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Chariot Wars Lists PDF
Chariot Wars Lists PDF
This document provides lists of Chariot era armies. They are best played against each
other, though the points costs are consistent with all the armies in the main book, so
you can intermingle them if you wish.
My thanks to Olaf Behrens, Jim Clarke and Jean-Baptiste Folley for their assistance
with proof reading- this was a truly multinational effort!
CREATING ARMIES
ARMY SIZE
A 2,800 point army created from these lists will be the same approximate size as a
2,000 point army created from a period supplement. On the common 6 x 4 foot table
size, armies of 2,400 points will give plenty of room for flanking manoeuvres.
GENERALS
All armies should have a general, though this is not compulsory unless the army list
specifies otherwise. This can be either a general character as listed, or a senior officer,
who can be upgraded to make use of the Army General special rule for +50 points.
UNIT LEADERS
Unless the list specifies otherwise, any formed unit may have a leader, standard bearer
and musician at +5 points each. However Light Infantry units that choose to skirmish
in an engagement may not make use of their standard bearer or musician for the
duration, should they have them. Skirmish units may only have a leader.
SPECIAL RULES
Any special rule applying to the troops is written in italics, e.g. Stubborn.
ALLIES AND MERCENARIES
Any troops listed as Allies and Mercenaries must obey the Allies and Mercenaries
(Unreliable) special rule, unless the individual list states otherwise.
Where an army is stated to be able to take allies from another list, then the allied
contingent can include characters from that other list, including an army general if
desired. That general has no effect on troops from the main host list.
CHARACTERS MOUNTED ON MODELS
When a character is mounted on a chariot or an elephant, both models will shoot and
fight. For example an Egyptian Pharaoh mounted in a light chariot will have four
shots (Pharaoh and chariot warrior, both firing twice) and four attacks (two from
Pharaoh and two from the chariot warrior).
A character so mounted benefits from the armour save of the model he is mounted on,
if better than his own.
CONTENTS
1 Sumerian
2 Old Kingdom Egyptian
3 Elam
4 Lybian
5 Nubian
6 Harappan Indian
7 Arab Nomad
8 Early Babylonian
9 Shang Chinese
10 Early Eastern Tribes
11 Hittite
12 New Kingdom Egyptian
13 Minoan & Early Mycenean
14 Aryan Indian
15 Hyksos
16 Israelite
17 Syrian and Caananite
18 Trojan War
19 Assyrian
20 Sea Peoples
21 Cimmerian and Scythian
22 Later Babylonian
23 Kushite Egyptian
CHARACTERS-SENIOR OFFICERS
M WS BS S T W I
A Ld Pts
Sumerian
4 4
4
4 3 2 5 2 8
160
Ensi or
Akkadian
Shaknu
Standard
4 4
3
3 4 2 5 2 8
109
Bearer
Equipment: An Ensi or Shaknu has hand weapon and light armour and rides in a chariot (cost included).
A standard bearer has hand weapon and light armour.
Option: Shaknu-has thrusting spear and javelins (+6 points).
Special rule: Standard Bearer-Army Standard Bearer. He must accompany a unit of Royal Guard or
spearmen.
CHARIOTRY
M WS BS S
W I
Ld Pts
Chariots 6
76
Equipment: Chariots have a driver and one crewman armed with hand weapon, javelins and light armour.
Special rule: Heavy Chariots.
INFANTRY
Spearmen
Archers
M WS BS S
4 3
3
3
4 2
3
3
T
3
3
W I
1 3
1 3
A
1
1
Ld Pts
7
10
7
9
3
0-1 Royal
4 4
4
3 3 1 4 1 8
19
Guard
Nim
5 2
3
3 3 1 3 1 5
7
Skirmishers
Equipment: Spearmen have hand weapon and thrusting spear.
Archers have hand weapon and bow.
Royal Guard have hand weapon, two-handed weapon and light armour.
Nim have hand weapon and javelins.
Options: Spearmen: may have light armour (+2 points) in the form of a leather cape sewn with metal
discs, or a large shield (+2 points).
Archers: may have light armour (+2 points).
Royal Guard: may have throw sticks (javelins) (+1 point).
Special rule: Nim Skirmishers: Skirmishers. Chariot Runners.
ALLIES AND MERCENARIES
M WS BS S T W I
A Ld Pts
Gutians 5 3
3
3 3 1 3 1 5
10
Equipment: Hand weapon, two-handed weapon and javelins.
Special rule: Light Infantry. Warband (rule 2 does not apply)
M WS BS S T W I
Amorites 5 3
3
3 3 1 3
Equipment: Hand weapon and javelins.
A
1
Ld Pts
5
7
M WS BS S T W I
A
Makkanites 4 3
3
3 3 1 3 1
Equipment: Hand weapon and thrusting spear.
Ld Pts
5
6
M WS BS S T W I
Amorite 5 2
3
3 3 1 3
or
Gutians
Equipment: Hand weapon and short bow.
