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Commandmenu
Commandmenu
//
// Basic Format:
//
"<Bound Key>" "<Button Text>" "<Command sent to server>"
//
//
//
//
// Buttons can also open up submenus, as follows:
// {
//
"Some More Options",
//
{
//
...
//
}
// }
//
//
// Buttons preceded with "CUSTOM" are handled in special ways. They can only be
moved
// around or deleted.
//
//
// Limitations:
//
Maximum of 40 menus.
//
Maximum of 100 buttons per menu.
//-------------------------------------------------------// Everything below here is editable
"1" "BOT MENU LOCAL"
{
"1" "Bot Management"
{
"1" "Kill All Bots"
"2" "Kick All Bots"
"3" "Stop All Bots"
{
"1" "Freeze All Bots"
"2" "Unfreeze All Bots"
}
"4" "Radio Chatter"
{
"1" "Off"
"2" "Standard Radio"
"3" "Minimal"
"4" "Normal"
}
}
"2" "Bot Numbers"
{
"1" "Quick Add Bot"
"2" "Add A Specific Bot"
{
"1" "Add Terrorist"
"2" "Add Counter-Terrorist"
}
"3" "Bot Join Team"
{
"1" "Terrorist"
"bot_kill"
"bot_kick"
"bot_stop 1"
"bot_stop 0"
"bot_chatter
"bot_chatter
"bot_chatter
"bot_chatter
off"
radio"
minimal"
normal"
"bot_add"
"bot_add_t"
"bot_add_ct"
"bot_join_team t"
"2" "Counter-Terrorist"
"3" "Any"
}
"4" "Bot Quota"
{
"1" "3 Bots"
"2" "5 Bots"
"3" "7 Bots"
"4" "9 Bots"
"5" "11 Bots"
"6" "13 Bots"
}
"bot_join_team ct"
"bot_join_team any"
"bot_quota
"bot_quota
"bot_quota
"bot_quota
"bot_quota
"bot_quota
3"
5"
7"
9"
11"
13"
}
"3" "Bot Settings"
{
"1" "Difficulty"
{
"1" "Easy"
"bot_difficulty 0"
"2" "Normal"
"bot_difficulty 1"
"3" "Hard"
"bot_difficulty 2"
"4" "Expert"
"bot_difficulty 3"
}
"2" "Map Objectives"
{
"1" "Bots Complete Objectives" "bot_defer_to_human 0"
"2" "Humans Complete Objectives""bot_defer_to_human 1"
}
"3" "Weapon Mode"
{
"1" "Knives Only"
"bot_knives_only 1"
"2" "Pistols Only"
"bot_pistols_only 1"
"3" "Snipers Only"
"bot_snipers_only 1"
"4" "All Weapons"
"bot_all_weapons 1"
}
"4" "Weapon Restrictions"
{
"1" "Grenades"
{
"1" "Allow"
"bot_allow_grenades 1"
"2" "Restrict"
"bot_allow_grenades 0"
}
"2" "Machine Guns"
{
"1" "Allow"
"bot_allow_machine_guns
1"
"2" "Restrict"
"bot_allow_machine_guns
0"
}
"3" "Pistols"
{
"1" "Allow"
"2" "Restrict"
}
"4" "Rifles"
{
"1" "Allow"
"2" "Restrict"
}
"5" "Shield"
{
"bot_allow_pistols 1"
"bot_allow_pistols 0"
"bot_allow_rifles 1"
"bot_allow_rifles 0"
"1" "Allow"
"2" "Restrict"
}
"6" "Shotguns"
{
"1" "Allow"
"2" "Restrict"
}
"7" "Snipers"
{
"1" "Allow"
"2" "Restrict"
}
"8" "Sub-Machine Guns"
{
"1" "Allow"
"bot_allow_shield 1"
"bot_allow_shield 0"
"bot_allow_shotguns 1"
"bot_allow_shotguns 0"
"bot_allow_snipers 1"
"bot_allow_snipers 0"
"bot_allow_sub_machine_g
uns 1"
"2" "Restrict"
