Professional Documents
Culture Documents
CHARACTER NAME
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PLAYER NAME
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CLASS AND LEVEL
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ALIGNMENT
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RELIGION/PATRON DEITY
HEIGHT
ABILITY SCORES
TOTAL
BASE SCORE +
RACIAL MOD.
_______________
WEIGHT
ENHANCEMENT
BONUSES
MISC.
BONUSES
MISC.
PENALTIES
BASE SCORE +
RACIAL MOD.
ENHANCEMENT
BONUSES
MISC.
BONUSES
MISC.
PENALTIES
TOTAL
BASE SCORE +
RACIAL MOD.
ENHANCEMENT
BONUSES
MISC.
BONUSES
MISC.
PENALTIES
BASE SCORE +
RACIAL MOD.
ENHANCEMENT
BONUSES
MISC.
BONUSES
MISC.
PENALTIES
TOTAL
BASE SCORE +
RACIAL MOD.
ENHANCEMENT
BONUSES
MISC.
BONUSES
RANGE INCREMENT
TYPE
BASE SCORE +
RACIAL MOD.
ENHANCEMENT
BONUSES
MISC.
BONUSES
MISC.
PENALTIES
DAMAGE
CRITICAL
NOTES/AMMUNITION
ATTACK BONUS
DAMAGE
CRITICAL
NOTES/AMMUNITION
INTELLIGENCE
MODIFIER
WEAPON
ATTACK BONUS
DAMAGE
CRITICAL
MISC.
PENALTIES
HIT POINTS
ATTACK BONUS
TYPE
NOTES/AMMUNITION
CHARISMA
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LOOKS
DEXTERITY
MODIFIER
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GENDER
RANGE INCREMENT
INTELLIGENCE
__________
SIZE
WEAPON
DEXTERITY
______________________________
RACE/TEMPLATE
COMBAT OPTIONS
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ECL
ATTACK BONUS
DAMAGE
CRITICAL
CHARISMA
MODIFIER
RANGE INCREMENT
TYPE
NOTES/AMMUNITION
BASE ATTACK
BONUS
STRENGTH
MODIFER
SIZE
MODIFIER
MISC.
MODIFIER
SAVING THROWS
BASE
SAVE
TOTAL
FORTITUDE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC.
MODIFIER
CONDITIONAL MODIFIERS
TEMPORARY
MODIFIER
(CONSTITUTION)
REFLEX
(DEXTERITY)
WILL
(WISDOM)
ARMOR CLASS
AC __________ = 10+ _____________________ + __________ + _________ + __________ + __________ + __________ + __________________________________
TOTAL
ARMOR
BONUS
TOUCH AC _______________
SHIELD
BONUS
DEX
MODIFIER
SIZE
MODIFIER
NATURAL
ARMOR
DEFLECTION
MODIFIER
MISCELLANEOUS
MODIFIERS
FLAT-FOOTED AC _________________
ARMOR WORN
MAX DEX
WEIGHT
SHIELD CARRIED
MAX DEX
WEIGHT
SPECIAL DEFENSES
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EXPERIENCE
POINTS
GEAR
POSSESSIONS ON PERSON
ITEM
LOCATION
WEIGHT
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LOCATION
WEIGHT
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CARRYING
CAPACITY
LIGHT
LOAD:_____________________
MEDIUM
LOAD:_____________________
HEAVY
LOAD:______________________
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HEAD (HEADBAND, HAT, HELMET, OR PHYLACTERY)
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HANDS (GLOVES OR GAUNTLETS)
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EYES (EYE LENSES OR GOGGLES)
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ARMS/WRISTS (BRACERS OR BRACELETS)
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NECK (AMULET, BROOCH, MEDALLION, PERIAPT, OR SCARAB)
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BODY (ROBE OR SUIT OF ARMOR)
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SHOULDERS (CLOAK, CAPE, OR MANTLE)
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TORSO (VEST, VESTMENT, OR SHIRT)
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RING #1
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WAIST (BELT OR GIRDLE)
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RING #2
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FEET (BOOTS, SHOES, OR SLIPPERS)
MONEY
SPELLS
MAGIC
CONDITIONAL MODIFIERS
GRANTED POWER
______________________ __________________________________________________________
DOMAIN NAME
GRANTED POWER
SPELLS
KNOWN
SPELL
SAVE DC
PROHIBITED SCHOOL
TURN/REBUKE UNDEAD
TURNING CHECK
BONUS
SPELLS
SPELLS
KNOWN
SPELL
SAVE DC
LEVEL
5th
1st
6th
2nd
7th
3rd
8th
4th
9th
SPELLS/
DAY
BONUS
SPELLS
TURNING DAMAGE
SPELLS/
DAY
PROHIBITED SCHOOL
LEVEL
PSIONICS
PSIONIC POWERS ___________________
_________________________
POWERS KNOWN
RAGE
___________________
___________________
RAGES/DAY
___________________
DURATION
STR/CON
BONUS
__________________
_________________
WILL SAVE
BONUS
AC PENALTY
RAGES USED
ROUNDS ELAPSED _______________________________
STR
DEX
CON
INT
WIS
CHA
HIT POINTS
INITIATIVE _________________
SPEED ________________________
DEX
MODIFIER
SIZE
MODIFIER
NATURAL
ARMOR
SAVING THROWS
ATTACKS
FORTITUDE (CON)
______________
______________
WEAPON
ATTACK BONUS
______________
______________
WEAPON
ATTACK BONUS
______________
______________
WEAPON
ATTACK BONUS
REFLEX (DEX)
WILL (WIS)
MISC.
