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6/4/2015

UnderstandingUMLUseCasesModeling

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UnderstandingUseCaseModeling
SinanSiAlhir,http://sites.google.com/site/salhir/
Introduction

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Following the "method wars" of the 1970s and 1980s, the Unified Modeling Language (UML)
emerged from the unification that occurred in the 1990s within the information systems and
technology industry. Unification was lead by Rational Software Corporation and Three Amigos,
GradyBooch,JamesRumbaugh,andIvar Jacobson. The UML gained significant industry support
fromvariousorganizations via the UML Partners Consortium and was submitted to and adopted
bytheObjectManagementGroup(OMG)asastandard(November17,1997).
The UML is an evolutionary generalpurpose, broadly applicable, toolsupported, and industry
standardized modeling language for specifying, visualizing, constructing, and documenting the
artifacts of a systemintensive process. The language is broadly applicable to different types of
systems (software and nonsoftware), domains (business versus software), and methods and
processes.TheUMLenablesandpromotes(butdoesnotrequirenormandate)ausecasedriven,
architecturecentric, iterative, and incremental process that is object oriented and component
based. The UML enables the capturing, communicating, and leveraging of knowledge: models
capture knowledge (semantics), architectural views organize knowledge in accordance with
guidelines expressing idioms of usage, and diagrams depict knowledge (syntax) for
communication.
System development may be characterized as problem solving, including understanding or
conceptualize and representing a problem, solving the problem by manipulating the
representation of the problem to derive a representation of the desired solution, and
implementing or realizing and constructing the solution. This process is very natural and often
occurssubtlyandsometimesunconsciouslyinproblemsolving.

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Modelsarecompleteabstractionsofsystems.Modelsareusedtocaptureknowledge(semantics)
aboutproblemsandsolutions.Architecturalviewsareabstractionsofmodels.Architecturalviews
are used to organize knowledge in accordance with guidelines expressing idioms of usage.
Diagrams are graphical projections of sets of model elements. Diagrams are used to depict
knowledge(syntax)aboutproblemsandsolutions.WithinthefundamentalUMLnotation,concepts
are depicted as symbols and relationships among concepts are depicted as paths (lines)
connectingsymbols.
Use case modeling from the user model view (also known as the use case or scenario view),
whichencompassesaproblemandsolutionasunderstoodbythoseindividualswhoseproblemthe
solutionaddresses,involvesusecasediagramstodepictthefunctionalityofasystem.
UseCaseDiagrams
Tosuccessfullyapplyusecasediagrams,wemustfirstunderstandthetypesofelementsusedin
usecasediagrams.
Actors
Actor classes are used to model and represent roles for "users" of a system, including human
users and other systems. Actors are denoted as stick person icons. They have the following
characteristics:
Actorsareexternaltoasystem.
Actorsinteractwiththesystem.Actorsmayusethefunctionalityprovidebythesystem,

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6/4/2015

UnderstandingUMLUseCasesModeling

includingapplicationfunctionalityandmaintenancefunctionality.Actorsmayprovide
functionalitytothesystem.Actorsmayreceiveinformationprovidedbythesystem.Actors
mayprovideinformationtothesystem.
Actorclasseshaveactorsinstancesorobjectsthatrepresentspecificactors.
Figure 1 shows a project management system with a project manager actor and a project
database actor. The project manager is a user who is responsible for ensuring the success of
project and uses the system to manage projects. The project database is a system that is
responsibleforhousingprojectmanagementdata.

Figure1
UseCases
Usecaseclassesareusedtomodelandrepresentunitsoffunctionalityorservicesprovidedbya
system(orpartsofasystem:subsystemsorclasses)tousers.Usecasesaredenotedasellipses
orovals.Theymaybeenclosedbyasystemboundaryorrectanglelabeledwiththenameofthe
containingsystem.Theyhavethefollowingcharacteristics:
Usecasesareinteractionsordialogsbetweenasystemandactors,includingthemessages
exchangedandtheactionsperformedbythesystem.Usecasesmayincludevariantsof
thesesequences,includingalternativeandexceptionsequences.
Usecasesareinitiatedbyactorsandmayinvolvetheparticipationofnumerousother
actors.Usecasesshouldprovidevaluetoatleastoneoftheparticipatingactors.
Usecasesmayhaveextensionpointsthatdefinespecificpointswithinaninteractionat
whichotherusecasesmaybeinserted.
Usecaseclasseshaveusecaseinstancesorobjectscalledscenariosthatrepresentspecific
interactions.Scenariosrepresentasingesequenceofmessagesandactions.
Figure 1 shows a project management system which provides the functionality to manage
projectsinwhichtheprojectmanagerandprojectdatabaseparticipate.
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