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d6 Mag 1
d6 Mag 1
TABLE OF CONTENTS
EDITORIAL COMMENTARY PAGE 1
AN INTERVIEW WITH BILL S MITH PAGE 2
G AS FOOD L ODGING, BY R AY MCVAY PAGE 12
A CRACK OF THE
THE W HIP , B Y M IKE F RALEY P AGE 19
PINNACLE CITY CHRONICLES: THE FRIGID W INTER OF 05,
05, BY D AVE MARTIN PAGE 24
NEVER TELL ME THE O DDS! ARTICLE BY IVAN C. ERICKSON PAGE 27
ASPHYXIA, A S PACE S URVIVAL ADVENTURE, BY J. ELLIOT S TREETER PAGE 30
S UBMISSION G UIDELINES PAGE 39
O PEND6 OGL 1.0A PAGE 42
Page | 1
EDITORIAL C OMMENTARY
Every article, adventure, and interview included in the
for all his hard work on the cover art for the D6
Page | 2
www.OutlawGalaxy.com.
public
Star Trek...at age eight when Star Wars was released, the
Weasel.
relations
director
and
promoter
--
Page | 3
gaming?
The Star Wars RPG.
They
noticed that newer gamers got into Star Wars very easily
I started writing my own adventures and tinkering with
rules almost as soon as I started gaming.
I started
I was forced to
Page | 4
chance.
I loved
AD&D for its feel, but found the ever expanding rules
4. What gaming systems have you used most over
the years?
years? Obviously, you have a lot of experience
with different systems to have created and written a
RPG.
still "lots and lots of rules" and I just don't have the time
seems
that
my
players
often
had
trouble
Page | 5
black
stark
and
white
and
red
Page | 6
values.
Some familiarity:
Castle Falkenstein
GURPs
Champions
developing a RPG?
RPG?
Twilight 2000
MERP/ICE
Shadowrun
Runequest
Call of Cthulu
Lords of Creation
the readers.)
"theirs."
rules.
I've
largely
been
out
of
RPGs
since
Page | 7
loved Star Wars but who might not know too much
upon what was already out there. Not only that, flying a
Star
Destroyer,
skills...definitely
etc.,
so
overkill,
splintered
though.
off
could
the
have
Page | 8
So I brought out the Wild Die, with the "get a six and
screwing it up.
The
disorganization,
spelling
errors
and
other
Page | 9
REVISED
understand.
AND
EXPANDED:
BIGGER,
MORE
these rules were used but I felt the need to give GMs
the industry and to this day, when I pull it off the shelf
advance skills.
moments
and
having
section
showing
new
Page | 10
publishing and direct sales via the Internet, and also the
video games.
basically said, "It's mine, you can't have it." Instead, the
That's great.
run with it. There are some really neat things that could
effective forum.
Page | 11
Page | 12
Page | 13
People use the think that the Singularity would bring humanity enlightenment. They used to think the world was flat,
too.
The Black Desert is a hard science fiction campaign
war
ICERTEROIDS
There are many different kinds of asteroids in
servicing.
Description
Description
There is little activity on the surface of an active
Page | 14
The
surface.
Each shaft can provide test data for ice density, trace
ice.
Page | 15
3.
Entrance
Shaft:
This
shaft
The shaft is
for
servicing
robots
and
the main shaft and the rim of the habitat. Virtually all
of Asteroid settlement.
Page | 16
airlock.
and has six hatches around its rim. While only two are
10. Flywheel:
It is sufficiently large
The
Page | 17
crew
Martian tastes).
security reasons.
(or
sometimes,
family),
provides
FOR THE GM
An Icerteroid outpost has two basic uses in a
inhabitants.
As a basic, working
encounters, finding such a hideaway offers a muchneeded break and still provide action in the form of
exploration.
Page | 18
position.
ADVENTURE S EEDS
The family of a character has recently purchased an old
the table, all of the space suits are stored away, and all of
What
The
ship?
Can they
course?
