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Maple training guide

Introduction
Maple is a computer package that enables you to solve mathematical problems
graphically and numerically. You can find maple on the university computers
around campus including the library and JJ Thompson 128/129.
This guide will provide an introduction to the use of Maple in particular looking
at:

If statements
The conditional loops for and while
How to author simple scripts
How to solve a boundary value problem and plot its solution

There will be examples throughout the guide and reflective exercises at the end
of each section.
Before you start
To access Maple go to one of the computer rooms suggested above and log on
using your student ID and password. Once logged on click
Start -> all programs -> Maple 17 -> Maple 17 -> start with blank document.
Your page should now look like the picture below.

The workspace is where you type in commands and where the results are
displayed. The side bar gives a quick link to mathematical notation used in

commands. The help button on the toolbar can be used to access a guide to
using various commands and accessing symbols and notation.
IF statements

\begin{figure}[ht!]
\includegraphics[width=150mm]{maplescreen}
\end{figure}

\usepackage{graphicx}
\graphicspath{ {desktop/} }

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