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public class KlaseAfishuese2


{ public KlaseAfishuese2() { }
public void afishoEmrin(String emri)
{ String s = " ";
System.out.println(emri + s + emri);
}
}
public class TestoKlasenAfishuese2
{ public static void main(String[] args)
{ String s = "Filan";
new KlaseAfishuese2().afishoEmrin(s + s);
}
}

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import javax.swing.*;
/** KlaseEmer e mban mend nje emer dhe afishon te dhena per te. */
public class KlaseEmer
{ private String emri; // emri qe mbahet mend
/** Konstruktori KlaseEmer e inicializon nje objekt KlaseEmer
* @param n - emri qe do te mbahet mend */
public KlaseEmer(String n)
{ ... }
/** afishoEmrin e afishon emrin e mbajtur mend nga ky objekt */
public void afishoEmrin()
{ ... }
/** afishoGjatesine e afishon gjatesine e emrit te mbajtur mend.
* (Udhezim: perdore metoden length nga Tabela 5, Kapitulli 3.) */
public void afishoGjatesine()
{ ... }
}

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