Raymond McVay is a Game Designer for OpenD6 under the Blue Max Studios label. He lives in rural
Alabama with his wife and three children.
children.
Page | 19
aspect.
One way to
Page | 20
The main
repertoire.
Page | 21
TECHNIQUE: Grab
Prerequisites: None
Difficulty: Easy modified by scale
The thief takes two actions, one to parry the whip and
able to get his arm through, but the lever is still well out
Prerequisites: Grab
Difficulty: Moderate
another character.
EXAMPLE:
Page | 22
from the bandit, and try to catch it in the air. Silvan has
5D, and gets a 21. Jake wraps the whip, stops his slide,
TECHNIQUE: Disarm
Difficulty: Difficult
roll, the whip wraps around the weapon and pulls it into
enemys hands.
Prerequisites: None
has over those who fear the loud cracks the swift moving
Page | 23
and gets an 11. Francesca cracks the whip near his face,
has honed his or her skill with a whip, and can easily
In game
setting.
Page | 24
save what I read. And over the years what I read most
This first
Page | 25
PINNACLE
INNACLE C ITY
Pinnacle City is one of the major locations found in
responsibility extended.
Final Age Heroes. The site of the largest supers battle the
world has ever seen, in one night and day the city of
Granted
and in function.
The heroes had given a gift to the ravaged city that was
Page | 26
The Councils first real test came days after the election,
the
still
disjointed
city
response
teams
and
For
now, should you wish to explore the setting and have a little
Controls stats that give a first glimpse into the supers system
Hero Points: 0
Villain Points: 8
Character Points: 15
3D+2
command
Move: 10
4D,
con
5D,
intimidation 4D+2
Strength 2D+1 endurance 4D, brawling 4D+1
Super Attributes
Control 5D Elemental Control, Nullify Power,
Invulnerability: Cold (Might)
Alter 4D Alter Energy
Page | 27
six, reroll it adding the old total with the new one. Still
a six? Keep rolling until you do not roll a six. Sum all
and your next highest die off your total. This might
Page | 28
can see the Good, Bad, and Ugly of the D6 system with
THE G OOD
Good
1D
2D
3D
4D
5D
6D
7D
8D
9D
10D
11D
12D
13D
Scale
33%
76%
90%
96%
99%
100%
100%
100%
100%
100%
100%
100%
100%
Very Easy
10
8%
24%
60%
83%
93%
98%
99%
100%
100%
100%
100%
100%
100%
Easy
15
2%
5%
17%
46%
73%
88%
95%
98%
100%
100%
100%
100%
100%
Moderate
20
0%
1%
4%
12%
34%
61%
81%
92%
97%
99%
100%
100%
100%
Difficult
25
0%
0%
1%
3%
9%
25%
50%
72%
87%
94%
98%
99%
100%
Very Difficult
30
0%
0%
0%
1%
2%
6%
19%
40%
63%
80%
91%
96%
99%
Heroic
This table shows the chance to roll a target number or better; with 1 to 13 D6 where one is a Wild Die. If we look
at an average human in the system a Very Easy Task is 5 or less. To roll 5 or more 76% of the time your character
will make this roll.
THE BAD
Bad
1D
2D
3D
4D
5D
6D
7D
8D
9D
10D
11D
12D
13D
Scale
64%
22%
10%
4%
1%
0%
0%
0%
0%
0%
0%
0%
0%
Very Easy
10
89%
74%
38%
17%
7%
2%
1%
0%
0%
0%
0%
0%
0%
Easy
15
95%
92%
80%
52%
26%
12%
5%
2%
0%
0%
0%
0%
0%
Moderate
20
97%
96%
93%
85%
63%
37%
18%
8%
3%
1%
0%
0%
0%
Difficult
25
97%
97%
96%
94%
88%
72%
48%
27%
13%
5%
2%
1%
0%
Very Difficult
30
97%
97%
97%
97%
95%
91%
79%
58%
36%
19%
9%
4%
1%
Heroic
Therefore, this is the chance of not making the roll. This may have been helped by the D6 not adding to your score
and removing you highest die, but you did not botch it, you just failed to complete your action.
