You are on page 1of 2

Nathaniel Battles

Debra Dagher
UWRT-1102-002
29 May 2015
Double Entry Journal
Citation: Funk, Jeanne B, Heidi B. Baldacci, Pasold, Tracie, and Jennifer Baumgardner.
"Violence Exposure in Real-Life, Video Games, Television, Movies, and the Internet: Is There
Desensitization?" Journal of Adolescence. 27.1 (2004): 23-39. Print

Source: Quote (Page# or Paragraph #)

Responses

The active nature of playing video games,


intense engagement and the tendency to be
translated into fantasy play may explain
negative impact, though causality was not
investigated in the present design. Abstract,
1st paragraph

They didnt investigate causality in this


experiment? I cant believe this, they set this
whole thing up and dont investigate the
cause of the proviolence attitude they found.
Video games might not be the only thing
causing this.

This Finding provides further support for


concern about childrens exposure to video
game violence, particularly if granted that
lower empathy and stronger proviolence
attitudes indicate desensitization to
violence. Pg. 33-34

So this entire article, and the experiment you


carried out is entirely based on a what if? In
earlier parts of the article it sounded like they
were sure that these were clear cut signs of
desensitization to violence. Now I find out that
the book is still out on that and this article is
neither true nor false, it is just out there in the
air.

Intense engagement is another potential


reason for concern about violence in video
games because such engagement may
increase the probability that game behaviors
will generalize outside the game situation.
Pg. 34

I can see this as an actual problem. For me, it


is whether you can separate video game from
reality. But it could be a bigger problem with
kids if they reenact the things they see in
video games. Parents can prevent this though
by simply not allowing your kids to play
violent video games.

The values operative in violent video


games may be more likely to have lasting
impact on children who are still developing
moral reasoning principles as a guide
prosocial behavior than on individuals with
established value systems. Pg. 34

I agree with this quote, in its entirety. Finally


something in this article that I agree with.
Dont get me wrong I dont think violent video
games cause violence, but only in people
who have established value systems as this
article puts it. Children shouldnt be playing
violent video games in the first place.

You might also like