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Build Suspense
Build Suspense
Ive put this up as a way of soliciting new ideas to enrich my own teaching, Im
sure that everyone who reads this will have something to add, or spot
something that is badly put or just plain needs another look. I am not setting
myself up as any kind of expert here, (youll see why not as you read on!).
Please mail me with what works for you or just to point out the many mistakes
Im sure remain!
Pete (pasmith@blueyonder.co.uk)
In the first paragraph, where the setting and characters are established, the
protagonist needs to be in a position of relative safety. This can be achieved
by having them with friends, in familiar surroundings, in good light and with
the ability to run away. As the paragraph develops and the problem that the
protagonist must wrestle with is introduced, one of the supports for this feeling
of safety can be removed or reduced for instance with a reference to time
getting on, friends slipping away, seeing a need to go into an unfamiliar place,
or some constraint being imposed on the protagonists mobility. If the
protagonist refers to his/her situation, words that suggest a faint feeling of
discomfort are best (e.g.: She began to feel uneasy as she saw that the snow
was piling up...). Mild discomfort is best here because to be effective the
suspense needs to start with vague feelings of the potential for harm,
becoming more and more intense as the story progresses. It also means that
the child wont have exhausted their vocabulary of words to describe the
protagonists feelings by the end of the first paragraph. Thesaurus work
identifying words which can be used to describe the main characters fears
are a very effective way of raising the level of the story, as are investigations
into the correct vocabulary to describe dusk, loneliness, shadows and ways of
moving from stealthily (possibly for an antagonist) to fleeing.
In the second and subsequent paragraphs prior to the final one, the author
moves the protagonist further along the lines from secure to vulnerable. If
there has been no reference to the time of day in the establishing paragraph,
a mention of the fading light or other description of dusk can add an overtone
of fear. However if you mention it being late afternoon in your opening
paragraph, and then mention the darkening of the sky later on you get a more
subtle effect and it doesnt make the tension building seem so contrived.
Where the setting is inside, a gradual fading of power or moving into a poorly
lit area provide the same effect although the overtones of tension are greater
because of the constraints about moving that being indoors place upon you.
During the middle portion of the story, which my children refer to as the action
bit there are opportunities to use other techniques to heighten the sense of
imminent danger. The first is fleeting glimpses which are movements,
shapes or half-seen objects, which cause the protagonist to worry about being
followed. Although Ive called them glimpses which suggest they can only be
visual phenomena, ephemeral smells, unexplained patches of freezing or
warmed air, or breezes when none can be, all work well too.
of talking aloud about why I went in certain directions. I put up and explained
this poster to establish shared vocabulary and a common starting point.
Safe
Vulnerable
With friends
Alone
In the light
In darkness
Knows where
he/she is
Lost
Able to run
Trapped
Able to fight
Helpless
The conclusion to the first paragraph and the body of the story up to the
appearance of the vicar was a real joint effort, but still with a lot of me
(Teacher Scribing) while the final paragraphs we managed to plan only. We
came back to it on the second day an the children completed the job as
independent writing with the plan as scaffolding.}
Ive included the story we wrote so that you can see what these techniques
produced on this one occasion. Ive used this approach now with 2 classes
and my initial fears about over-prescription have turned out to be
exaggerated. The first stories are all pretty much the same but the
enthusiasm this approach engenders gets the children wanting another, more
independent go, and these second and subsequent attempts are far more
individual. The ending Ive included was the best in that it joins seamlessly
and the child manages all aspects of the resolution effectively she got a 5 in
the SATs.
The Visit
Damn! swore Rebecca to herself. She could feel the shape of the card in
the lining of her jacket but realised that in the fading light she had no chance
of digging it out, or of reading it once she had for that matter. Now how was
she to get to Sammeas house? She thought hard, what had Sammy said?
Once youre off the bus, go passed the church and it was number...
something Longford Drive She set off, determined to find the church. She
walked for what seemed like an age but didnt recognise any of the roads she
passed. She walked on, eager to find the church and Sammy and a warm
drink! She came to a junction where three roads met. She peered down each
but none seemed more promising than the others. She chose a direction at
random and walked along the road for five minutes but she found no sign of a
church. She stood hesitating, looking up then down the road and peering up
a sidestreet desperate for any sign that a church might be close at hand. She
still hadnt decided which way the church lay in when she spotted someone
she could ask for directions. An old lady was sitting quietly on a bench. She
was about to ask directions when the woman smiled at her and patted the
bench beside her. Are you lost my love?
Yes, Im looking for a church, my friend lives at the other side, Longford Drive
I think.
Longford Drive, yes I know it, you are almost there my love The lady gave
Rebecca directions and wished her Gods speed my lovey! Smiling from her
encounter with the old lady Rebecca carefully followed her directions and
came quickly to the gate that led in to the churchyard. She felt nervous about
passing through all the graves but knew that ten minutes bravery would see
her at Sammys door.