"bot_allow_sub_machine_g
uns 0"
}
}
}
}
"2" "BOT MENU REMOTE"
{
"1" "RCON Logon"
ord"
"2" "Bot Management"
{
"1" "Kill All Bots"
"2" "Kick All Bots"
"3" "Stop All Bots"
{
"1" "Freeze All Bots"
"2" "Unfreeze All Bots"
}
"4" "Radio Chatter"
{
"1" "Off"
"2" "Standard Radio"
"3" "Minimal"
l"
"4" "Normal"
"
}
}
"3" "Bot Numbers"
{
"1" "Quick Add Bot"
"2" "Add A Specific Bot"
{
"1" "Add Terrorist"
"2" "Add Counter-Terrorist"
}
"3" "Bot Join Team"
{
"1" "Terrorist"
"2" "Counter-Terrorist"
"rcon_password yourpassw
"rcon bot_kill"
"rcon bot_kick"
"rcon bot_stop 1"
"rcon bot_stop 0"
"rcon bot_add"
"rcon bot_add_t"
"rcon bot_add_ct"
"3" "Any"
}
"4" "Bot Quota"
{
"1" "3 Bots"
"2" "5 Bots"
"3" "7 Bots"
"4" "9 Bots"
"5" "11 Bots"
"6" "13 Bots"
}
}
"4" "Bot Settings"
{
"1" "Difficulty"
{
"1" "Easy"
"2" "Normal"
"3" "Hard"
"4" "Expert"
}
"2" "Map Objectives"
{
"1" "Bots Complete Objectives"
"bot_quota
"bot_quota
"bot_quota
"bot_quota
"bot_quota
"bot_quota
"rcon
"rcon
"rcon
"rcon
3"
5"
7"
9"
11"
13"
bot_difficulty
bot_difficulty
bot_difficulty
bot_difficulty
0"
1"
2"
3"
"rcon bot_defer_to_human
0"
"2" "Humans Complete Objectives""rcon bot_defer_to_human
1"
}
"3" "Weapon Mode"
{
"1" "Knives Only"
"2" "Pistols Only"
"rcon bot_snipers_only 1
"
"
"4" "All Weapons"
}
"4" "Weapon Restrictions"
{
"1" "Grenades"
{
"1" "Allow"
"rcon bot_allow_grenades
1"
"2" "Restrict"
"rcon bot_allow_grenades
0"
}
"2" "Machine Guns"
{
"1" "Allow"
"rcon bot_allow_machine_
guns 1"
"2" "Restrict"
"rcon bot_allow_machine_
guns 0"
}
"3" "Pistols"
{
"1" "Allow"
"rcon bot_allow_pistols
1"
"2" "Restrict"
0"
}
"rcon bot_allow_pistols
"4" "Rifles"
{
"1" "Allow"
"rcon bot_allow_rifles 1
"
"2" "Restrict"
"rcon bot_allow_rifles 0
"
}
"5" "Shield"
{
"1" "Allow"
"rcon bot_allow_shield 1
"
"2" "Restrict"
"rcon bot_allow_shield 0
"
}
"6" "Shotguns"
{
"1" "Allow"
"rcon bot_allow_shotguns
1"
"2" "Restrict"
"rcon bot_allow_shotguns
0"
}
"7" "Snipers"
{
"1" "Allow"
"rcon bot_allow_snipers
1"
"2" "Restrict"
"rcon bot_allow_snipers
0"
}
"8" "Sub-Machine Guns"
{
"1" "Allow"
"rcon bot_allow_sub_mach
"2" "Restrict"
"rcon bot_allow_sub_mach
ine_guns 1"
ine_guns 0"
}
}
}
}
"3" "#Cstrike_HELP"
{
CUSTOM
"1" "#Cstrike_Map_Desc"
"2" "#Cstrike_Time_Left"
"3" "#Cstrike_Adjust_Crosshair"
"4" "#Cstrike_Use_Left_Hand"
"5" "#Cstrike_Use_Right_Hand"
}
"4" "#Cstrike_CHANGE_TEAM"
"chooseteam"
"!MAPBRIEFING"
"timeleft"
"adjust_crosshair"
"cl_righthand 0"
"cl_righthand 1"
{
"1" "#Cstrike_take_underground"
"2" "#Cstrike_enemy_garage"
"3" "#Cstrike_rush_hostage_room"
"4" "#Cstrike_snipers_watch_out"
"5" "#Cstrike_take_upper_route"
ground!"
ng garage!"
ge room!"
out!"
route!"
