 Acid (2dé flasks, 10 gp each) 25-36 smokasticks (1dé sticks, 20 gp each) 137-48 Holy water (144 flasks, 25 gp each) ‘49-62 Antitoxin (1d4 doses, 50 gp each) (63-74 Everburning torch 75-88 Tandlefoct baas (1d4 bags, 50 gp each) 189-100 Thunderstones (1d4 stones, 30 gp each) 119-50 Armor (rll d%: 01-10 = Small, 12-100 = Medium) ‘art Objects 456 Value - Average: Examples (01-10 - 1410 x 10 gp - 55 gp: Silver ener: carved bone or ‘ory statuette: finaly wrought small gold bracelet 111-25 - 3d6 x 10 gp - 105 gp: Cloth of geld vestments; black vaivet mask mith numerous cities: silver chalice with [apis lazuli geme 26-40 - 1d6 x 100 gp - 350 gp: Large well-done wool ‘tapestry brass mug with jade inlays 41-50 = 1410 x 100 gp ~ 550 gp: Silver comb with ‘moonstones: silversplated stee! longsvord with jet jewel in hilt ‘31-60 - 2d6 x 100 gp - 700 gp: Carved harp of exctic wood with ivory inlay and zircon gems, solid gold idol (20 Ib.) {81-70 - 3d6 x 100 gp - 1,050 gp: Geld dragon comb with red garnet eye; gold and topaz bottle stopper cork; ceremonial tlactrum dagger with a star ruby in the pornrnel 71-80" ado x 100 gp - 1,400 gp: Eyenatch with mock eye (of sapphire and moonstone’ fire opal pendant on a fine gold hain old masterpiece painting {81-85 - 5d6 x 100 gp - 1,750 gp: Embroidered silk and ‘Velvet mantle with numerous moonstones; sapphire pendant fon gold chan 186-90 - 1d4 x 1,000 gp - 2,500 gp: Embroidered and bejeweled glove; jeweled anklet, gold music box 191-95 - 1d6 x 1,000 gp ~ 3.500 gp: Golden ciclet with four ‘2quamarines: a string of small pink pearls (necklace) 96-99 - 2d4 x 1,000 gp 5,000 gp: Jeneled gold crown: jeneled alectrum ring 100 2d6 x 1,000 gp 7.000 gp Gold and ruby ring: gold cup set with emeralds ‘24-100 Tools and gear ‘01-03 Backpack. empty (2 6p) (04-06 Crowbar (2 gp) (07-11 Lantern, bulleeye (12 9p) 12-16 Lock, sirnple (20 op) 17-21 Leck, average (40 gp) 22-28 Leck. good (80 ap) 20-35 Lock. superior (150 gp) 30-40 Manacles, masternark (50 gp) 41-43 Miror, small steal (10 gp) 44-46 Rope, sil (50 f) (10 gp) 47-53 Spyglass (1.000 gp) 34-58 Artisan’s tools, masterwork (55 gp) ‘1-12 Chain shire (100 gp) 13-18 Masternork studded leather (175 gp) 110-26 Breastplate (200 gp) 27-34 Banded mail (250 99) 35-54 Halfplate (600 gp) 535-80 Full plate (1,500 gp) 81-90 Darkwood ‘01-50 Buckler (205 op] 51-100 Shield (257 gp) 91-100 Masterark shield ‘1-17 Buckler (155 9p] 118-40 Light wooden shield (153 gp) ‘41-60 Light steal shield (159 gp) (61-83 Heavy wooden shield (157 9p) 84-100 Heavy steel shield (270 gp) $9885 £8 8§£$ASJH_§_{_—— ‘01-50 Mastarwork common melee weapon 551-70 Masternork uncommon weapon 71-100 Mastermork common ranged weapon 539-63 Climbers it (80 op) {64-68 Disguise kt (50 gp] (69-73 Hesler's kit (50 gp) 74-77 Holy symbol, iver (25 gp) 78-81 Hourglass (25 gp) {82-88 Magnifying glass (100 gp) 189-95 Musical instrument, masterwork (100 gp) 96-100 Thieves’ tools, masterwork (50 9p) Potions - de T-f~ Cure Light Wounds (1435) 5-5 -Mage Armor (+4 AC for 4 hours) 7 -Invisibility (30 rounds) 8 Cure Moderate Wounds (248+)

You might also like