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Reckoning Event Rules
Reckoning Event Rules
PLAYER
RESPONSIBILITIES
Players participating in a WARMACHINE: Reckoning
release event must bring their own models, stat cards, dice,
measuring devices, markers, tokens, and templates. The
Event Organizer (EO) must approve any printed media used
to track damage.
Players should check with the EO before the event begins if they
think any rules questions might arise based on their armies.
SPORTSMANSHIP AND
RULES DISPUTES
The objective of organized play is for everyone to have a
great time playing games in a casual setting. Players should
remain courteous and patient with their opponents and the
EO. We assume all players are good sports who understand
fair play, but if a dispute arises, call on an EO for assistance
and resolution.
PAINTING, MODELING,
PROXIES, AND CONVERSIONS
Privateer Press encourages players to have a fully painted
force on the table. Games with fully painted armies are more
interesting to watch and generally enhance the play experience
for all. Although this is not required, players should take the
opportunity to show off all aspects of the hobby.
Proxies (substitute models) and models that have not been
released to the general public are not allowed under any
circumstances.
All models must be WARMACHINE models (or HORDES
models if approved by the EO) appropriate to the event.
Conversions (modifications to Privateer Press models) are
acceptable as long as they are clearly based on WARMACHINE
LIMITED
EVENT RULES
This event uses a free-play format that awards players
Reckoning points for accomplishments in games, and
modeling. All games must use the Demolition Run scenario.
All games must be played at the same point level; we
recommend a point level of50. Score sheets are provided to
track points gained by fulfilling certain requirements. There
is no limit on the number of games a player may play during
the course of the event.
RECKONING POINTS
The EO checks off Reckoning point boxes on players score
sheets at the end of each game. One game can fulfill the
requirements for multiple achievements.
UNLIMITED
Contents and Game Rules 20012015 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, Immoren, WARMACHINE, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador,
Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy
and retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks
associated therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
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Player 2 Deployment
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Player 1 Deployment
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Contents and Game Rules 20012015 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, Immoren, WARMACHINE, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and
retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated
therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.
NECROFACTORIUM SPIRE
Immobile This model has no movement or action and cannot be
knocked down or moved. Its front arc extends to 360. It has no melee
range, cannot engage, and is automatically hit by melee attacks.
Objective This model cannot be placed, cannot channel spells, and
cannot be chosen as a Prey target. This model cannot be targeted or
damaged until the second players second turn. An objective cannot
be engaged.
Prowl This model gains Stealth while within terrain that provides
concealment, the AOE of a spell that provides concealment, or the
AOE of a cloud effect.
Talon Swarm During your Control Phase, place a 5 AOE cloud
effect anywhere completely within 8 of this model. Any model that
enters or ends its activation in the AOE suffers a POW8 damage roll.
The AOE remains in play for one round.
MENITE SHRINE
VOLTAIC TOWER
0 0 0 0 5 20
NECROFACTORIUM SPIRE
VOLTAIC TOWER
NECROFACTORIUM SPIRE
0 0 0 0 5 20
MENITE SHRINE
MENITE SHRINE
PROTECTORATE RECKONING OBJECTIVE
0 0 0 0 5 20
DAMAGE
VOLTAIC TOWER
DAMAGE
DAMAGE
0 0 0 0 5 20
DAMAGE
IMMOBILE This
WILD OUTPOST
Den of Temptation Living enemy warrior models that begin their
activation within 10 of this model can advance only toward this model.
Immobile This model has no movement or action and cannot be
knocked down or moved. Its front arc extends to 360. It has no melee
range, cannot engage, and is automatically hit by melee attacks.
Objective This model cannot be placed, cannot channel spells, and
cannot be chosen as a Prey target. This model cannot be targeted or
damaged until the second players second turn. An objective cannot
be engaged.
Over My Dead Body When this model suffers 5 or more damage
points from an enemy attack, after the attack is resolved friendly
Faction warrior models within 10 of this model gain Unyielding
for one round. (While engaging an enemy model, a model with
Unyielding gains +2ARM.)
SMUGGLERS DEN
this model is hit by an enemy attack, you can place one
servitor solo into play within 5 of this model after the attack has
been resolved unless this model was destroyed or removed from play
by the attack.
IMMOBILE This model has no movement or action and cannot be
knocked down or moved. Its front arc extends to 360. It has no melee
range, cannot engage, and is automatically hit by melee attacks.
OBJECTIVE This model cannot be placed, cannot channel spells, and
cannot be chosen as a Prey target. This model cannot be targeted or
damaged until the second players second turn. An objective cannot
be engaged.
REPAIRABLE Other models can make Bodge or Repair special actions
to repair this model as if it were a warjack.
HIVE When
CLOCKWORK HIVE
FORCE TURRET
SMUGGLERS DEN
MERCENARY RECKONING OBJECTIVE
0 0 0 0 5 20
WILD OUTPOST
WILD OUTPOST
RECKONING OBJECTIVE
SMUGGLERS DEN
0 0 0 0 5 20
CLOCKWORK HIVE
CLOCKWORK HIVE
FORCE TURRET
0 0 0 0 5 20
DAMAGE
FORCE TURRET
DAMAGE
DAMAGE
0 0 0 0 5 20
DAMAGE
Player Name:
PP Forum Name:
Faction/Pact:
The EO checks off Reckoning point boxes on players score sheets at the end of each game.
One game can fulfill the requirements for multiple achievements.
UNLIMITED
A player can earn Reckoning points for the following achievements multiple times during the event.
Play a game
1 point per
1 point per
2 points per
LIMITED
A player can earn Reckoning points for each of the following achievements only once during the event.
Play with a fully painted army.
2 points
4 points
Custom-build three terrain features and donate them to the venue hosting the event.
4 points
3 points
2 points
2 points
1 points
Have the EO roll your dice on an important attack or damage roll aimed at destroying your
opponents warcaster or objective.
2 points
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Contents and Game Rules 20012015 Privateer Press, Inc. All Rights Reserved. Privateer Press, Iron Kingdoms, Immoren, WARMACHINE, Convergence of Cyriss, Convergence, Cryx, Cygnar, Khador, Protectorate of Menoth, Protectorate, Retribution of Scyrah, Retribution, warcaster, warjack, and all associated logos and slogans are trademarks of Privateer Press, Inc. Permission is hereby granted to photocopy and
retain electronic copies. Any such duplications shall be intended solely for personal, non-commercial use and must maintain all copyrights, trademarks, or other notices contained therein or preserve all marks associated
therewith. Privateer Press reserves the right to remove this permission or revise contents herein at any time for any reason.