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Shot: 1

Brief description of action:

Shot type: long shot

Setting: dark corridor, old and crumbling

Sarah Whitely walks down corridor

Camera movement: slow track shot

Props: door, made of dark wood

Time: 4 s

Dialogue/Voiceover: None

Camera angle: low angle shot

Costume: dark jeans, and a white shirt

Trans: straight cut

heavy breathing, footsteps

Lighting: low-key and expressive

Music: low, dissonance and disjointed

Shot: 2

Brief description of action:

Shot type: close-up

Setting: dark corridor, old and crumbling

reaching the door and turning handle

Camera movement: tilt and zoom

Props: old door handle looks old and rusty

Time: 1 s

Dialogue/Voiceover: None

Camera angle: high angle

Costume: none

Trans: straight cut

silence, sound of character gulping

Lighting: key lighting

Music: low, dissonance and disjointed

Shot: 3

Brief description of action:

Shot type: close-up

Setting: dark corridor, old and crumbling

shows character terrified expession

Camera movement: static

Time: 1s

Dialogue/Voiceover: None

Camera angle: eye level

Costume: dark makeup showing characters exhaustion

Trans: Jump shot

breathing

Lighting: back light

Music: volume and tempo increases

Shot: 4

Brief description of action:

Shot Type: long shot

Setting: dark corridor, old and crumbling

door opening on its own

Camera movement: track

Props: door, made of dark wood

Time: 2 s

Dialogue/Voiceover: none

Camera angle: eye level

Costume: none

Trans: jump shot

creaking of door

Lighting: low-key and expressive

Music: low, with a strong beat

Shot: 5

Brief description of action:

Shot type: mid-shot

Setting: room with dark wooden floors, window in corner

a panning shot of a dark room

Camera movement: Panning

Props: old, victorian toys, broken and dusty

Time: 3s

Dialogue/Voiceover: whispered

Camera angle: eye level

Costume: none

Trans: straight cut

"James, are you here?"

Lighting: low-key lighting

Music: increase tempo but stil quiet

Shot: 6

Brief description of action:

Shot type: Pov shot

Setting: room with dark wooden floors, window in corner

Sarah Whitely walks across the room

Camera Movement: Tracking

Props: old, victorian toys, broken and dusty

Time: 2s

Dialogue/Voiceover: None

Camera angle: eye level

Costume: none

Trans: jump shot

hitched breathing a footsteps

lighting: low-key lighting

Music: tempo increases with volume

Shot:7

Brief description of action:

Shot type: Pov shot

Setting: night time, full moon (a courtyard)

reaches window and sees James in courtyard

Camera movement: static

Props: Dirty, smeered window (hard to see out of)

Time: 1s

Dialogue/Voiceover: shocked /confused

Camera angle: ariel view (of courtyard)

Costume: (james) black jeans, red shirt

Trans: straight cut

"James! What are you doing?"

Lighting: key lighting

Music: music stops, all you can hear is a heart beat

Props: None

Shot: 8

Brief description of action:

Shot type:mid-shot to close-up

Setting: courtyard, night time (full moon)

James puts a gun to his head and shots

Camera movement: Zoom on James

Props: Blood and gun

Time: 3s

Dialogue/Voiceover: sarah (screams)

Camera Angle: high angle shot

Costume: black jeans, red shirt

Trans: jump cut

james makes no sound

lighting: natural lighting

Music: heart beat sound stopstheres silence

Shot: 9

Brief description of action:

Shot type: close-up

Setting: courtyard, night time (full moon)

shot of james body

Camera movement: zoom in

Props: blood on face and sewn up lips

Time: 1s

Dialogue/Voiceover: none

Camera angle: ariel shot

Costume: makeup to make him look dead

Trans: straight cut

silence

Lighting: natural lighting

Music: silence

Shot: 10

Brief description of action:

Shot type: close-up

Setting: ceiling with old light fixtures

lights begin to flicker

Camera Movement: static

Props: flickering light

Time: 2s

Dialogue/Voiceover: sarah whitley

Camera angle: low angle shot

Costume: none

Trans: jump cut

hitched breathing

lighting: pratical lighting

Music: slow beat begins

Shot:11

Brief description of action:

Shot type: mid-shot

Setting: old victorian nursery

a rocking horse begins to move

Camera Movement: Tracking

Props: old rocking horse

Time: 3s

Dialogue/Voiceover: creaking of wood

Camera angle: high angle shot

Costume: none

Trans: straight cut

"No, she can't find me"