Page | 29
THE UGLY
Ugly
1D
2D
3D
4D
5D
6D
7D
8D
9D
10D
11D
12D
13D
Scale
3%
1%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
Very Easy
10
3%
3%
2%
1%
0%
0%
0%
0%
0%
0%
0%
0%
0%
Easy
15
3%
3%
3%
2%
1%
0%
0%
0%
0%
0%
0%
0%
0%
Moderate
20
3%
3%
3%
3%
3%
2%
1%
0%
0%
0%
0%
0%
0%
Difficult
25
3%
3%
3%
3%
3%
3%
2%
1%
0%
0%
0%
0%
0%
Very Difficult
30
3%
3%
3%
3%
3%
3%
3%
2%
2%
1%
0%
0%
0%
Heroic
miss the target, and be a botch. You are right but the
place.
zone.
Page | 30
ASPHYXIA
A CINEMA6 S PACE SURVIVAL ADVENTURE
By J.
J. Elliot Streeter,
Streeter , Play tested by Wicked North Games, LLC
CINEMA POINTS
How it works:
Players roll dice any time their Characters attempt to use
Skills (or Attributes) to accomplish something and there
is a chance of failing.
some dice, add up the values and provide the sum to the
successful roll.
Target Number
6
13
21
31
46
60
Episode.
Whenever a Character overcomes an enemy, a GM
rewards Cinema Points based upon the Experience
Value of the defeated opponent. The Experience Value
of ann opponent relates directly to the difficulty of
prevailing over that Character in combat. After a defeat,
a GM rewards Cinema Points to all Characters in the
party. Below is a chart that assists in assigning Cinema
Page | 31
Method of Defeat
Killed (Slain)
Outwitted (Deceived)
Converted (Persuasion)
Obviated (Tactics)
Captured
Estimated Value
x1
x2
x3
x2
x3
CHARACTER CREATION
How it works:
1) Create the Characters Name, Race, Gender,
Height, Weight, Trade, Level (Optional),
Chronicle, and Description.
2) Distribute ten dice (10d) to the five (5) Attributes
(Dexterity, Strength, Persona, Intellect, and
Aptitude). An Attribute with three dice (3d) is an
Average Attribute score.
3) Calculate the Derived Stats including Hit Points,
Initiative, Move, and Vitality. Distribute seven dice
(7d) to the Characters Skills. Each Skill inherits the
score of the parent Attribute, thus if Dexterity is at
four dice (4d), then all the Skills belonging to
Dexterity begin at four dice (4d), so adding one die
(1d) to Dodge increases the Dodge Skill to five dice
(5d).
a. Hit Points equals The Number of Strength Dice
multiplied by three, (Hit Points= Strength x3).
b. Move equals Strength plus three, (Move = Strength
+ 3).
c. Vitality equals Strength, (Vitality = Strength).
d. Initiative equals Dexterity, (Initiative = Dexterity).
4) Save or spend the seven (7) starting Cinema Points
through raising Skills or purchasing Features.
5) Get starting Equipment, Money, and Weapons.
www.cinema6games.com
Page | 32
CHARACTER FEATURES
Aberrant,
Aberrant Cost: 7, Prerequisite: Creation Only.
Combat Medic,
Medic Cost: 5.
Description:
Data Implant,
Implant Cost: 7, Prerequisite: Creation Only.
The
character experienced
extensive
Arcthorn,
Arcthorn Cost: 4, Prerequisite: Creation Only.
archived data.
Skills)
maintaining
normal
internal
body
Deep Breath
Breath, Cost: 2, Prerequisite: Creation Only.
Description: The character can breathe deep and hold a
breath for an excessively long time.
Activation: Immediate)
Bionics,
Bionics Cost: 7, Prerequisite: Creation Only.
Description: The character underwent augmentation
physical abilities.
