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C++ Program Structure (and tools)

Today well talk generally about C++


development (plus a few platform specifics)
Well develop, submit, and grade code in Windows
Its also helpful to become familiar with Linux
E.g., on shell.cec.wustl.edu

For example, running code through two different


compilers can catch a lot more easy to make errors

CSE 332: C++ program structure and development environment

Writing a C++ Program


Visual Studio
Eclipse
emacs
editor

Makefile
(ASCII text)

C++ source files


(ASCII text) .cpp

1 source file
=
1 compilation unit
Also: .C .cxx .cc

Programmer
(you)
C++ header files
(ASCII text) .h

Also: .H .hxx .hpp

readme
(ASCII text)

CSE 332: C++ program structure and development environment

What Goes Into a C++ Program?


Declarations: data types, function signatures, classes
Allows the compiler to check for type safety, correct syntax
Usually kept in header (.h) files
Included as needed by other files (to keep compiler happy)
class Simple {
public:
Simple (int i);
void print_i ();
private:
int i_;
};

typedef unsigned int UINT32;


int usage (char * program_name);
struct Point2D {
double x_;
double y_;
};

Definitions: static variable initialization, function implementation


The part that turns into an executable program
Usually kept in source (.cpp) files
void Simple::print_i ()
{
cout << i_ is << i_ << endl;
}

Directives: tell compiler (or precompiler) to do something


More on this later

CSE 332: C++ program structure and development environment

A Very Simple C++ Program


#include <iostream>

// precompiler directive

using namespace std; // compiler directive


// definition of function named main
int main (int, char *[])
{
cout << hello, world! << endl;
return 0;
}

CSE 332: C++ program structure and development environment

What is #include <iostream> ?


#include tells the precompiler to include a file
Usually, we include header files
Contain declarations of structs, classes, functions

Sometimes we include template definitions


Varies from compiler to compiler
Advanced topic well cover later in the semester

<iostream> is the C++ label for a standard


header file for input and output streams
CSE 332: C++ program structure and development environment

What is using namespace std; ?


The using directive tells the compiler to include code
from libraries that have separate namespaces
Similar idea to packages in other languages

C++ provides a namespace for its standard library


Called the standard namespace (written as std)
cout, cin, and cerr standard iostreams, and much more

Namespaces reduce collisions between symbols


Rely on the :: scoping operator to match symbols to them
If another library with namespace mylib defined cout we
could say std::cout vs. mylib::cout

Can also apply using more selectively:


E.g., just using std::cout
CSE 332: C++ program structure and development environment

What is int main (int, char*[]) { ... } ?


Defines the main function of any C++ program
Who calls main?
The runtime environment, specifically a function often called
something like crt0 or crtexe

What about the stuff in parentheses?


A list of types of the input arguments to function main
With the function name, makes up its signature
Since this version of main ignores any inputs, we leave off
names of the input variables, and only give their types

What about the stuff in braces?


Its the body of function main, its definition
CSE 332: C++ program structure and development environment

Whats cout << hello, world! << endl; ?


Uses the standard output iostream, named cout
For standard input, use cin
For standard error, use cerr

<< is an operator for inserting into the stream

A member operator of the ostream class


Returns a reference to stream on which its called
Can be applied repeatedly to references left-to-right

hello, world! is a C-style string

A 14-postion character array terminated by \0

endl is an iostream manipulator

Ends the line, by inserting end-of-line character(s)


Also flushes the stream

CSE 332: C++ program structure and development environment

What about return 0; ?


The main function should return an integer
By convention it should return 0 for success
And a non-zero value to indicate failure

The program should not exit any other way


Letting an exception propagate uncaught
Dividing by zero
Dereferencing a null pointer
Accessing memory not owned by the program
Indexing an array out of range can do this
Dereferencing a stray pointer can do this
CSE 332: C++ program structure and development environment

A Slightly Bigger C++ Program


#include <iostream>
using namespace std;
int main (int argc, char * argv[])
{
for (int i = 0; i < argc; ++i)
{
cout << argv[i] << endl;
}
return 0;
}
CSE 332: C++ program structure and development environment

int argc, char * argv[]


A way to affect the programs behavior
Carry parameters with which program was called
Passed as parameters to main from crt0
Passed by value (well discuss what that means)

argc
An integer with the number of parameters (>=1)

argv
An array of pointers to C-style character strings
Its array-length is the value stored in argc
The name of the program is kept in argv[0]
CSE 332: C++ program structure and development environment

for (int i = 0; i < argc; ++i)


Standard (basic) C++ for loop syntax
Initialization statement done once at start of loop
Test expression done before running each time
Expression to increment after running each time

int i = 0

Declares integer i (scope is the loop itself)


Initializes i to hold value 0 (not an assignment!)

i < argc

Tests whether or not were still inside the array!


Reading/writing memory we dont own can crash the
program (if were really lucky!)

++i

increments the array position (why prefix?)

CSE 332: C++ program structure and development environment

{cout << argv[i] << endl;}


Body of the for loop
I strongly prefer to use braces with for, if,
while, etc., even w/ single-statement body
Avoids maintenance errors when
adding/modifying code
Ensures semantics/indentation say same thing

argv[i]
An example of array indexing
Specifies ith position from start of argv
CSE 332: C++ program structure and development environment

Lifecycle of a C++ Program


xterm
window

An

IDE

console/terminal/window

Makefile

make

turnin/checkin

make utility

compiler

link

precompiler

compile

Programmer
(you)

C++
source code

WebCAT
E-mail

Runtime/utility
libraries
(binary) .lib .a .dll .so

Eclipse
Visual Studio
debugger

gcc, etc.

link

compiler

linker

executable
program

object code
(binary, one per compilation unit) .o

CSE 332: C++ program structure and development environment

Development Environment Studio


Well follow a similar format most days in the course
Around 30 minutes of lecture and discussion
Then about 60 minutes of studio time
Except for open studio/lab days, reviews before the
midterm and final, and the day of the midterm itself

In the studios, please work in groups of 2 or 3


Exercises are posted on the course web page
Record your answers to the exercises, and e-mail your
answers to the course account when youre done
Well migrate throughout the studio to answer questions

Use studio time to develop skills and understanding


A good chance to explore ideas you can use for the labs
Exams will test understanding of the studio material
Youre encouraged to try variations beyond the exercises
CSE 332: C++ program structure and development environment

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