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MAD-learn:

Pre-Test / Post-Test

Name:_______________________________________________ Sect:_____ Date:________________

DIRECTIONS: Circle the best answer.

1. The first step in a successful project is identifying a need or problem, then gathering ideas based on
how to address that need or problem. This preliminary phase is called:
A. mind mapping B. ideation C. pre-planning D. research

2. Identify the true statement:
A. Most mobile apps downloaded by device owners are related to gaming.
B. There are more mobile devices in the world than there are people.
C. Mobile devices rank just behind laptops as our main source of communication.
D. The significant increase in mobile app development careers has leveled off, but should remain
constant for at least the next decade.

3. Rule #1 in any brainstorming session is:
A. Think carefully before offering a suggestion.
B. The list of suggestions should be as focused as possible on the need or problem.
C. There are no bad ideas.
D. One idea will always be chosen as the best one.

4. One effective process for arranging elements of a project together in a logical order is called:
A. mind mapping B. ideation C. pre-planning D. research

5. Creating a product that is meant to make the world a better place is called ______ entrepreneurship:
A. traditional B. altruistic C. true D. social

6. An apps parameters are the first things that need to be established. These include all of these, EXCEPT:
A. graphic design B. password C. navigation bar color D. template selection

7. The apps splash screen:
A. is like the cover of a book
B. is another name for the home screen
C. appears after the home screen is displayed
D. is optional

8. The art of making a mobile app appealing enough for people to download, or even buy, it is called:
A. marketing B. entrepreneurship C. branding D. ideation

9. The process of developing a simple, recognizable name, image, and slogan for your app is called:
A. marketing B. entrepreneurship C. branding D. ideation

10. The simple image that represents your brand is called a(n):

A. slogan B. trademark C. logo D. applette

11. A basic screen having a set format that can be edited but does not have to be created from scratch
is called a:

A. design screen B. template C. applette D. logo


12. A home screen:



A. is like a books table of contents

B. is established when setting up an apps parameters

C. is optional

D. refers the apps end user back to the map screen

13. When you want to check your progress, you can run the:

A. home screen B. splash screen C. simulator D. applette

14. An RSS feed is often used in mobile apps. Identify the true statement about this option:

A. RSS usually stands for Really Simple Feed.

B. It does not update automatically.

C. It is a suitable replacement for a PDF.

D. (none of the above)

15. Identify the true statement about a header screen:

A. It employs an HTML editor to build the content of each field.

B. It can be in the form of a single or double header.

C. It is most useful when building a content-rich screen

D. (all of the above)

16. An efficient tool for building code-based web page or app content is called a(n) _____ editor:

A. applette B. template C. screen D. HTML

17. In order to give credit to someone elses writing or ideas, you MUST create a:

A. citation B. credit C. single header D. reference

18. If a third party source is used for content in an app, you MUST confirm its:

A. timeliness B. credibility C. popularity D. location

19. The process of trying out an app before its official release is called:

A. pre-testing B. alpha testing C. previewing D. beta testing

20. Identify the true statement about the roles of app development:

A. Of the three, the builder is the most important.

B. The architect is responsible for the mind map, which informs the apps functionality.

C. The creator is responsible for the apps original concept.

D. Each role is a unique and separate one and is performed alone.

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