A
1
Ld Pts
5
6
A
1
Ld Pts
5
8
A
1
Ld Pts
5
7
M WS BS S T W I
Nubians 5 3
3
3 3 1 3
Equipment: Hand weapon and short bow.
A
1
Ld Pts
6
8
A
1
Ld Pts
5
6
3. ELAM
2500 BC to 700 BC
The Kingdom of Elam in south-west Iran was known to Sumer and remained a powerful entity until
weakened by its wars with Assyria and eventual fall to the Persians, under whom its capital of Susa
continued to be an important city. Elam was initially a foe of Babylon but later came to be its ally against
Assyria.
ARMY COMPOSITION
Characters: up to 25%
Cavalry and Chariotry: up to 50%
Infantry: At least 50%
CHARACTERS-0-1 GENERAL
M WS BS S T W I
A
King
5 5
5
4 4 3 6 3
Equipment: Hand weapon, light armour and bow.
Ld Pts
9
159
T
3
3
3
W
1
1
1
I
3
3
3
A
1
1
1
Ld
7
6
6
Pts
40
9
21
Equipment: Cavalry are armed with hand weapon, thrusting spear and bow.
Archers have hand weapon and bow.
Special rule: Cavalry: Light Cavalry. They should not be used in armies before about 1500 BC so can be
used against Babylon or Assyria, but not Sumer.
Chariots: Elamite chariots are Heavy Chariots but have only one crewman, a driver armed with a hand
weapon.
Archers: Light Infantry. A unit of archers chosen from this section has the Riding Horses special rule.
Such a unit can also be transported by a chariot unit; each chariot can convey 3 archers, who may shoot
once (not twice) per turn from the chariot, but may not fight from it. (i.e. in combat only the chariot
crews, not the passengers, may fight). The archer unit may dismount during the remaining moves phase,
taking half a move to do so.
INFANTRY
7
M WS BS S T W I
A Ld
Javelinmen 5 3
3
3 3 1 3 1 6
Archers
5 3
3
3 3 1 3 1 6
Skirmishers 5 3
3
3 3 1 3 1 5
Equipment: Javelinmen have hand weapon and javelins.
Archers have hand weapon and bow.
Skirmishers have hand weapon and javelins or sling.
Pts
8
9
7
Option: Skirmishers may replace javelin or sling with bow (+1 point)
Special rule: Javelinmen & Archers: Light Infantry.
Skirmishers: Skirmishers.
4. LIBYAN
2500 BC to 500 BC
The tribes of North Africa were the original inhabitants of the Nile delta region and kin to the Egyptians.
They were both a constant nuisance and a source of mercenaries to the Egyptian Pharaohs. They posed
the greatest danger when acting in concert with the Sea Peoples, and The New Kingdom fought three
major wars against them. Eventually one of the most warlike tribes, the Meshwesh, was resettled in the
Nile delta by agreement to provide a stable source of mercenary troops.
ARMY COMPOSITION
Characters: up to 25%
Chariotry: up to 15%
Infantry: At least 35%
Allies & Mercenaries: up to 25%
CHARACTERS-0-1 GENERAL
M WS BS S T W I
A Ld Pts
Warlord 5 6
5
4 4 3 6 3 7
159
Equipment-Hand weapon, light armour, throwing spear, javelins and shield.
Option: may ride in a chariot (+ 68 points) in which case is Ld9 but no longer Warband.
Special rule: Army General. Warband (rule 2 does not apply).
CHARACTERS-SENIOR OFFICERS
M WS BS S T W I
A Ld Pts
Chieftain
5 5
5
4 3 2 6 2 6
91
Standard
5 4
3
3 4 2 5 2 6
104
Bearer
Equipment-Chieftain has hand weapon, light armour, throwing spear, javelins and shield.
Standard bearer has hand weapon, light armour and shield.
Option: A chieftain or Standard Bearer may ride in a chariot (+ 68 points) in which case is Ld8 but no
longer Warband.
Special rule: Both: Warband (rule 2 does not apply).
CHARIOTRY
M WS BS S T W I
A Ld Pts
Chariots 8 4
4
3 4 1 4 2 8
64
Equipment: Driver and one crewman armed with hand weapon and javelins.
Option: may have light armour (+4 points) and shield (+2 points).
Special rule: Light Chariots.
CHARIOTRY-CHARIOT RUNNERS
M WS BS S T W I
Chariot 5 3
3
3 3 1 3
Runners
Equipment: Hand weapon and javelins.
A
1
Ld Pts
5
8
Special rule: Skirmishers; Chariot Runners. There may not be more units of chariot runners than there are
of chariots.
INFANTRY
M WS BS S T W
Meshwesh 5 4
3
3 3 1
Warriors
5 3
3
3 3 1
Skirmishers 5 2
3
3 3 1
Equipment: All: hand weapon and javelins.
