Backtracking is a depth first node generation method for solving problems where the current node remains extended until it is determined to be dead. Branch-and-bound is a state generation method where the current node or extended node is not changed until it is proven unsolvable. Both methods involve exploring potential solutions through a depth first search until reaching a dead end or pruned state.
Backtracking is a depth first node generation method for solving problems where the current node remains extended until it is determined to be dead. Branch-and-bound is a state generation method where the current node or extended node is not changed until it is proven unsolvable. Both methods involve exploring potential solutions through a depth first search until reaching a dead end or pruned state.
Backtracking is a depth first node generation method for solving problems where the current node remains extended until it is determined to be dead. Branch-and-bound is a state generation method where the current node or extended node is not changed until it is proven unsolvable. Both methods involve exploring potential solutions through a depth first search until reaching a dead end or pruned state.
The Term Branch-And-Bound Refers To All State Space Search Methods in Which All Children of The E-Node Are Generated Before Any Other Live Node Can Become The E-Node