She had to summon up all her courage to force herself to push at the old
church gate. The heavy iron gate swung open easily, if noisily and she was
soon striding along a gravel path that cut straight through the aisles of graves
and down to what must be Longford Road. She was about halfway across
when a loud creaking and a bang made her jump. She spun round, nerves
ragged at the thought of what she was doing. She thought back to all the
horror films she had seen; too many of them had featured the heroine being
attacked by zombies or vampires in a churchyard - I must be a nutter, next
time Im getting a taxi she muttered, although even to herself, her voice
sounded small and frightened. When she saw what had caused the noises,
she nearly screamed. The gate she had left wide open, was now very firmly
shut. She walked faster towards the lights of the houses beyond the graves,
her feet crunching noisily on the gravel. She realised she wouldnt hear
anyone, or anything with all the noise she was making so she moved on to the
grass verge. She started to walk again, but after a few seconds she distinctly
heard the sound of slow, heavy footsteps behind her. She spun again, but no
one was there. She ran this time - flying towards the gate, but it was too far to
do in one go, after a few minutes running she threw herself against an ancient
yew. She panted and swore, more scared than she had ever been in her life.
Next time ...(gasp)... Sammy... (gasp)...would darn well visit...(gasp)...her!
The creature became aware of a small figure in its territory. A girl clung to a
tree, half-sobbing and obviously exhausted, her back was towards the figure.
It moved in. 20 metres, 10 metres, closer, well within range
A hand grabbed Rebeccas shoulder. She wanted to scream but she was so
paralysed with fright that all that came was a mew like a hungry kitten would
make. Hello my dear, I didnt mean to frighten you. The voice was old and
tired, but...kind. Rebecca forced herself to turn and look round. She saw a
kindly man with a concerned expression, shabbily dressed and with what
looked like a part of his dinner down his front, the man wore a dog collar and
the black shirt of a priest. The old vicar peered closely at her, Come on my
dear, you've had a shock, lets get you home. Rebecca explained that she
was visiting a friend. He knew the road and offered to keep her company on
the short walk to Sammys house. Rebecca tried to explain why she had
been so afraid, but it sounded weak with the comforting presence of the old
priest beside her. He explained how the gate would swing in the wind and
how he had been having his tea when he heard footsteps on the gravel and
gone out to investigate making the footsteps that had worried her so much.
Weve had so much stolen I felt sure you must be a burglar! he laughed.
When they arrived at Sammys house the priest walked to the door, but once
they heard the sound of Sammy bounding the stairs to answer the bell, he
turned and waved Goodbye my dear get a lift back!
Rebecca shouted her thanks after him as he walked back up the path. Then
there was Sammy, looking relieved to see her. Who are you talking to
Becks?
The Priest from the old church, hes lovely isnt he? Rebecca noticed that
her friend looked surprised and had gone a little pale. Rebecca, it couldnt
have been a priest that church is abandoned, nobody goes there since they
found the body of the last vicar.
Will the self-effacing heroine snap when pushed too far, and
explode?
6. Take away the hero's ability to defend herself (or others) and you
create intense suspense:
o She's being stalked in the dark, but drops her only weapon and
can't find it; she's injured and can't escape her enemy; her foot
is trapped in a crack and she can't get it out; or she's paralysed
by terror or self-doubt;
o She sees her friend heading across the rotten bridge but is too
far away to warn her; she rides to the rescue of an ally, knowing
she's going to arrive too late;
o He fails under pressure he could save the day with a magic
spell but forgets the words, or gets them wrong with disastrous
consequences;
o His efforts are in vain his son is suicidally depressed and he
can't get through to him;
o She believes that her fate (or a friend's, or the country's) is fixed
by destiny and nothing can change it.
7. Use rapidly changing emotions to build suspense. By showing the
hero's emotions changing rapidly in response to some threat or
confrontation you can build suspense to a crescendo that will bring
your readers to the edge of their seats, eg:
o Vague unease becomes fear becomes terror becomes shrieking
hysteria;
o Irritation becomes annoyance becomes anger becomes
murderous rage.
8. Create anticipation and expectation.
o The more your hero dwells on or worries about some
forthcoming event (good or bad) the more suspenseful it will be
when the event is about to occur a shy girl fretting about her
wedding night; a young recruit marching to battle, sick with fear;
o Have the hero make a complicated plan and be rashly confident
that it will succeed. This will worry your readers because they
know it's going to go wrong;
o Build up the hero's anticipation (of winning the contest, gaining
the prize, getting the girl) into expectation. Then, when he fails,
the blow will be bitter. He hasn't been beaten by the failure, but
by his defeated expectation.