I
3
3
3
A
1
1
1
Ld
7
5
5
Pts
11
7
6
Option: Meshwesh (a term we are using for elite infantry) may have throwing spears (+2 points) and
shields (+1 points).
One unit of Warriors in every three may exchange javelins for short bow (free).
Special rule: Meshwesh: Light Infantry; subject to Warband (rule 2 does not apply). Meshwesh units may
not be larger than the largest warrior unit.
Warriors: Light Infantry. Warband (rule 2 does not apply). There must be two units of warriors for each
unit of Meshwesh.
Skirmishers: Skirmishers.
ALLIES AND MERCENARIES
The army may take allies from the Hyksos or Sea Peoples lists, but not both at the same time.
10
5. NUBIAN
2500 BC to 1900 BC
Nubia occupies the upper reaches of the Nile above upper Egypt and was the source of destructive raids
upon the civilised areas. Egypt gradually pushed its border further up river and Nubia was considered
annexed by 1900 BC, lost again during the Hyksos invasions and reconquered by 1100 BC, although the
tribes seem to have thought differently and continued to cause trouble for hundreds of years.
ARMY COMPOSITION
Characters: up to 33%
Infantry: At least 67%
CHARACTERS-0-1 GENERAL
M WS BS S T
Chieftain
5 5
5
4 4
Equipment: Hand weapon and bow.
W I
3 6
A
3
Ld Pts
8
153
INFANTRY
M WS BS S T W I
A Ld Pts
Javelinmen 5 3
3
3 3 1 3 1 7
10
Archers
5 3
3
3 3 1 3 1 6
9
Skirmishers 5 3
3
3 3 1 3 1 5
8
Equipment: Javelinmen have hand weapon, javelins and shield.
Archers have hand weapon and bow.
Skirmishers have hand weapon and bow. May exchange bow for javelin and buckler (-1 point).
Special rule: Javelinmen & Archers: Light Infantry.
Skirmishers:Skirmishers.
11
6. HARAPPAN INDIAN
2500 BC to 1500 BC
The civilisation of the Indus region in India was a contemporary of, and traded with, Sumer. While the
list is largely based on a few archaeological finds and much extrapolation, it provides an interesting
alternative early army. The civilisation withered after several crucial rivers changed course, depriving
the area of irrigation; the vacuum was filled by the arrival of the Aryans.
ARMY COMPOSITION
Characters: up to 25%
Infantry: At least 25%
Elephants: 0-1
Allies & Mercenaries: up to 25%
CHARACTERS- 0-1 GENERAL
M WS BS S T W I
A Ld Pts
King
4 5
5
4 4 3 6 2 9
158
Equipment: Hand weapon, light armour, bow, javelins and shield.
Special rule: Army General
CHARACTERS-SENIOR OFFICERS
M WS BS S T W I
A Ld Pts
Officer
4 4
4
4 3 2 5 2 8
88
Standard
4 4
3
3 4 2 5 2 8
108
Bearer
Equipment: Officers have hand weapon, light armour, bow, javelins and shield.
Standard Bearer has hand weapon, light armour and shield.
Special rule: Standard Bearer: Army Standard Bearer.
INFANTRY
M WS BS S T W I
A Ld Pts
Spearmen 4 3
3
3 3 1 3 1 7
11
Archers
4 3
3
3 3 1 3 1 7
10
Slingers
5 2
3
3 3 1 3 1 5
6
Equipment: Spearmen have hand weapons, throwing spear and shield.
Archers have hand weapon and bow.
Slingers have hand weapon and sling.
Options: Spearmen may exchange throwing spear and shield for 2 handed club (free).
Special rule: Slingers: Skirmishers.
ELEPHANT
M WS BS S T W I
A Ld Pts
Elephant 6 4
7 6 6 3 4 4
178
Crewmen 4 4
4
3 3 1 4 1 7
Mahout
3 1
7
Equipment: The two crewmen are armed with hand weapon, javelins and light armour and sit astride the
elephant. The mahout is unarmed.
12
13
7. ARAB NOMADS
2300 BC to 700 BC
The tribes of the Arabian peninsula were a menace to Egypt and Syria, though fortunately never a unified
force. Their extensive use of camels makes this a distinctively different nomad horde.
Characters: up to 33%
Camelry: up to 25%
Infantry: At least 25%
CHARACTERS-0-1 GENERAL
M WS BS S T W I
A
Chieftain
5 5
5
4 4 3 6 3
Equipment: Hand weapon, short bow and javelins.
Ld Pts
8
156
Options: may be mounted on a camel with a bodyguard with hand weapon and short bow (+12 points).
Special rule: Army General. Camel Mounted: when a character is camel mounted, the model has1more
attack than the character alone and counts as two figures for unit strength purposes. If the character is
equipped with a missile weapon, the model shoots like a normal camel archer model, but using his
weapon skill; otherwise it has only one shot. The model may receive one wound without penalty, but when
it receives a second wound, the camel dies and the character suffers one wound in dismounting. He
can then continue on foot.
