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FTX CZST Stewart Airport Version 1.

0
User Guide May 2012

Orbx FTX CZST Stewart Airport Version 1.0 User Guide May 2012

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INDEX

TOPIC

PAGE

Scenery Technical Limitations

...............................................

Thank You!

...............................................

Airport Information And Charts

...............................................

FTX Pacific Fjords is Required

...............................................

Quick Installation Guide

...............................................

Manual Scenery Library Configuration

...............................................

10

Scenery Coverage Area

...............................................

11

The CZST Control Panel

...............................................

12

Quick Reference FSX Settings

...............................................

13

Recommended FSX Slider Settings

...............................................

14

The Autogen Density Slider

...............................................

17

Product Technical Support

...............................................

18

FTX Community Forums

...............................................

19

The CZST Team

...............................................

20

End User License Agreement

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Orbx FTX CZST Stewart Airport Version 1.0 User Guide May 2012

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SCENERY TECHNICAL LIMITATIONS


1. No AI Traffic
Due to the very steep mountain slopes on either side of CZST it was not possible to program AI traffic
movements at this airport (believe us, we tried!). The AI traffic system in FSX cannot cope with a limited circuit
area in terms of open space and the AI usually crashes into the mountain sides. We hope to investigate a
possible solution for this FSX limitation in the longer term but for now we have some excellent static aircraft
modeled on location to at least provide some resemblance of an active airport.
2. No ObjectFlow Control of the Hard Winter Runway and Aprons
During the implementation of the automated ObjectFlow control of the hard winter runway and apron
surfaces during January and February, we discovered a simulator limitation regarding draw-order priorities for
large polygons with objects placed on top. This caused the grass bounding the runway to pop in and out,
something we decided was an immersion-breaker. For now, the interim work-around is to manually select the
hard winter option using the CZST Control Panel (see page 12).
3. Water shorelines, water bumps, vehicle traffic, roads and streetlights
At the time of this Version 1.0 release of CZST, we have not yet finalized the PFJ.002 region patch due to
Holger Sandmann being overseas with other Orbx commitments. This upcoming patch will remedy
mismatched water shorelines, traffic on roads and also the placement of streetlights in the town of Stewart.
For now we have used temporary excludes to disable the vehicle traffic and some streetlight, and you may
notice some creeping water and water bumps in the river system on approach. Please note we are aware
of these issues and they will be rectified in the upcoming PFJ.002 region patch.

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Thank You!
Orbx would like to thank you for purchasing FTX US CZST Stewart Airport (CZST).
This is the second airport in Russ Whites PFJ series which also includes Ketchikan and Bella Coola. Like Russs
previous projects the immediate airport area has been constructed entirely as a 3DS Studio Max model which
allows for some truly staggering texture resolution whilst still maintaining an acceptable level of performance.
Due to limited access to actual photos on the ground at the airport (short of actually flying there to take
them), all of the ground and building textures have been meticulously crafted by hand whilst still trying to be
faithful to the information shown in the scarce reference photos available. What this means is that you will
really be taken by the rustic and weathered feel of this location and youll be able to explore the area on foot
(using Orbx BOB) and see an aspect of the airport more akin to first person shooter graphics quality rather
than a flight simulator. Russ even used a particle physics system to scatter randomly sized rocks and boulders
around the airport aprons! We are sure you will be thrilled to explore this unique location.
Of course, were not in the business of only creating insane levels of detail on the ground and the scenery
includes a generous area of photoreal imagery for both approach vectors, including the surrounding steeply
sloped mountain ranges, rivers and towns.

CZST Stewart is approximately 100 miles northeast of PAKT Ketchikan International airport so if you have that
Orbx scenery youll be able to enjoy some very scenic flights between those two locations, albeit limited to
smaller aircraft though due to the 3900 x 75ft runway.
During hard winter you will see the Orbx Snowflow technology working, adding layers of snow to roofs and
other scenery elements.

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Charts

Source: http://skyvector.com/airport/CZST/Stewart-Airport

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Source: http://skyvector.com/airport/CZST/Stewart-Airport

The diagram below shows the starting locations for aircraft as programmed into the APX file.