Lighting: low-key lighting

Music: tempo increases with the volume

Shot: 12

Brief description of action:

Shot type: close-up

Setting: old victorian nursery

music box begins to play

Camera movement: tracking shot

Props: music box

Time: 3s

Dialogue/Voiceover:

Camera Angle: high angle shot

Costume: none

Trans: jump cut

none

Lighting: low-key lighting

Music: music box plays disjointed and dissonance notes

Shot: 13

Brief description of action:

Shot type: mid-shot

Setting: old victorian nursery

Sarah slowly walks towards the moving toys

camera movement: tracking shot

Props: old rocking horse and other old toys

Time: 2s

Dialogue/Voiceover:

Camera Angle: high angle shot

Costume: dark jean and a white shirt

Trans: jump cut

shuffled footsteps (digetic)

lighting: low-key lighting

Music: music box countinues playing

Shot: 14

Brief description of action:

Shot type: close-up

Setting: ceiling with old light fixtures

flights begin to flicker faser

Camera movement: static

Props: flickering lights

Time: 1s

Dialogue/Voiceover:

Camera angle: low angle shot

Costume: none

Trans: jump

none

lighting: pratical lighting

Music: music box countinues playing (digetic)

Shot: 15

Brief description of action:

Shot type: long shot (down corridor)

Setting: old corridor (full of shadows)

footsteps and smoke comes down corridor

Camera Movement: static

Props:smoke, beginning to come down the corrdor

Time:2s

Dialogue/Voiceover:

Camera Angle:eye level shot

Costume:none

Trans: straight cut

none

Lighting: low-key and expressive

Music:tempo increases & sound of footsteps

Shot: 16

Brief description of action:

Shot type: mid-shot

Setting: old victorian nursery

rocking horse, rocks violently and falls

Camera Movement: static

Props: old rocking horse

Time: 3s

Dialogue/Voiceover:

Camera Angle: high angle shot

Costume: none

Trans: straight cut

none

lighting: low-key

Music: music box gets louder and tempo increases

Shot: 17

Brief description of action:

Shot type: midshot of door

Setting: old victorian nursery

musix box stops playing suddenly

camera movement: static shot

Props: dark, wood door

Time: 1s

Dialogue/Voiceover:

Camera Angle: eye level shot

Costume: none

Trans: jump cut

none

lighting: low-key lighting

Music: silence, only digetic sounds

Shot: 18

Brief description of action:

Shot type: close-up

Setting: old victorian nursery

flights stop flickering

Camera movement: tracking shot

props: light bulb

Time: 2s

Dialogue/Voiceover:

Camera angle: low angle shot

Costume: none

Trans: jump

none

lighting: pratical lighting

Music: silence, only digetic sounds

Shot: 19

Brief description of action:

Shot type: close-up

Setting: old victorian nursery

door handle begins to turn

Camera Movement: static

Props: door handle

Time:2s

Dialogue/Voiceover:

Camera Angle:eye level shot

Costume:none

Trans: straight cut

none

Lighting: low-key and expressive

Music: beat begins, slow tempo & creaking of door

Shot: 20

Brief description of action:

Shot type: mid-shot

Setting: old victorian nursery

door creaks open

Camera Movement: static

Props: dark, wood door

Time: 3s

Dialogue/Voiceover:

Camera Angle: eye level shot

Costume: none

Trans: straight cut

none

lighting: low-key

Music: tempo increases & creaking of hinges (digetic)

Shot: 21

Brief description of action:

Shot type: close-up

Setting: old victorian nursery

smoke pours out from the open door

Camera Movement: static

Props: smoke

Time:1s

Dialogue/Voiceover:

Camera Angle:high angle shot

Costume:none

Trans: straight cut

none

Lighting: low-key

Music: beat countinues and heavy breathing (digetic)

Shot: 22

Brief description of action:

Shot type: mid-shot

Setting: old victorian nursery

a hand appears around the corner of the door

Camera Movement: static

Props: dark, wood door

Time: 3s

Dialogue/Voiceover: whispered

Camera Angle: eye level shot

Costume: Hand made to look old and decomposing

Trans: straight cut

"no, this can't be happening" (digetic)

lighting: low-key

Music: beat countinues

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