CRAPacronym used to help remember the design principles; Contrast, Repetition, Alignment, and Proximity. Playtesting: testing of gameplay, systems, balance, etc to find issues. Pitch: brief speech to a game publisher to get funding for a project.
CRAPacronym used to help remember the design principles; Contrast, Repetition, Alignment, and Proximity. Playtesting: testing of gameplay, systems, balance, etc to find issues. Pitch: brief speech to a game publisher to get funding for a project.
CRAPacronym used to help remember the design principles; Contrast, Repetition, Alignment, and Proximity. Playtesting: testing of gameplay, systems, balance, etc to find issues. Pitch: brief speech to a game publisher to get funding for a project.
CRAPacronym used to help remember the design principles; Contrast, Repetition, Alignment, and Proximity. Playtesting: testing of gameplay, systems, balance, etc to find issues. Pitch: brief speech to a game publisher to get funding for a project.
Balance: state of games system as balanced or unbalanced/consistent challenge or too
hard/easy/etc. Content Design: characters, items, puzzles, etc CRAP- acronym used to help remember the design principles; Contrast, Repetition, Alignment, and Proximity. Dynamics: when rules are put into motion Failure: proving unsuccessful Game: interactive challenge opponent-based form of entertainment with rules and an objective Game Design: process of creating the content and rules of a game Game Writing: dialogue, text, and story HATS: other visual design acronym Iterative Design: game is quickly prototyped, played, and refined again and again before it is finalized Level Design: levels in a game Mechanics: the rules of a game Pitch: brief speech to a game publisher to get funding for a project. Playtesting: the testing of gameplay, systems, balance, etc to find issues System: collection of mechanics that produce a given outcome within a game System Design: rules and mathematical patterns User Interface: how players interact with a game and how players receive information from a game World Design: overall back story, setting, and theme