CHARACTERS-SENIOR OFFICERS
M WS BS S T W I
A Ld Pts
Lesser
4 4
4
4 3 2 5 2 7
85
Chieftain
Standard
4 4
3
3 4 2 5 2 7
102
Bearer
Equipment: Lesser Chieftain has hand weapon, short bow and javelins.
Standard bearer has hand weapon.
Option: either may be mounted on a camel with a bodyguard armed as camelry (+12 points)
Special rule: Both: Camel Mounted. Standard Bearer: Army Standard Bearer.
CAMELRY
M WS BS S T W I
A Ld Pts
Mounted
6 2
3
3 3 2 3 1 5
24
Archers
Equipment: Two riders armed with hand weapon and short bow riding a camel.
Special rule: Light Camelry. Cause Fear in cavalry. Stealth in soft sand or dunes. The model has two
shots per turn and counts as two figures for unit strength purposes. Both figures may shoot from the same
face of the figures base.
INFANTRY
M WS BS S
W I
Ld Pts
14
Javelinmen 5 3
3
3 3 1 3 1 7
9
Archers
5 3
3
3 3 1 3 1 6
8
Skirmishers 5 3
3
3 3 1 3 1 5
7
Equipment: Javelinmen have hand weapon and javelins.
Archers have hand weapon and short bow.
Skirmishers have improvised weapon and either short bow, javelin or sling.
Special rule: Javelinmen & Archers: Light Infantry.
Skirmishers: Skirmishers.
15
8. EARLY BABYLONIAN
2000 BC to 1300 BC
This is the army of Hammurabi and his successors, a regal line traced back to Amorite invaders of Akkad.
The empire was a shaky conglomerate of subordinate kings who had to be constantly pressured to remain
true to their allegiances. It was threatened by successive waves of nomad incursions and eventually fell to
the Kassites.
ARMY COMPOSITION
Characters: up to 25%
Chariotry and Cavalry: up to 35%
Infantry: At least 25%
Allies & Mercenaries: up to 50%
CHARACTERS-0-1 GENERAL
M WS BS S T W I
A Ld Pts
King (Shar)
4 5
5
4 3 3 6 2 10 325
General
4 5
5
4 4 3 6 3 9
227
Equipment: Hand weapon, bow and light armour. Rides in a chariot (cost included).
Special rule: Army General
CHARACTERS-SENIOR OFFICERS
M WS BS S T W I
A Ld Pts
Senior
4 4
4
4 3 2 5 2 8
86
Officer
Standard
4 4
3
3 4 2 5 2 8
105
Bearer
Equipment: Senior officers have hand weapon. light armour and bow.
Standard bearer has hand weapon and light armour.
Option: Both may ride in a chariot purchased at extra cost.
Special rule: Standard Bearer: Army Standard Bearer.
CHARIOTRY AND CAVALRY
M WS BS S T W I
A Ld Pts
Chariots 8 4
4
3 4 1 4 2 8
70
Equipment: Driver and one crewman armed with hand weapon, bow, and light armour.
Special rule: Light Chariots.
M WS BS S
5 3
3
3
T
3
Chariot
Runners
Equipment: Hand weapon and bow.
W I
1 3
A
1
Ld Pts
7
11
Special rule: Light Infantry; Chariot Runners. May not be more units of chariot runners than there are of
chariots.
0-1 unit M WS BS S
W I
Ld Pts
16
Cavalry 8 2
3
3 3 1
Equipment: Hand weapon and bow.
16
W I
2 5
A
2
Ld Pts
9
134
Option: may have bow (+4 points) or javelins (+3 points) and may have light armour (+2 points) and
buckler (free).
Special rule: may only lead Amorites but counts as Army General for Amorite troops. They take a panic
test upon his death, but not on that of the Babylonian C-in-C.
M WS BS S T W I
Amorites 5 3
3
3 3 1 3
Equipment: Hand weapon and javelins.
A
1
Ld Pts
5
7
Kassite
Chariots
M WS BS S
8 4
4
3
T
4
W I
1 4
A
2
Ld Pts
8
66
17
Equipment: Driver and one crewman armed with hand weapon and bow.
Special rule: Light Chariots.
M WS BS S
Elamites 5 3
3
3
T
3
W I
1 3
A
1
Ld Pts
6
9
Gutians 5 3
3
3 3 1 3 1 5
Equipment: Elamites have hand weapon and bow.
Gutians have two-handed weapons and javelins.
10
0-1 unit M WS BS S T W I
A
Hattians 4 3
3
3 3 1 3 1
Equipment: Hand weapon and thrusting spear.
Ld Pts
5
6
Option: may have large shields (+2 points) and may exchange thrusting spears for two-handed weapons
(+1 point).