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Source: http://skyvector.com/airport/CZST/Stewart-Airport

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Orbx FTX Pacific Fjords is required for full functionality


This airport scenery addon is designed to work with Microsoft Flight Simulator X and Orbx FTX Pacific Fjords
(FTX PFJ). It will work fine without FTX PFJ but please note the limitations below.
Here's what is required to run this airport scenery as Orbx designed it to:

PRODUCT

Version(s)

Why

Microsoft Flight Simulator X (FSX)

The base product required.

Standard Edition
Deluxe Edition
Acceleration Addon Pack (not a stand-alone product)
Gold Edition (which includes all three versions above)

All Orbx products are made for


FSX and don't run by
themselves.

If you don't have FSX already, the best version to


purchase would be the Gold Edition, which already
includes all versions and service packs SP1 and SP2.

Orbx FTX Pacific Fjords (Download)

The FTX region covering the


airport location

This is a downloadable FTX region pack which you can


purchase from the Orbx fullterrain.com website. It's
designed to work specifically with FSX

Orbx FTX Pacific Fjords (DVD)

(Optional)

For convenient installation, the Orbx FTX USA Canada


Pacific Fjords region is also available as a DVD.

An alternative way to purchase


FTX PFJ on a handy quick to
install DVD covering the Pacific
Northwest region

This offers a quick and easy installation of the entire FTX


Pacific Fjords region in which CZST is located.

WHAT WILL YOU MISS OUT ON IF YOU DON'T HAVE ORBX FTX INSTALLED?
- Blending of the airport photoreal into the surrounding terrain with exactly matching ground textures
- The Pacific Fjords coastal region represented by Orbx's FTX textures, landclass and mesh
- Moving traffic on all major and minor roads, properly aligned to the photoreal ground terrain
- 3D light poles along roads and in urban/township streets and around the airport
- Orbx's modified autogen houses, custom trees and other objects
- The FTX Central application, which is used to launch all the Orbx tools and also switch FTX off
Please visit www.fullterrain.com to purchase your copy of FTX if you haven't already done so.

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Quick Installation Guide


Whether you are installing Orbx CZST from the downloaded FlightSimStore wrapper installer or the DVD
purchased from an Orbx Reseller, the procedure is very similar.
DOWNLOADED FSS WRAPPER EDITION

STEP

INSTRUCTIONS

Unzip the FlightSimStore.com (FSS) downloaded ZIP file. You should end up with the FSS
installer application OrbxFTXCZST100.exe

Run OrbxFTXCZST100.exe

Fill in the Order Number, Date and Key when requested. This information would have been
emailed to you when you purchased the download version of CZST from FSS.

The wrapper will unwrap the Orbx installer which will then run and present the opening
installation screen. Please acknowledge the EULA page and continue. You cannot choose a
destination folder, since all Orbx products are installed into the ORBX folder in the FSX folder

Once the Orbx installer has completed, start FSX and choose CZST as your starting location

ORBX RESELLER DVD EDITION


STEP

INSTRUCTIONS

Insert the CZST DVD into your computer's DVD drive. If you have autorun enabled, the
installer will start automatically, or prompt you to run Setup_CZST.exe
If you don't have autorun enabled, please use Windows Explorer to open the DVD contents
then run the Setup_CZST.exe application

The Orbx installer which will then run and present the opening installation screen. Please
acknowledge the EULA page and continue. You cannot choose a destination folder, since all
Orbx products are installed into the ORBX folder in the FSX folder

Once the Orbx installer has completed, start FSX and choose CZST as your starting location

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Manual Scenery Library Configuration


If you do NOT have Orbx FTX installed you can still use this scenery by manually adding the scenery library
entry from within Flight Simulator X.
Here's the steps required to configure the scenery library.
1. Run Flight Simulator X, then select Settings | Scenery Library
2. Click on the Add Area button
3. A folder browser window will pop up.
4. Navigate to the ORBX \ FTX_NA folder
5. Now select the FTXAA_CZST folder and click OK
6. You will then see two folders displayed, Scenery and Texture. Now click OK*
*(Note: If you're using Windows 7, click anywhere in the white portion of the folder browser screen that shows
the Scenery and Texture folder, not the OK button - there's a bug with FSX under Windows 7)
7. You will now be taken back to the Scenery Library list of scenery added, and the airport will now be
displayed at the top of the list.
You can now load up a flight at the airport using the "Free Flight" menu.

