Professional Documents
Culture Documents
Digital Gaming
Digital Gaming
WHAT IS IT?
Educational approach
Motivate and engage through application of
game elements to non-game situations
ELEMENTS
BENEFITS
Learning more attractive
Demonstration of autonomy,
competence, skills
Opens up channels of communication
Boost confidence and engagement
Students ownership
Failure excellence achievement procedure
Differentiated instruction
RISKS
Ts lose sense of direction or goals
Ss associate learning only
when in game format or from
external rewards
APPLICATION
Cognitive
Challenges
Goals
Feedback
Emotional
Curiosity
Resilience
Social
Roles
Decision making
Recognition /rewards
DIGITAL
GAMING.
(L=F+K)
You have to learn
the rules of the
game. And then
you have to play
better than anyone
else.
Albert Einstein
LIMITATIONS OF D.G-B.
LEARNING
Distracting.
Affect students.
Constantly upgraded.
Rehabilitation.
LINKS
http://www.knewton.com/gamification-educ
ation/
https://es.duolingo.com/
www.classdojo.com/
https://goalbookapp.com/
https://www.worldpeacegame.org/
https://www.brainscape.com/
http://www.coolmath-games.com/0-factory-b
alls
http://www.sheppardsoftware.com/
http://valianthearts.ubi.com/game/en-gb/
home/
http://www.englishmonstruo.org/
http://www.kwarp.com/portfolio/grammarni
nja.html
http://www.ixl.com/ela/
http://www.ixl.com/ela/grade-7
https://jeopardylabs.com