}
MAP de_train "1" "#Cstrike_train"
{
"1" "#Cstrike_rush_trainyard"
yard bomb site!"
"2" "#Cstrike_rush_enclosed"
sed bomb site!"
"3" "#Cstrike_flank_them"
"4" "#Cstrike_bomb_site_secure"
re!"
"5" "#Cstrike_lend_me_blaster"
laster!"
}
MAP de_vertigo "1" "#Cstrike_vertigo"
{
"1" "#Cstrike_rush_upper_level"
level!"
"2" "#Cstrike_rush_lower_level"
level!"
"3" "#Cstrike_flank_them"
"4" "#Cstrike_snipers_watch_out"
out!"
"5" "#Cstrike_bomb_site_secure"
re"
}
MAP de_prodigy "1" "#Cstrike_prodigy"
{
"1" "#Cstrike_rush_to_pipes"
pes bomb site!"
"2" "#Cstrike_rush_to_lab"
b!"
"3" "#Cstrike_take_the hallway"
ay!"
"4" "#Cstrike_flank_them"
"5" "#Cstrike_take_the_apc"
oute!"
}
MAP de_aztec "1" "#Cstrike_aztec"
{
"1" "#Cstrike_take_bridge"
e!"
"2" "#Cstrike_enemy_at_bomb_site"
"3" "#Cstrike_rush_to_bomb_site"
t bomb site!"
mb site!"
"4" "#Cstrike_bomb_site_secure"
"5" "#Cstrike_take_water_route"
re!"
route!"
}
MAP de_inferno "1" "#Cstrike_inferno"
{
"1" "#Cstrike_take_bridge"
e!"
"2" "#Cstrike_enemy_at_bomb_site"
"3" "#Cstrike_rush_to_bomb_site"
"4" "#Cstrike_bomb_site_secure"
"5" "#Cstrike_take_water_route"
site!"
mb site!"
re!"
route!"
}
MAP cs_office "1" "#Cstrike_office"
{
"1" "#Cstrike_take_back_route"
route!"
"2" "#Cstrike_rush_to_hostages"
"3" "#Cstrike_do_it_for_manilov"
"4" "#Cstrike_take_front_route"
"5" "#Cstrike_flank_them"
stages!"
lov!"
route!"
}
MAP cs_backalley "1" "#Cstrike_backalley"
{
"1" "#Cstrike_flank_them"
"2" "#Cstrike_enemy_overhead"
!"
"3" "#Cstrike_rush_to_hostages"
"4" "#Cstrike_go_you_blaster"
"5" "#Cstrike_taking_heavy_fire"
stages!"
!"
laster fire!"
}
MAP cs_747 "1" "#Cstrike_747"
{
"1" "#Cstrike_rush_the_plane'"
!"
"2" "#Cstrike_meet_in_terminal"
"3" "#Cstrike_enemy_outside_plane"
"4" "#Cstrike_enemy_in_cargo"
"5" "#Cstrike_flank_them"
rminal"
plane!"
hold!"
}
MAP as_oilrig "1" "#Cstrike_oilrig"
{
"1" "#Cstrike_rush_to_chopper"
"2" "#Cstrike_to_the_elevator"
"3" "#Cstrike_vip_spotted"
"4" "#Cstrike_sniper_spotted"
"5" "#Cstrike_protect_the_vip"
opper!"
r!"
! Look out!"
P!"