Page | 33
Metempsychosian,
Metempsychosian Cost: 7, Prerequisite: Creation
Fawn,
Fawn Cost: 5.
Description: Your Character is excellent at praising in
Only.
comfortable.
Geist,
Geist Cost: 5, Prerequisite: Creation Only.
Description: The character participated in a military
experiment, and gained access to a Sixth Sense.
(Permanent, Willpower replaces Search, as desired)
Harlequin,
Harlequin Cost: 3, Prerequisite: Creation Only.
a target.
Demolitions,
Activation:
Instantaneous,
Duration:
Immediate)
Juggernaut,
Juggernaut Cost: 7, Prerequisite: Creation Only.
Presience,
Presience Cost: 7, Prerequisite: Creation Only.
surprised.
Lionheart,
Lionheart Cost: 7, Prerequisite: Creation Only.
Quadrification,
Quadrification Cost: 4, Prerequisite: Creation Only.
short distances.
Immediate)
Page | 34
Techanic,
Techanic Cost: 7, Prerequisite: Creation Only.
technology.
Resonance,
Resonance Cost: 7, Prerequisite: Creation Only.
Description: The character has a unique ability to
resonate a target at its specific resonant frequency by
touch, dealing massive damage to that target.
(On a successful Brawl, Grapple, or Touch, Damage:
Willpower
10d(30)/9d(27)/8d(24),
Duration:
Computer Spike.
ZeroZero- G Training,
Training Cost: 5.
Description: The Character went through some kind of
training simulation and learned the basics of navigating
in a zero-G or near zero-G environment.
(+3d Athletics: Zero-G, Brawl: Zero-G, or Dodge:
Zero-G,
Immediate)
Duration:
Instantaneous,
Activation:
Page | 35
THE S ITUATION
checked luggage.
quickly.
TICK-TOCK TICK-TOCK
Page | 36
the outside.
webbings.
moves in the void of space, but they are able to not only
move, but also maneuver with keen accuracy. When in
audible environments and on the hunt, the Hunter
makes a yipping sound similar to a hyena mixed with a
wolf.
Dexterity 4d, Strength 3d, Persona 1d, Intellect 3d,
Aptitude 2d
Initiative 4d, Vitality 5d (+12 Armor: thick skin), Hit
Points: 60, Move: 8
Cinema Points: 6
Experience Value: 3
Attacks:
Bite, (Brawl), Damage: Strength+6
Hand Claws, (Brawl), Damage: Strength+9
Foot Claws, (Brawl), Damage: Strength+12
Features
Entangle
Page | 37
Zero-G Glide
Description: The Hunter is able to glide with ease
through low gravity environments, using wing-like
A young
Any other
Page | 38
ESCAPE?
odds of survival.
remains locked.
change it.
When the Characters arrive the lights are out and the
the most air and a crack in the hull has cause massive
too well.
Page | 39
COMPLICATIONS
Page | 40
SUBMISSION G UIDELINES
The D6 Magazine welcomes those contributors
interested in publishing OpenD6-based material. These
guidelines are meant to assist you in submitting your
material for publication into the D6 Magazine.
Before getting started, here are the basics:
1. Your submitted material must be your, (an an
individual or representative of a publisher), own
work and may not be copied in whole or in part,
from any published or copyrighted source,
without prior written consent, license, or open
content disclosure. By submitting material you
agree that all content is your own original
creation and that you have the legal right to
publish or create the content for us without
restrictions.
2. Please, only submit your material for
compilation and inclusion to the D6 Magazine,
as it is a free periodical. If you wish to publish
the work independently, please do so no sooner
than six months following the publishing date of
a specific D6 Magazine edition, giving time for
independent consumption of the other
contributor's content and material. NOTE: If
you publish independently before this six-month
period described and it comes to our attention,
and this material overlaps directly with the
material submitted into the D6 Magazine, we
reserve the right to accept future submissions.