9. Employ romantic and sexual tension. For variety or to further the
plot, action-related suspense can be alternated with suspense arising
from romantic or sexual tension between characters. Heighten
suspense by:
o Creating barriers to the relationship love between enemies,
between a human and an alien, a lover with a dark past or
terrible secret;
B. PROBLEM
The story begins when your character confronts a problem she has to solve,
or forms a goal she's determined to achieve. Problems can be of three kinds:
a danger, a want or lack, or a puzzle or mystery. Dangers and lacks arouse
suspense because the reader hopes the character will solve her problem, yet
fears the consequences if she fails. Puzzles and mysteries create suspense
through curiosity the reader wants to know the answer.
11. Put your characters (or their friends or allies) in danger (for details
see the references, especially Brown, Lyon and Lukeman).
o Dangers can be: physical (a threat to life, health or vital
functions such as eyesight, mobility or intellect); sexual (assault,
pregnancy, disease); psychological (abuse, bullying,
brainwashing); emotional; or moral (being led into crime,
corruption or depravity);
o Dangers can also threaten: the character's relationships (love,
friendship, family, clan, group or society); her profession, trade,
career or art; her property, possessions or prospects; her sanity;
her freedom;
o Alternatively, your character could be a danger to others (he's
violent, a rapist, a psychopath or just reckless), or to himself
(depressed, suicidal or reckless);
o Expose the hero to his darkest fear if he's claustrophobic, trap
him in a lift or a dungeon. Alternatively, make the imaginary
seem vividly real (eg someone who is paranoid or psychotic).
12. Give your character a want or lack that she's desperate to fulfil.
o To find love or romance, support or friendship;
o To escape from a blighted community or life;
o To master a skill, disciple or art, or realise a dream.
13. Pose a mystery or puzzle. In some kinds of stories, particularly crime
and mystery, suspense mainly comes from the puzzle the author has
set, and readers' curiosity about how the hero will solve it and what the
answer is (see (26 and (27)).
14. Force the hero to face the problem. Either:
o She has no choice because she can't get away. She's trapped in
a locked building, slave camp, spacecraft or bureaucratic maze;
o She has a choice but walking away would violate her own moral
or ethical code. Eg, she's on the run but sees a child in danger
and has to help, no matter the risk to herself;
o He has a choice but walking away would violate his professional
duty to act a munitions expert who has to defuse a bomb; a
priest who must exorcise a demon;
o He initially refuses but is talked (or talks himself) into it.
15. Raise the stakes.
o You can either raise the prize for succeeding, or raise the price
of failure or, preferably, both at the same time;
o At the beginning, the hero may not know how to solve her
problem; or may not understand what the real problem is (eg,
she's mistaken about her real enemy);
o She lacks the skills to solve her problem (eg needs magic but
doesn't have any; has a gift for magic but doesn't know how to
use it);
o She has critical personality flaws, eg her obsession with gaining
justice for her murdered mother blinds her to vital friendships;
his violent past leaves him paralysed with guilt; his racism leads
him to refuse the aid of the one person who can help him;
o She's handicapped physically, mentally, emotionally
21. Increase the pressure in unpredictable ways (for details, see the
references, especially Lyon):
o Test the hero's abilities to breaking point. Take away her friends
and supporters, undermine her assets and any options she's
relying on, block her escape routes, cut the deadline in half,
devalue her strongest beliefs or the things she most cares
about. Anything that can go wrong, should go wrong not just
for her, but for everyone;
o Give her more simultaneous problems than anyone can handle,
so she makes damaging mistakes. Distract her with an
unexpected sexual attraction. Have disagreements escalate out
of control. Give her an impossible dilemma that will trouble her
for ages.;
o Thwart her at every turn. If she's relying on aid, information or
some object or talisman, have it fail to appear, or be stolen, lost
or destroyed when it's almost within her grasp. If she has a vital
talent or skill, rob her of the ability to use it when she needs it
most;
o Arouse suspicion about some of her friends or allies, or use
dramatic irony (see (23), below) to make readers suspect them
even if the hero does not. Have a trusted ally betray her, desert
her or go over to the enemy;
o Foreshadow her fate or peril, to the audience and other
characters even if not to herself. Use mysterious documents or
eerie settings or symbols to create uneasiness, or show that
things are not as they seem;
o Have the hero lose contact with her mentor; injure the hero; use
forces of nature (weather, fire, flood, difficult terrain) to block her;
o Plant red herrings. Have the hero jump to false conclusions that
lead her in the wrong direction or to make disastrous mistakes,
or to fall into a trap. Have failures caused by misunderstandings
or poor communication;
o Set the action within some greater conflict (cultural renaissance,
political drama, social upheaval, war, religious persecution) or
tailor social institutions to make everything more difficult
(paranoid government, martial law, police state, secret society);