}
MAP cs_assault "1" "#Cstrike_assault"
{
"1" "#Cstrike_rush_the_building"
ing!"
"2" "#Cstrike_take_the_vents"
"3" "#Cstrike_enemy_in_vents"
"4" "#Cstrike_rush_hostage_room"
"5" "#Cstrike_team_regroup"
!"
!"
ge room!"
"
}
MAP de_nuke "1" "#Cstrike_nuke"
{
"1" "#Cstrike_go_to_main_hall"
hall"
"2" "#Cstrike_go_to_basement"
"say_team Go to basement
"3" "#Cstrike_flank_yard"
"4" "#Cstrike_flank_comm_room"
"5" "#Cstrike_at_entrance_hall"
"
m"
e hall"
}
MAP de_cbble "1" "#Cstrike_cbble"
{
"1" "#Cstrike_heading_central_hall"
tral hallway!"
"2" "#Cstrike_heading_underpass"
erpass!"
"3" "#Cstrike_sniper_in_tower"
r tower!"
"4" "#Cstrike_bomb_target_secure"
eas secure"
"5" "#Cstrike_guard_start_area"
ea"
}
MAP de_dust "1" "#Cstrike_dust"
{
"1" "#Cstrike_heading_to_hallway"
lway!"
"2" "#Cstrike_heading_underpass"
"3" "#Cstrike_bomb_a_secure"
erpass!"
cure"
"4" "#Cstrike_bomb_b_secure"
"5" "#Cstrike_sniper_at_underpass"
cure"
erpass"
}
MAP de_dust2 "1" "#Cstrike_dust2"
{
"1" "#Cstrike_heading_to_hallway"
lway!"
"2" "#Cstrike_heading_underpass"
"3" "#Cstrike_bomb_a_secure"
"4" "#Cstrike_bomb_b_secure"
"5" "#Cstrike_heading_to_tunnel"
erpass!"
cure"
cure"
nel!"
}
MAP cs_italy "1" "#Cstrike_italy"
{
"1" "#Cstrike_meet_at_market"
"2" "#Cstrike_rush_the_house"
"3" "#Cstrike_head_to_wine_cellar"
"4" "#Cstrike_rush_long_passage"
"5" "#Cstrike_hostages_rescued"
rket!"
he house!"
ine cellar!"
passage!"
rescued!"
}
MAP cs_estate "1" "#Cstrike_estate"
{
"1" "#Cstrike_go_to_sewer"
r!"
"2" "#Cstrike_enemy_on_first_story"
"3" "#Cstrike_enemy_on_sec_story"
"4" "#Cstrike_enemy_in_back"
"5" "#Cstrike_enemy_in_front"
story!"
d story!"
of house!"
of house!"
}
MAP as_tundra "1" "#Cstrike_tundra"
{
"1" "#Cstrike_use_sec_route"
ary route!"
"2" "#Cstrike_use_primary_route"
y route!"
"3" "#Cstrike_snipers_watch_out"
out!"
"4" "#Cstrike_rush_to_apc"
C!"
"5" "#Cstrike_rush_to_chopper"
opper!"
}
MAP cs_militia "1" "#Cstrike_militia"
{
"1" "#Cstrike_meet_at_garage"
vent!"
"2" "#Cstrike_meet_front_house"
"3" "#Cstrike_meet_backyard"
"4" "#Cstrike_enemy_topside"
"5" "#Cstrike_enemy_sewers"
"say_team Enemy is in se
of house!"
rd!"
de!"
wers!"
}
"2"
"3"
"4"
"5"
"6"
"#Cstrike_Acknowledged"
"#Cstrike_Negative"
"#Cstrike_Go"
"#Cstrike_On_My_Way"
"#Cstrike_Need_Backup"
"say_team
"say_team
"say_team
"say_team
"say_team
}
"6" "#Cstrike_DROP_CURRENT_ITEM"
"drop"
"7" "EXIT"
"slot10"
Acknowledged"
Negative"
Go Go Go!"
On my way"
Need backup!"