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Scenery Coverage Area


CZST is unique in that it features a ultra-high resolution airport built as a 3D model. So there is no photoreal
ground imagery at the airport since it is constructed entirely with HD textures applied to the model.
For the surrounding area though, theres a very large 60cm/pixel photoreal area covering the steep terrain,
mudflats, riverscapes and towns to provide authentic terrain for the approach vectors.

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Control Panel
After CZST is installed, a Control Panel icon is placed onto your Windows desktop. You can also use FTX
Central to access the CZST Control Panel from the main FTX Central interface.

The Control Panel will enable you to disable or enable the Hard Winter runway and apron textures which in
this initial version require manual selection by the user.

To disable or enable the Normal or Hard Winter runways and aprons, simply select your choice from the list.
Any changes are made instantly and there is no Apply button required.

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Quick Reference FSX Settings


The table below lists in a handy reference the minimum recommended settings required in FSX to enjoy CZST
the way Orbx designed it. These settings run well on most PCs and take particular advantage of the custom
mesh and photoreal imagery used in the scenery area.
Note: Even though the CZST building models and modeled ground textures are technically at 2cm/pixel, this
does not relate to the ground texture resolution in the simulator, which affects only the photoreal ground
imagery.
If you use the settings below you will enjoy a high fidelity experience and good performance.

Setting

Value

Why?

Level of detail radius

Large

Reduces blurring of textures

Global Texture Resolution

Max

Best displays photoreal textures

Mesh Complexity

100

Better terrain definition

Mesh Resolution

5m

5m is required for this airport scenery

Texture Resolution

7-15cm

You may set to 7cm if you want the sharpest road textures, but
set this to 15cm if you experience micro stutters

Scenery Complexity

Extremely
Dense

How Orbx designed CZST

Autogen Density

Very Dense

Best FPS versus detail More discussion on this on page 17


regarding setting this slider according to your PC specs

Aircraft AI Traffic

0%

Disable Aircraft AI Traffic at CZST since it cannot be used at


this airport. The side benefit is better FPS for approaches.

Road Vehicles

16%

No need to set higher for CZST

Leisure Boats

1-16%

Keep leisure boats below 50% to avoid micro-stutters

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Recommended FSX Slider Settings


Firstly, like default FSX, dragging all your sliders to the right even with todays modern hardware, will for most
people result in very poor visuals and performance. We suggest that you begin your exploration of CZST using
the slider settings shown below, and then if you find performance to be acceptable, you can move certain
sliders to the right, although we recommend you only move one slider at a time to gauge the effect.
The most critical slider in FSX is the Autogen Density slider. With the way CZST has been designed, it has the
single most critical performance effect in the simulator. We'll discuss the best settings for this slider later.

So before you begin your first flight, please change your FSX sliders to what is shown on the following pages.
You may think the settings are too low at first, but we're calling these the CZST BASE SETTINGS which is the
recommended settings for medium spec PCs.

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* Please refer to the Autogen Density Table further in this user guide for specific information about this slider

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The Autogen Density Slider


Because FTX uses much denser, more accurately placed autogen objects in its annotation, having it set to
Extemely Dense in large cities will bring even the most powerful PC to its knees. We won't mince our words FTX is not designed to give you a 60FPS experience with all sliders maxed.
The key thing to remember is that CZST is designed to be used both today and in the future, meaning that we
did not cripple the product on release to cater for a broad range of PCs, but rather created a standard which
will be enjoyed by most people as hardware catches up.
Here's a simple table which should be used as a guide for the Autogen Density slider. This has been indexed
to PCs as at January 2011, which means this table will become dated rather quickly. We expect the 'Extreme'
spec PC to be the Entry Level by mid 2012, so of course as FSX gets older, your PCs are likely to get faster.
That said, if you adhere to these slider settings in CZST you will get a good balance between visuals and
performance.
PC Specifications (Circa Jan 2010)

