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Aula 4 - Introdução A Teoria Dos Jogos - Lecture - Slides - 2013!1!4-Examples
Aula 4 - Introdução A Teoria Dos Jogos - Lecture - Slides - 2013!1!4-Examples
a, a
b, c
c, b
d, d
Figure 3.3 Any c > a > d > b define an instance of Prisoners Dilemma.
constant c
Special case: zero sum
whose own payoffs are chosen to make the payoffs in each outcome sum to zero.
A classical example of a zero-sum game is the game of Matching Pennies. In this
game, each of the two players has a penny and independently chooses to display
either heads or tails. The two players then compare their pennies. If they are the
same then player 1 pockets both, and otherwise player 2 pockets them. The payoff
matrix
shownwants
in Figure
Oneisplayer
to 3.6.
match; the other wants to mismatch.
Matching Pennies
Heads
Tails
Heads
1, 1
1, 1
Tails
1, 1
1, 1
Rock-Paper-Scissors
59
Paper
Scissors
Rock
0, 0
1, 1
1, 1
Paper
1, 1
0, 0
1, 1
Scissors
1, 1
1, 1
0, 0
LW
WL
Games of Cooperation
Coordination Game
Left
Right
Left
1, 1
0, 0
Right
0, 0
1, 1
Zero-sum games
Theory Intro
At the other end of the spectrum from pure coordination games lie Game
zero-sum
games,
.2
.
General Games:
Battle1 of the0 Sexes1
Paper
Scissors
2, 1
0, 0
0, 0
1, 2
Figure 3.7