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nforcers know that achieving results does not al jay require Violence—sometimes the threat of itis enough. Unlike other Hired Guns, Enforcers focus on social inter actions a5 much as combat, They caf handle themselves ita fight, to be sure, but fer to accomplish their objectives through sav intimidation, blackmail, and straightforward threats. | ey need fo fight “however, the can brani the best. ENFORGER VALO7M7 RUTHLESS THUGS Eniorcers receive Brawl, Coercion, Knowledge (Un- derworld), and Streetwise as additional career sills. IF this isthe character's starting specialization, he may choose two of these skills and gain one free rank in each, without spending experience. While most Hired Guns focus almost exclusively on combat, Enforcers have a focus in intimidation and both learned and instinctual criminal knowledge. Although they have ac ess to Brawl and other combat skil, for the most part Enforcers are not mindless thugs, but canny operators well-versed in the ins and outs of the criminal under- world, When it comes to navigating this world, few are as knowledgeable or adept as Enforcers, Even when Visiting a new planet, Enforcers adapt quickly, picking up instinctively on subtle cues and local slang. In. most criminal organizations, Enforcers fil the dual role of hired muscle and the “face” of a criminal or ganization. The Enforcer brings a criminal syndicate's message to the streets, then ensures that message is followed (and punishes those who stray). Enforcers should have no trouble finding work, whether on the Uncivilized worlds of the Outer Rim or inthe shady un: derworids of the Core planets. Enforcers are a natural fit for organized crime syndicates, where they collect debts and ensure everyone shows the proper respect, and deference to bosses and leaders. Many Enforcers practice a certain subtlety, avoiding police forces while enforcing the rules of gangs and criminal organizations, While most Enforcers have a fondness for violence, they also display a degree of self-control, Violence is a tool in the Enforcer’s arsenal, and not an end init self. Unlike some Hired Gun characters, an Enforcer is ‘more likely to try words before violence, though these words may be laced with venom and the threat of im- rminent violence. However, an Enforcer must alway ready to fight, Ina group, Enforcers can ulfll much Ue same combat role as other Hired Guns, but can also take the lead in negotiations and social interactions. With their Knowledge (Underworld) and Streetwise skills, Enforcers can act as guides when the group delves into the criminal underworld, a realm as dangerous, for the unprepared as any natural environment. A savvy Enforcer can actually help the group to avoid unnecessary fights by knowing what to say during tense negotiations with dangerous criminals, Enfore fers are more likely to take on a social interaction role than some other Hired Guns, since their skills ‘an be put to use negotiating jobs, finding work, and managing social encounters Hired Gun: Enforcer Talent Tree Carver Skills: Athletics, Brawl, Discipline, Melee, Piloting (Planetary), Ranged (Light), Resilience, Vigilance {Enforcer Bonus Career Skills: Brow, Coercion, Knowledge (Underwori, Streetwise Ls Cit CIs Cie CBee sn +2 woud testo May sufer 3 umber When an adversary be Remove per rank of Le May rece any Cea CAM Cin Cara Sar War lhe Elias strain netad nouns rl ony Cocoon ray spend Desiny Fo Joke oe LUndereri or Streetvse Cin Teco Cit ‘ly of Coercion checks. or rewver and sutra num siccessta Charm. De by an equal umber. Strain nelee at x per rank in Coen es ranks nition. ‘ Cee Cites Cia ‘an in eco femme Ml per ark of The character may spend ‘number Stree Sra fam Ste estiny Pom to 3 Wind on Cie CE Ciena Cle CONTACTS When an adversary be Gain + | tase chara When an adversary be comes engaged wih the rte Macorol ree en purchasing ees comes engaged wih the may force the adversary to “ by | per rank of Black ‘may force the adiersay to A PE MOMAIONIG IMLONWABW IN ated proximity and timed © might go after Dicrattions’s ate masters of explosives and incer- grenades 10 sok ic€s. Often seen as dangerous pyromani- plosives. Whereas anotner Hired G n enemy ina straightup fi nd a more Inventive route, such as rigging a thern detonator to explode when the target starts up his are not mindless destroyers, but artists. Demolition- speeder Some Demolitionists enjoy the thrill of com istsare adept at wreaking havoc while avoiding being bat as much as any other Hired Gun. However, the injufed by their oxn handinork—most of the ti avor flame projectors, renade launchers, and missile tbes—anything that creates a large blast FORCE OF DESTRUCTION The work of a De A Demlitinis’s additional careep skills are Comput- {and anyone unfortunate enough to be in the general diary acs, most Demolitionists possess a deep understand ing of the physics behind combustion and explosi fers, Cool, Mechanics, and Skulduggery, I this isthe cinity). In order to succeed, a Demolitionist must be hargeter'sstarting specialization, he may choose able to keep a clear head and focus on his work, even. these skis and gain one free rank in each, withou aster bolts fill the air around him, As such, most spent sgriglerbepenee Wh tis selection of Dercutey sul Baratotiste en Bamuch more tecicaly. penenvorts sryevsoe udeg oct lft Mie They re alsa sites