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Units of Light
LUMINOUS FLUX
UNIT: LUMENS
Flux is a measure of how
much total light is being
emitted, Reflected, etc. Its =
most common use is to
quantify how much light a bare
lamp is emitting.
A commonly used analogy is
to think of a garden hose
being used to water your yard.
The amount of water, or
number of gallons, being
carried by the hose is the
equivalent, conceptually, of
the flux or number of lumens
being emitted by the lamp.
Units of Light
LUMINOUS INTENSITY
Units: Candelas
(candlepower) =
This term is used to describe
how much light is being
emitted in a particular
direction. Think of an
adjustable bib at the end of
our hose. We can set it such
that it sends out a
concentrated flow of water in
one direction while very little
water, if any, goes in the other
directions. Or we can set it to
make a gentle spray over a
wide range of directions.
Units of Light
ILLUMINANCE
Units: footcandles (English) or
lux (Metric)
Illuminance is a measure of how
much light is falling on a surface.
If we continue our hose analogy, =
we might spray 10 gallons of
water over an area of 5 square
feet. This would give us 2 gallons
per square foot. Likewise, if we
cover the floor of a 20’ x 20’ room
with 40,000 lumens, its
illuminance is 100 lumens per
square foot, which is 100
footcandles.
1 footcandle = 1 lumen/square
foot
1 lux = 1 lumen/square meter
1 footcandle = 10.76 lux
COLOR TEMPERATURE
Color temperature is
the term used to
specify the color of a
lamp. In laymen’s
terms, it is the
temperature a
standard piece of
metal would have to
be to “glow” a certain
color.
COLOR RENDERING
Color rendering is the
lamp’s ability to
accurately show the
colors of objects
illuminated by that
lamp.
This attribute is
measured in CRI
(Color Rendering
Index) which peaks at
100.
LIGHTING FIXTURE
SELECTION
Considerations in Determining Target
Light Levels (IESNA)
1. The task being performed
2. The age of the occupants
3. The importance of speed and accuracy
Considerations in Determining
Lighting Fixture Selection (IESNA)
1. Fixture efficiency
2. Lamp lumen output
3. The reflectance of surrounding surfaces
4. The effects of light losses from lamp
lumen depreciation and dirt accumulation
5. Room size and shape
6. Availability of natural light (Daylight)
GENERAL AIM OR PURPOSE OF
ILLUMINATION OF BUILDINGS
1. A SOFT WELL DIFFUSED
ILUMINATION
2. A GLARELESS AND ADEQUATELY
ILLUMINATED INTERIOR
What are some common
lighting problems
Poor lighting can cause several problems
such as:
Insufficient light - not enough (too little) light for
the need
Glare - too much light for the need
Improper contrast
Poorly distributed light
Flicker
To reach proper light levels, many
light fixtures are designed to reflect
light off walls, ceilings and objects.
The amount of light reflected off a
surface can be measured.
Suggestions for the percent of light
reflected off surfaces in a typical office
include:
window blinds (40-50%)
walls (50% maximum)
business machines (50% maximum)
ceiling (70-80%)
floor (20-40%)
furniture (25-45%).
The percent value refers to the
amount of light that a surface reflects
relative to the amount that falls on the
surface.
1. GENERAL LIGHTING
2. LOCAL LIGHTING
3. COMBINED GENERAL AND LOCAL
GENERAL LIGHTING
2. Cove Lighting
a system where light sources are
shielded by a ledge to distribute light
upwards over the ceiling and upper
wall. It is a form of indirect lighting.
3. Valance Lighting
a system where light sources are
shielded by a panel parallel to the
wall usually across the top of a
window. This provides light both
upwards and downwards over the
wall.
Classifications of Luminaires
1. Indirect
• 90% to 100% of the light output is directed
towards the ceiling and upper walls of the room.
2. Semi-indirect
• 60% to 90% of the light is directed upwards;
40% to 10% downwards.
3. General diffuse or direct-indirect
• provides approximately equal distribution of
light upwards and downwards.
4. Semi-direct
• 60% to 90% of light is directed downwards;
while 40% to 10% is directed upwards.
5. Direct
• 90% - 100% of the light output is directed
downwards
Shielded light fixtures use diffusers, lenses and louvers to cover bulbs from direct view;
therefore, helping to prevent glare and distribute light.
•Diffusers are translucent or semi-transparent (see-through) covers made usually
of glass or plastic. They are used on the bottom or sides of light fixtures to control
brightness.
•Lenses are clear or transparent glass, or plastic covers. The lens design
incorporates prisms and flutes to distribute light in specific ways.
2. Color Temperature
This is a measure of “warmth” or “coolness” provided by the lamp.
Eg. A “warm” color light source actually has a lower color temperature.
Unit: Kelvin
Standard - A
Globular - G
Straight - S
Tubular - T
Pear-shape - PS
Flame - F
PAR - Parabolic
Aluminized Reflector