Special rule: Warband (rule 2 does not apply)
M WS BS S
5 2
3
3
T
3
W I
1 3
A
1
Ld Pts
5
6
Amorite
Skirmishers
Equipment: Hand weapon and short bow, or javelins, or slings.
Option: May have buckler (free) if armed with javelins.
Special rule: Skirmishers.
M WS BS S T W I
Elamites 5 3
3
3 3 1 3
Equipment: Hand weapon and bow.
A
1
Ld Pts
5
8
18
9. SHANG CHINESE
1700 BC to 1000 BC
This was the first historical ruling dynasty within China and it is known to have fielded quite large
armies, against both other later rival states and barbarian tribes. Chariots came into use around 1300
BC. The Shang were eventually overthrown by the Chou, and the consequent period of inter-state conflict
lasted until the triumph of the Chin around 200 BC.
ARMY COMPOSITION
Early Army 1700 BC to 1300 BC
Characters: up to 25%
Infantry: At least 55%
Allies & Mercenaries: up to 20%
Later Army 1300 BC to 600 BC
Characters: up to 25%
Chariotry: up to 50%
Infantry: At least 25%
Allies & Mercenaries: up to 20%
CHARACTERS-0-1 GENERAL
M WS BS S T W I
A Ld Pts
General 4 6
3
4 4 3 6 3 9
157
Equipment: Hand weapon, light armour, halberd and shield.
Option:In later armies, may ride in a chariot bought at extra cost from this list.
Special rule: Army General.
CHARACTERS-SENIOR OFFICERS AND STANDARDS
M WS BS S T W I
A Ld Pts
Noble
4 5
3
4 3 2 5 2 8
85
Standard
4 4
3
3 4 2 5 2 8
106
Bearer
Equipment: Senior Officers have hand weapon, light armour, shield and either thrusting spear or halberd.
Standard bearer has hand weapon, light armour and shield.
Option: In later armies, a Senior Officer or Standard Bearer may ride in a chariot bought at extra cost
from this list.
Special rule: Standard Bearer: Army Standard Bearer.
CHARIOTRY
M WS BS S T W I
A Ld Pts
Chariots 8 4
4
3 4 1 4 2 8
70
Equipment: Driver and one crewman armed with hand weapon, bow, and light armour.
Special rule: Light Chariots.
19
M WS BS S
5 4
3
3
T
3
W I
1 3
A
1
Chariot
Retinue
Equipment: Hand weapon, halberd and shield.
Ld Pts
7
14
Option: may exchange halberd for thrusting spear (free). May have light armour (+2 points).
Special rule: Light Infantry; Chariot Runners. May not be more than 1 unit of chariot runners per chariot
model fielded. Units may not be more than 10 figures strong. (i.e. if there is 1 unit of 3 chariots, there
may be up to 3 units of runners, each up to 10 figures strong).
LINE INFANTRY
M WS BS S T W I
A Ld Pts
0-1
4 4
3
3 3 1 4 1 8
15
Royal
Guard
Warriors 4 3
3
3 3 1 4 1 7
10
Peasants 4 2
3
3 3 1 2 1 5
3
Equipment: Royal Guard have hand weapon, halberd and shield.
Warriors have hand weapon and shield.
Peasants have hand weapon.
Option: Royal Guard may have light armour (+2 points) and bow (+2 points). They may exchange
halberd for thrusting spear (free).
Warriors may have light armour (+2 points) and thrusting spear (+ 2 points). Units may exchange shield
for bow or halberd (+ 1 point) if they have not taken thrusting spears.
Peasants may have halberd (+1 point).
Special rule: Peasants are Light Infantry and Levy.
20
CHARACTERS-0-1 GENERAL
M WS BS S T W I
A Ld Pts
Warlord 5 6
3
4 4 3 6 3 7
152
Equipment: Hand weapon, light armour, halberd and shield.
Special rule: .Army General. Warband.
OTHER CHARACTERS
M WS BS S T W I
A Ld Pts
Chieftain
5 5
3
4 4 2 5 2 6
85
Standard
5 4
3
3 4 2 4 2 6
103
Bearer
Equipment: Chieftains have hand weapon, light armour, halberd and shield.
Standard Bearers have hand weapon, light armour and shield.
Special rule: both: Warband.
Standard Bearer: Army Standard Bearer.
TRIBAL WARRIORS
M WS BS S T W I
A Ld
Warriors
5 3
3
3 3 1 3 1 5
Archers
5 3
3
3 3 1 3 1 5
Javelinmen 5 2
3
3 3 1 3 1 5
Peasants
4 1
2
3 3 1 3 1 5
Equipment: Warriors have hand weapons and shield.
Archers have improvised weapon and short bow.
Javelinmen have improvised weapon and javelins.
Peasants have improvised weapon and may throw rocks.
