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Renderer Device Information:

NVIDIA GeForce GT 330M


nvumdshim.dll
RenderPath
PSversion
VSversion
VStarget
PStarget
PS2xtarget
maxPS20inst
3.0 Shaders
Image space effects
Nonpowerof2textures
FP16ARGB blending
FP16ARGB filtering
High dynamic range
Bloom lighting
Refraction
2.0 hair
SLI mode
Water shader
Water reflections
Water displacement
Water high res
Multisample Type
Shader Package

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BSSM_SV_2_A
300
300
vs_2_0
ps_2_a
ps_2_a
512
yes
yes
yes
yes
yes
yes
no
yes
yes
no
yes
yes
yes
no
0
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