City / Urban Areas

CZST and Rural Areas

Entry Level
Core2 Duo <= 2.5Ghz | < 512MB GPU
Mid Range
Core2 Duo >= 2.8Ghz | 512MB+ GPU
High End
Intel i7 9xx < 4Ghz (not OC) | 1GB GPU
Extreme
Intel i7 9xx >= 4Ghz (OC) | 1-2GB GPU
Intel i7 2XXX Sandy Bridge @ 4-6Ghz |
1-2GB GPU

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Product Technical Support


Orbx has a very simple support policy: No question unanswered. That means, should you have any questions
about CZST or its use, please feel free to register on the forums at fullterrain.com and then log a support
question in the FTX Payware Support Forum section. Orbx FTX experts will be available to review your support
questions and you will usually get a reply on the forums within 12 hours, often much sooner than that.

To visit the our support forums, click on the button shown above from the fullterrain.com front page
or click on Help | Orbx FTX Support Forums from FTX Central
Please do NOT email support requests
Orbx provides world-class support on our forums, and it's the only way in which you can receive support for
CZST. Provided you adhere to the forum terms of use and have a legitimate copy of CZST, you will always be
offered our support at no cost as we work toward a problem resolution each time.
However, if you email Orbx asking for support, you will most likely not receive an answer at all, since our
policy is that all support is provided through our forums only.
Use the forum Search function
Before you post a question, please try searching for the answer first, using the forums built-in search function
located on the forum menu bar.

What to Include in Your Support Forum Requests


If at all possible, this is what wed like to see provided for each request you log:

A separate post on the FTX support forums for each issue (don't tag new issue reports onto others)
Include your ORDER NUMBER from your CZST purchase in your post or forum signature section
A screenshot to highlight what you are talking about
A descriptive post title which clearly states what the issue is
Detailed comments in your post about what you are reporting on

The Orbx support team is always on standby to assist you with any problems you may have, or will comment
on your issue reports. Please remember, our priority is fixing any urgent issues first, and addressing bug
reports second. Clearly though, any show stopper bugs will be given top priority.

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FTX Community Forums


FTX has quite a thriving and active user community on the forums, with nearly 17,000 members as of May
2012.
You dont need a user account just to view preview and user community screenshots and selected information
posted by Orbx staff, but if youd like to join in on the discussion there and view tips, guides and in-depth
support questions and answers, simply create your own account. Its instant and no validation email is
required. We like to keep things simple.
We hope to see you there soon!

Thanks for reading!


Youve stuck with us through all these pages of information, and we appreciate your taking the time to read
the user guide. We hope it gave you some tips and insights. We know youll have a fantastic experience bush
flying and exploring these airfields. See you on the forums!

The Orbx Team

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The CZST Team


Lead Developer
Russell White

3D modeling, texturing, ground imagery, ground polys,


autogen annotation, ObjectFlow, NatureFlow, TextureFlow.

Orbx Developers
Graham Eccleston
Tim Harris
Ed Correia
John Venema

APX and Flattens


Build Management, FSX Installer, AGN adjustments, excludes
P3D Installer, P3D User Manual
FSX User Manual

Beta Testers
Phil Manhart, Paul Webster, Rob Newman, Patrick Scharnowski, Magnus Almgren, Tom Brooks, Jeff Gilmour,
Vlad Maly, Jim Robinson, Ken Hall, Alex Goff, Scott Armstrong, Iain Emms, Aaron Myers, Friedhelm Gulder,
Wolter van der Spoel, Graham Eccleston, Craig Hanley, Eddy Boyte, Tim Harris, Ed Correia.

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END USER LICENSE AGREEMENT (EULA)


END-USER LICENSE AGREEMENT FOR Orbx Simulation Systems Full Terrain Experience (FTX) Scenery Addon For Microsoft Flight
Simulator X
IMPORTANT PLEASE READ CAREFULLY: This End-User License Agreement (EULA) is a legal agreement between you (either an
individual or a single entity) and Orbx Simulation Systems Pty. Ltd. ("ORBX") for the ORBX software product identified above, which
includes computer software and includes associated media and online or electronic documentation (SOFTWARE PRODUCT). The
SOFTWARE PRODUCT also includes any updates and supplements to the original SOFTWARE PRODUCT which may be provided to you by
ORBX. By accessing or otherwise using the SOFTWARE PRODUCT, you agree to be bound by the terms of this EULA. If you do not agree
to the terms of this EULA, do not use the SOFTWARE PRODUCT.