Pts
5
6
5
2
Option: Warriors may have light armour (+2 points) throwing or thrusting spears (+2 points) and javelins
(+1 point)
Archers may exchange short bow for bow (+1 point) and may have light armour (+2 points).
Javelinmen may have buckler (free).
Special rule: Warriors: Warband (rule 2 does not apply).
Archers & Javelinmen: Skirmishers.
Peasants: Levy.
21
T
4
W I
1 4
A
2
Ld Pts
8
72
22
Equipment: Driver and one crewman armed with hand weapon, bow, light armour and shield.
Option: May have thrusting spear (+6 points) and javelins (+6 points)
Special rule: Light Chariots. Maryannu were the nobility of the Hurrian, Syrian or Phoenician subject
kingdoms.
M WS BS S T W I
A
Hittite
5 3
3
3 3 1 3 1
Chariot
Runners
Hurrian 5 3
3
3 3 1 3 1
etc.
Chariot
Runners
Eqipment: Hand weapon, javelins and shield.
Ld Pts
7
11
10
Special rule: Light Infantry. Chariot Runners. There may not be more units of chariot runners than there
are of chariots.
0-1 unit M WS BS S T W I
Cavalry 8 2
3
3 3 1 3
Equipment: Hand weapon and bow.
A
1
Ld Pts
7
19
T
3
W I
1 3
A
1
Lukka
(Sea
Peoples)
Equipment: Hand weapon, javelins and shield.
Ld Pts
5
8
A
1
Ld Pts
6
12
A
1
Ld Pts
5
7
A
1
Ld Pts
5
6
24
CHARACTERS-SENIOR OFFICERS
M WS BS S T W I
A Ld Pts
Brigade
4 4
4
4 3 2 5 2 8
178
Commander
Standard
4 4
3
3 4 2 5 2 8
192
Bearer
Equipment: Brigade Commanders have hand weapon, light armour, bow, javelins and shield. Rides in a
chariot (cost included). Standard Bearer has hand weapon, light armour and shield. Rides in a chariot
(cost included).
Special rule: Brigade Commander: Expert Horseman.
Standard Bearer: Army Standard Bearer.
CHARIOTRY AND CAVALRY
M WS BS S T W I
A Ld Pts
Chariots 8 4
4
3 4 1 4 2 8
74
Equipment: Driver and one crewman armed with hand weapon, bow, light armour and shield.
Special rule: Light Chariots. Expert Horseman. Also may shoot when charging or countercharging, at
short range and after any shooting by their target.
M WS BS S
5 3
3
3
T
3
W I
1 3
A
1
Chariot
Runners
Equipment: Hand weapon, javelins and shield.
Ld Pts
7
11
Special rule: Light Infantry; Chariot Runners. May not be more units of chariot runners than there are of
chariots.
0-1 unit M WS BS S
W I
Ld Pts
25
Cavalry 8 2
3
3 3 1
Equipment: Hand weapon and bow.
19
A
1
Ld Pts
8
14
Option: may have javelins (+1 point) and light armour (+2 points).
Special rule: Stubborn.
M WS BS S T W I
A
Sea
5 3
3
3 3 1 3 1
Peoples
Equipment: Hand weapon, javelins and shield
Ld Pts
5
6
Libyans
&
Kushites
M WS BS S
5 3
3
3
T
3
W I
1 3
A
1
Ld Pts
5
8
26
A
1
Ld Pts
5
6
Option: May have short bows (+1 point) or bows (+2 point).
Special rule: Light Infantry.
M WS BS S T W I
Nubians 5 3
3
3 3 1 3
Equipment: Hand weapon and short bow.
A
1
Ld Pts
6
8
A
1
Ld Pts
5
6
27
A
1
Ld Pts
5
8
28
Special rule: Light Infantry; Chariot Runners. May not be more units of chariot runners than there are of
chariots.
INFANTRY
M WS BS S T W I
A Ld Pts
Spearmen 5 3
3
3 3 1 3 1 5
8
Archers
5 3
3
3 3 1 3 1 5
8
Slingers
5 2
3
3 3 1 3 1 5
6
Equipment: Spearmen have hand weapon, thrusting spear and large shield.
Archers have hand weapon and bow.
Slingers have hand weapon and sling.
Special rule: Spearmen: Warband (rule 2 does not apply).
Archers: Light Infantry.
Slingers: Skirmishers.
Special rule: Archers may form one third of a spearman unit using the Combined Formation rule. They
then cease to be Light Infantry and become subject to Warband (rule 2 does not apply).
ALLIES AND MERCENARIES
M WS BS S T W I
Libyans
5 3
3
3 3 1 3
Equipment: Hand weapon and javelins.
A
1
Ld Pts
5
7
Special rule: Light Infantry. Subject to Warband (rule 2 does not apply).
29
30
M WS BS S T W I
Cavalry 6 3
3
3 3 1 3
Equipment: Hand weapon and Javelins.