MODIFIERS
______________
DAMAGE
______________
DAMAGE
______________
DAMAGE
_____________
CRITICAL
_____________
CRITICAL
PERSONALITY ________________________________________
_____________
CRITICAL
SKILLS
FEATS
___________________________________________________________________________+ __________
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SPECIAL ABILITIES
TRICKS
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CAMPAIGN ___________________________________________________________________
CS?
SKILLS
SKILL NAME
APPRAISE
AUTOHYPNOSIS
BALANCE*
BLUFF
CLIMB*
CONCENTRATION
CRAFT ( ___________________________)
CRAFT ( ___________________________)
CRAFT ( ___________________________)
DECIPHER SCRIPT
DIPLOMACY
DISABLE DEVICE
DISGUISE
ESCAPE ARTIST*
FORGERY
GATHER INFORMATION
HANDLE A NIMAL
HEAL
HIDE*
INTIMIDATE
JUMP*
K NOWLEDGE (ARCANA)
K NOWLEDGE (ARCH/ENG)
K NOWLEDGE (DUNGEONEERING)
K NOWLEDGE (GEOGRAPHY)
K NOWLEDGE (HISTORY)
K NOWLEDGE (LOCAL)
K NOWLEDGE (NATURE)
K NOWLEDGE (NOBILITY/ROYALTY)
K NOWLEDGE (THE PLANES)
K NOWLEDGE (PSIONICS)
K NOWLEDGE (RELIGION)
K NOWLEDGE ( ________________________ )
LISTEN
MOVE SILENTLY*
OPEN LOCK
PERFORM (ACT)
PERFORM (COMEDY)
PERFORM (DANCE)
PERFORM (KEYBOARD)
PERFORM (ORATORY)
PERFORM (PERCUSSION)
PERFORM (STRING INSTRUMENT)
PERFORM (WIND INSTRUMENT)
PERFORM (SING)
PERFORM ( ________________________)
PROFESSION ( ________________________ )
PROFESSION ( ________________________ )
PSICRAFT
R IDE
SEARCH
SENSE MOTIVE
SLEIGHT OF HAND*
SPELLCRAFT
SPOT
SURVIVAL
SWIM*
TUMBLE*
USE MAGIC DEVICE
USE PSIONIC DEVICE
USE ROPE
SKILL
MODIFER
RANKS
ABILITY
MODIFER
MISC.
MODIFER
WEAPON AND ARMOR PROFICIENCY: Simple weapons, hand crossbow, rapier, shortbow, shortsword;
light armor.
ARMORED MAGE (EX): Avoid arcane spell failure in light armor.
TRAPFINDING : Can Search for traps (DC 20 or higher). Can Disable Device magical traps.
CLOAKED CASTING (EX): 2nd level, +1 DC vs. foes denied Dex bonus; +2 at 14th level.
CLOAKED CASTING, CONT. (EX): 8th level, +2 vs. spell resistance; 20th level, automatically overcome
spell resistance.
SURPRISE CASTING (EX): 2nd level, Bluff to deny foes Dex bonus; 6th level, as move action.
ADVANCED LEARNING (EX): 3rd level, add new spell; and at 7th, 11th, 15th, 19th.
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FEATS
SILENT SPELL: 5th level: cast spells silently.
STILL SPELL: 10th level: cast spells without gestures.
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LANGUAGES
Initial languages = Common + automatic languages + Int bonus
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SKILL SYNERGIES
5+ RANKS IN ...
GIVES A +2 BONUS ON . . .
Autohypnosis
Bluff
Concentration
Craft
Decipher Script
Escape Artist
Handle Animal
Jump
Knowledge (arcane)
Knowledge (arch/eng)
Knowledge (dungeon)
Knowledge (geography)
Knowledge (history)
Knowledge (local)
Knowledge (nature)
Knowledge (nbl/royal)
Knowledge (the planes)
Knowledge (psionics)
Knowledge (religion)
Psicraft
Search
Sense Motive
Spellcraft
Survival
Tumble
Use Magic Device
Use Psionic Device
Use Rope
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