SOFTWARE PRODUCT LICENSE


The SOFTWARE PRODUCT is protected by copyright laws and international copyright treaties, as well as other intellectual property laws and treaties. The
SOFTWARE PRODUCT is sold as a single user license and no ownership is transferred, only the right to use the license software. The SOFTWARE PRODUCT
may not be re-distributed, sold for non-profit or profit or subscription fees, repackaged, delivered on CD or DVD media or any other form of electronic media
by any other persons or party, website, organisation or entity, other than the official e-commerce seller website(s) as contracted or authorised by ORBX.
1. GRANT OF LICENSE. This EULA grants you the following rights:
a. You may install, access, and run a SINGLE copy of the SOFTWARE PRODUCT on a SINGLE personal computer for your personal, non-commercial, non-profit
use. Any party or organisation seeking to use the SOFTWARE PRODUCT under license for commercial use should contact ORBX at www.orbxsystems.com
b. This SOFTWARE PRODUCT is for personal entertainment purposes only and may not be used for flight training purposes. This SOFTWARE PRODUCT is not
part of an approved training program under the standards of any aviation regulatory agency or body worldwide, whether private or government.
c. Separation of Components. The SOFTWARE PRODUCT is licensed as a single product. Its original component parts created by ORBX may not be separated
for use for other software or projects.
d. Trademarks. This EULA does not grant you any rights in connection with any trademarks or service marks of ORBX.
e. Rental. You may not rent, lease, or lend the SOFTWARE PRODUCT. You may not charge admission or fees for any simulator, entertainment or training
device which breaches this EULA by use of the SOFTWARE PRODUCT therein.
f. Support Services. This SOFTWARE PRODUCT is provided "as is", however ORBX will provide provision of support services in relation to the operation,
installation or remedy of issues arising to the use of the SOFTWARE at its official support website at www.orbxsystems.com, however Orbx reserves the right
to refuse support to any customer who violates the Support Forums Terms of Use or who can be shown to have an illegal copy of the SOFTWARE in their
possession.
g. Termination. Without prejudice to any other rights, ORBX may terminate this EULA if you fail to comply with the terms and conditions of this EULA. In
such event, you must destroy all copies of the SOFTWARE PRODUCT and all of its component parts.
2. COPYRIGHT. All title and copyrights in and to the original created components of the SOFTWARE PRODUCT (including but not limited to any images,
photographs, animations, video, audio, music, and text incorporated into the SOFTWARE PRODUCT), the accompanying online documentation materials, and
any copies of the SOFTWARE PRODUCT are owned by ORBX or its suppliers. All title and intellectual property rights in and to additional third party libraries
and content (which are used under the terms of those components' distribution) which may be accessed through use of the SOFTWARE PRODUCT is the
property of the respective content owner and may be protected by applicable copyright or other intellectual property laws and treaties. This EULA grants you
no rights to use such content. This SOFTWARE PRODUCT contains documentation which is provided only in electronic form, and you may print multiple
copies of such electronic documentation.
3. LEGAL JURISDICTION. This EULA is governed by the laws of the State of Victoria, Australia.
4. LIMITATION OF LIABILITY. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, IN NO EVENT SHALL ORBX BE LIABLE FOR ANY SPECIAL,
INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS,
BUSINESS INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) ARISING OUT OF THE USE OF OR INABILITY TO USE THE
SOFTWARE PRODUCT OR THE PROVISION OF OR FAILURE TO PROVIDE SUPPORT SERVICES, EVEN IF ORBX HAS BEEN ADVISED OF THE POSSIBILITY OF
SUCH DAMAGES.

COPYRIGHTS
Microsoft Flight Simulator X is a Copyrighted trademark of Microsoft Corporation
FTX and Full Terrain Experience are brands of Orbx Simulation Systems Pty. Ltd.

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