A
1
Ld Pts
6
15
INFANTRY
M WS BS S T W I
A Ld Pts
Spearmen 4 3
3
3 3 1 3 1 7
11
Archers
4 3
3
3 3 1 3 1 6
9
Slingers
5 2
3
3 3 1 3 1 5
6
Equipment: Spearmen have hand weapon, throwing spear and shield.
Archers have hand weapon and bow.
Slingers have hand weapon and sling.
Option: Spearmen and may exchange throwing spear and shield for 2 handed club (free).
Special rule: Slingers: Skirmishers.
ELEPHANTS
M WS BS S T W I
A Ld Pts
Elephant 6 4
7 6 6 3 4 4
188
Crewmen 4 4
4
3 3 1 4 1 7
Mahout
3 1
7
Equipment: The two crewmen are armed with hand weapon, bow, javelins and light armour and sit astride
the elephant. The mahout is unarmed.
Special rule: Elephant.
ALLIES AND MERCENARIES
M WS BS S T W I
A Ld Pts
Forest
5 3
3
3 3 1 3 1 5
7
Tribesmen
Equipment: Hand weapon and javelins, or short bow.
Special rule: Light Infantry. Warband (rule 2 does not apply)
31
15. HYKSOS
1400 BC to 1200 BC
The Hyksos tribes originated in Syria and Canaan and invaded Egypt in waves, conquering the old
northern kingdom but not the southern, centred on Thebes. The warlords set themselves up as Pharaohs
but were unable to stand against the resurgent Egyptians, who under Pharaoh Ahmose ejected them.
ARMY COMPOSITION
Characters: up to 25%
Chariotry: up to 50%
Infantry: At least 25%
Allies & Mercenaries: up to 25%
CHARACTERS-0-1 GENERAL
M WS BS S T W I
A Ld Pts
Warlord 4 6
5
4 4 3 6 2 9
247
Equipment: Hand weapon, bow, light armour, javelins, thrusting spear and shield. Rides in a chariot (cost
included).
Special rule: Army General
CHARACTERS-SENIOR OFFICERS
M WS BS S T W I
A Ld Pts
Chieftain
4 5
5
4 3 2 6 2 8
178
Standard
4 4
3
3 4 2 5 2 8
186
Bearer
Equipment: Chieftain has hand weapon, light armour, bow, javelins, thrusting spear and shield. Rides in a
chariot (cost included).
Standard bearer has hand weapon, light armour and shield. Rides in a chariot (cost included).
Special rule: Standard Bearer: Army Standard Bearer.
CHARIOTRY
M WS BS S T W I
A Ld Pts
Chariots 8 4
4
3 4 1 4 2 8
78
Equipment: Driver and one crewman armed with hand weapon, bow, javelins, light armour and shield.
Option: May have thrusting spear (+6 points).
Special rule: Light Chariots.
CHARIOTRY-CHARIOT RUNNERS
M WS BS S T W I
A
Chariot 5 3
3
3 3 1 3 1
Runners
Equipment: Hand weapon, bow and javelins.
Ld Pts
7
12
Special rule: Light Infantry; Chariot Runners. May not be more units of chariot runners than there are of
chariots.
INFANTRY
M WS BS S
W I
Ld Pts
32
Spearmen 4 3
3
3 3 1 3 1 7
11
Archers
4 3
3
3 3 1 3 1 7
10
Javelinmen 5 2
3
3 3 1 3 1 5
6
Equipment: Spearmen have hand weapon, throwing spear and shield.
Archers have hand weapon and bow.
Javelinmen have hand weapon, javelins.
Special rule: Javelinmen: Skirmishers.
ALLIES AND MERCENARIES
M WS BS S
5 3
3
3
T
3
W I
1 3
Libyans
&
Kushites
Equipment: Hand weapon and javelins.
A
1
Ld Pts
5
7
T
3
W I
1 3
Arab
Slingers
Equipment: Hand weapon and sling.
A
1
Ld Pts
5
6
33
16. ISRAELITE
1200 BC to 600 BC
This list depicts the army of Israel from the formation of the state until its conquest by Babylon. Early
armies fought in upland regions and do not include chariots.
ARMY COMPOSITION
Early Army 1200 BC to 1000 BC
Characters: up to 33%
Infantry: At least 25%
Allies & Mercenaries: up to 25%
Later Army 1000 BC to 600 BC
Characters: up to 25%
Chariotry and Cavalry: up to 50%
Infantry: At least 25%
Allies & Mercenaries: up to 50%
CHARACTERS-0-1 GENERAL
M WS BS S T W I
A Ld Pts
King
4 4
5
4 3 3 6 2 10 256
General 4 6
5
4 4 3 6 3 9
165
Equipment: Hand weapon, light armour, javelins and shield.
Option: In later armies, may ride in a chariot bought at extra cost from this list, and may have bow (+4
points).
Special rule: Army General. Stubborn.