3. If you have any questions about any of these
requirements, please post them directly to this
thread, annotated with [Submission Question]
in the Subject of the post, and one of the
contributing staff will answer as quickly as
possible,
or
send
a
question
to
Page | 41
material.
Magazine Theme.
statistics
and
detailed
background
What you
information,
guidelines.
separate
OpenD6OGL_SubmissionData.
Indicate
RTF
any
or
credits
TXT
and
file,
specific
marked
as
identifying
Page | 42
them.
Page | 43
1. DEFINITIONS: (a)Contributors means the copyright and/or trademark owners who have contributed Open
Game Content; (b)Derivative Material means copyrighted material including derivative works and translations
(including into other computer languages), potation, modification, correction, addition, extension, upgrade,
improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or
adapted; (c) Distribute means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or
otherwise distribute; (d)Open Game Content means the game mechanic and includes the methods, procedures,
processes and routines to the extent such content does not embody the Product Identity and is an enhancement over
the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means
any work covered by this License, including translations and derivative works under copyright law, but specifically
excludes Product Identity. (e) Product Identity means product and product line names, logos and identifying
marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue,
incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic,
photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments,
personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment,
magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered
trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically
excludes the Open Game Content; (f) Trademark means the logos, names, mark, sign, motto, designs that are
used by a Contributor to identify itself or its products or the associated products contributed to the Open Game
License by the Contributor (g) Use, Used or Using means to use, Distribute, copy, edit, format, modify,
translate and otherwise create Derivative Material of Open Game Content. (h) You or Your means the licensee
in terms of this agreement.
Page | 44
2. THE L ICENSE: This License applies to any Open Game Content that contains a notice indicating that the
Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any
Open Game Content that you Use. No terms may be added to or subtracted from this License except as described
by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using
this License.
3. O FFER AND ACCEPTANCE: By Using the Open Game Content You indicate Your acceptance of the terms of
this License.
4. G RANT AND CONSIDERATION: In consideration for agreeing to use this License, the Contributors grant You
a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open
Game Content.
6. NOTICE OF L ICENSE COPYRIGHT: You must update the COPYRIGHT NOTICE portion of this License to
include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or
distributing, and You must add the title, the copyright date, and the copyright holders name to the COPYRIGHT
NOTICE of any original Open Game Content you Distribute.
7. USE OF PRODUCT IDENTITY: You agree not to Use any Product Identity, including as an indication as to
compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of
that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered
Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another,
independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product
Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The
owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that
Product Identity.
8. IDENTIFICATION: If you distribute Open Game Content You must clearly indicate which portions of the work
that you are distributing are Open Game Content.
Page | 45
9. UPDATING THE L ICENSE: Wizards or its designated Agents may publish updated versions of this License. You
may use any authorized version of this License to copy, modify and distribute any Open Game Content originally
distributed under any version of this License.
10. COPY OF THIS L ICENSE: You MUST include a copy of this License with every copy of the Open Game
Content You Distribute.
11. USE OF CONTRIBUTOR CREDITS: You may not market or advertise the Open Game Content using the
name of any Contributor unless You have written permission from the Contributor to do so.
12. INABILITY TO COMPLY: If it is impossible for You to comply with any of the terms of this License with
respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then
You may not Use any Open Game Material so affected.
13. TERMINATION: This License will terminate automatically if You fail to comply with all terms herein and fail
to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of
this License.
14. R EFORMATION: If any provision of this License is held to be unenforceable, such provision shall be reformed
only to the extent necessary to make it enforceable.
Page | 46
PRODUCT IDENTIFICATION:
Product Identity: The D6 System; the D6 trademark, the D6 and related logos; OpenD6 and any derivative
trademarks; and all cover and interior art and trade dress are designated as Product Identity (PI) and are properties
of Purgatory Publishing Inc. Use of this PI will be subject to the terms set forth in the D6 System/OpenD6 System
Trademark License (D6STL).
Open Game Content: All game mechanics and materials not covered under Product Identity (PI) above.