toimichtore Wan sMeehonmrd combet.Deroi- oder to put their silt thee ante Eb exe at seting 20's must have an understanding of the pines Traps. from improvised of construction, as well as knowing how to construct Forwiee tied to. their explosive dex (of these are where some A il with Mechanics becomes important. By knowing hhow a machine operates, or the load-bearing points of a structure, a Demoliionist can determine where » place explosives for the greatest effect. Similarly emaltionists know how to get the most from their fools, creating larger than exp le causing devastating chain reactions, Demoli an use their creative talents for more than sheer de struction, and can usually be counted on to find an inventive route out of a dangc urse, sometimes that plan is even m: gerous than the original thre many groups, having a Demolition around is both a blessing and a curse ists are very effective both in combat and benefitting fr How from unheard of for Demolitionists unintended collateral damage when thi ‘ong, Fortunately, experienced Demo rely make mistakes (even if, in their fession, many mistakes tend to be final). Most ndividuals’ operating on the fringe understan that theirs is a life of danger, and think that the efits of partnering with a skilled Demolitionist outweigh the added risk. Stil, some grow weary of keeping a constant eye on thei ally lest he get carr Hired Gun: Demolitionist Talent Tree Career Sills: Abetes, Saw sips, Melee, lating (ianetay), Rage Ligh, Resience, igiance Demotinist Bons Career hil: Computers, Col, Mechanics, Saungery Perens aca he Bas gual Bre Ci Cie Increase Bast camage RIT D cOVe of ut of the Foner! Bi Dee ange of weapon o expen Hi nproveo Cas Been recon When attire Tine to © Nets rom Ceo ran eal nur 0 nov Se Ce = DETONATION I u Par perce payee free banks nls rarks fMechancs Er ron Cie MB sevective ets Pacis n + toa sige charac Decrease the €9 cos 10 eauce tect of ee. Tscamet ng 3 etnate te Bist uaty whe aie a weapon ah proved beoratons (horses steve 6 ‘on ay wescon se by | Teel quay send reo Average 1) Semnmurn of | t ie i a Forcier tsetnencess ae rescte ant isis OVERWHELMING the plysique to match Heavies ae oten plys- FIREPOWER The list of addtional career skils for a Heavy consists, Gunnery, Perception, Ranged (Heavy), and Resi jence. If this is the character's starting specialization, may choose two of these skills and gain one free rank in each, without spending starting experience, tlorward list of skill allows a Heavy to do ne thing: wield large, dangerous weapons. vy blasters fo missile tubes, Heavies favor big, fevastating weaponry. Using such weapons is offen punishing forthe wielder, and characters must possess great fortitude in order to wield such weapons, extensively. A high Resilience skill is often a side effect f the Heavy’s actions, rather than the result of con portable weap aves are inevitably found at the tron in combat, as allies back aviay and give them space scious training. Luggin a heavy weapons stamina, and ply dealing vith the coil provides a workout Heavies generally approach combat in the most direct way pos th and duplicity are not becoming of a arsenal, Similarly, Heavies tend to be very straightforward in their dealings. This intness sometimes comes across as a lack of intel d be brave enough to say so to me truth to the per brawn, but as re many exceptions. In uble-crosses and altered deals, stead: le—ste fastness and blunt honesty can be seen as virtues. While sc k as independent op ators, most find themselves as @ permanent addi tion to a group. Heavies can easily find a place among, a mercenary band. Having a Heavy in a group is a boon. The mere sight of the heavy wear ry can ensure that no one hassles them. and le Heavy—when properly equipped-Is easily a for numerous foes cter group, a Heavy fulfils a similar ole to that of 3 light battle tank in a military force. Heavies can often deal out enough dam i ire groups of enemies single-handedly, and are also typically able to absorb a great deal of punishment. Heavies must have a high Brawn in order to wield avy, cumbersome weapons, which helps them to shrug off damage, and also allows them to wear heavy armor that may be too encumbering for other charac: ers. A Heavy's skills and talents are narrowly focused, ut they make him a master of ranged combat . ey Beak Os, eke pl Hired Gun: Heavy Talent Tree Cree Sil Ais, Bra Dip, Melee, Plating (lasetay), Ranged Ligh, Reson, igiance aoe Bonus Carer Sil: Guaery, Perception, Ranged ear), Rsince CE es Rede any welded weap Ads 1 damage per rank carmersome aly of darrage te | tof uc Eran rae pet attack wf sing Fanks in Buty 12 in ry sks at are Com Cem ‘Add | camage per rank Perform the Brace ma ret nin oat of ammo May reduce ny Cri Wu lt tarrageto I to sic neuer trees Hl pet io @ tee wth Umit sees by (Ope aro fess attack le using rank of race rom ne ‘esAmme quay nun oot Berle w amino Cite LEG ‘Once per round, may pes form Se 'Skepmareter nde anor fer 1 upgrate afeaty of al ecarng ranged tock by anisin Sie Se. i cury Reduce any welded weap ors cumbersome quay Sind Encumbrance ate Crs pen Des Pon oer | Es Perform the Brace ma L Ee Ts fata L ae newer to remove Hl ber target Mt ofsuc maneuver to ignore te ‘ation, This may erly re Heavy) ot Cure the autosve qualty of at- atferng damage. send rove fed oy CEs Con ranks in Bury 0 a mi.

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