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THE OUTCAST

For centuries the humans of Samaria have been little more than tribal scavengers, living by raiding one another
among the crumbling ruins. That age is passing as the Forsaken coordinate their efforts, driving out bandits and
bringing civilization to the wastelands. Many resist the change however, unwilling to trade their independence for
the oppression offered by the Prevailers. Religious dogma drives the Forsaken to vehement loathing of these godless
Outcasts and whole villages have been slaughtered in retaliation against bandits or to seize valuable resources. The
very name Outcast has come to be synonymous with heresy, crime, and a hatred of progress among the people of
New Ashkelon. For those living in the wastes, however, it means freedom, as precious as clean water and like so
many things on Samaria worth dying for.

SPECIAL RULES
FOR THE RIGHT PRICE
An Outcast force may include Bounty Hunters.

WARRIORS OF THE WASTELAND


An Outcast force may align itself with one of the
available Sub-Factions. If it does so it gains access
to the models and special rules listed under that
Sub-Faction.

SUB-FACTIONS
SLAVERS OF CHAINS BARROW
Under No Man: Forces of this sub-faction
cannot include the following models:

Brute

Brute Pusher

Brute Anchor

Hoj, Warlord of Samaria
Mongo

Tyrants of Chains Barrow: Each force

must include The Warden, a Slavemaster, or a


Coffersman.

We Have Our Ways: Effects and abilities

may never prevent enemy models from gaining


Panic Counters.

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