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Game: Find the partner

Organization:
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Students: 14-15.
Group of letters: 1: American Food/ 2.Fruit/3.Vegetables.
Group of students: three groups of five persons.
Stop making groups initially players must choose a letter, these
letters contain numbers and numbers are grouped by row.
Example: 1-2-3 / 4-5-6
Time: 45 minutes.

Development:
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The game consists of a deck of cards that are divided by


vocabulary according to their semantic field.
Each group was allocated one of these groups. each set of cards
must be sorted with their partners.
Subsequently 10 cards are placed down and mingle. Each
player must lift a letter finding two letters relating the drawing
with the letter containing the name of the drawing.
when these couples are gone replenished with other 10 cards
remaining deck and the same procedure will be done until they
are exhausted.
each group is dedicated vocabulary 5 minutes on iran table and
exchanging groups of cards until all the groups go through all
the tables.
At the end of 3 groups will join, but this time will play for teams
(each team elect a name) each compitira table against other
groups have joined.
like letter groups were exchanged earlier between the tables.
Finally a super computer that will compete against each other
every table will be made.

Rules:
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punctuation: each couple found adds 50 points, each fault


subtract 20 points.
Whoever gets the most points in both the individual part as the
teams will get a prize. Example: chocolate or Candy.

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