CHARACTERS-SENIOR OFFICERS AND STANDARDS
M WS BS S T W I
A Ld Pts
Senior
4 4
4
4 3 2 5 2 8
91
Officer
Standard
4 4
3
3 4 2 5 2 8
111
Bearer
Ark of the
4 4
0
3 3 4 4 1 10 150
Covenant
and 4
priests
Equipment: Senior Officers have hand weapon, light armour, javelins and shield.
Standard bearer has hand weapon, light armour and shield.
Priests: Hand weapon.
Option: In later armies, a Senior Officer or Standard Bearer may ride in a chariot bought at extra cost
from this list, and Senior Officers may have bow (+4 points) if chariot mounted.
Special rule: Senior Officer: Stubborn.
Standard Bearer: Army Standard Bearer. Stubborn.
The Ark of the Covenant: may only be chosen by early armies, instead of a Standard Bearer. It has the
Army Standard Bearer special rule, and in addition, any Israelite unit that passes within 6 of the Ark
immediately rallies at the end of its flee move, so long as it is still on the table. Any unit within 12 of the
Ark may re-roll a failed rally, panic or break test. The Ark forms a single unit and may not join any other.
34
It moves in the same way as an elephant, and cannot charge. It always counts as Stubborn despite starting
with less than 5 figures. If it flees or is captured or destroyed, all Israelite units in the army take an
immediate panic test. Model the Ark on a light chariot base.
LIGHT INFANTRY
35
M WS BS S T W I
A Ld Pts
Gadites
5 4
3
3 3 1 3 1 6
11
Zubulanites 5 3
3
3 3 1 3 1 6
10
Benjaminites 5 3
4
3 3 1 4 1 6
14
Issachar
5 2
3
3 3 1 3 1 6
7
Equipment: Gadites have hand weapon, javelins and shield.
Zubulanites two thirds hand weapon, thrusting spear and shield. One third has bow (-1 point).
Benjaminites have hand weapon and bow.
Issachar have hand weapon and javelins.
Option: Benjaminites: may exchange bow for sling (-1 point) and may have buckler (+1 point).
Issachar: may exchange javelins for bow (+1 point).
Special rule: Gadites: Warband (rule 2 does not apply). Light Infantry.
Zubulanites: Light Infantry. Combined Formation.
Benjaminites: Different weapons may be mixed in the same unit. May only use sling in skirmish
formation. Light Infantry.
Issachar: Skirmishers.
ALLIES AND MERCENARIES
Any army may take allies from the Arab Nomad list.
Late Armies only:
M WS BS S T W I
A Ld Pts
Philistines 5 3
3
3 3 1 3 1 6
14
Equipment: Hand weapon, javelins, light armour and shield.
Special rule: Stubborn.
M WS BS S T W I
Phoenicians 4 3
3
3 3 1 3
Equipment: Hand weapon, javelins and bow.
A
1
Ld Pts
6
10
A
1
Ld Pts
5
6
36
A
1
Ld Pts
5
10
Option: may have short bows (+1 point) or bows (+2 points).
37
Special rule: Light Infantry; Chariot Runners. May not be more units of chariot runners than there are of
chariots.
INFANTRY
M WS BS S T W I
A Ld Pts
Line
5 3
3
3 3 1 3 1 6
11
Infantry
Archers 4 3
3
3 3 1 3 1 6
9
Equipment: Line infantry have hand weapon, javelins, light armour and shield.
Archers have hand weapon and bow.
Option: Line Infantry may be Stubborn (+3 points).
Archers may have light armour (+2 points).
ALLIES AND MERCENARIES
The army may take allies from either the New Kingdom Egyptian or Hittite lists, but not both,
representing support from the great powers for a client kingdom.
M WS BS S T W I
Libyans 5 3
3
3 3 1 3
Equipment: Hand weapon and javelins.
A
1
Ld Pts
5
7
M WS BS S
5 2
3
3
T
3
W I
1 3
Arab
Slingers
Equipment: Hand weapon and sling.
A
1
Ld Pts
5
6
38
A
1
Ld Pts
5
8
39
Special rule: Light Infantry; Chariot Runners. May not be more units of chariot runners than there are of
chariots.
INFANTRY
M WS BS S T W I
A Ld Pts
Spearmen 5 3
3
3 3 1 3 1 5
9
Archers
5 3
3
3 3 1 3 1 5
8
Javelinmen 5 3
3
3 3 1 3 1 5
7
Slingers
5 2
3
3 3 1 3 1 5
6
Equipment: Spearmen have hand weapon, thrusting spear, light armour and shield.
Archers have hand weapon and bow.
Javelinmen have hand weapon, javelins and buckler.
Slingers have hand weapon and sling.
Option: One unit of spearmen may upgrade to WS4, Stubborn (+5 points each) as Myrmidons. They
exchange thrusting spear for throwing spear and must be lead by a minor king on foot, who cannot leave
the unit.
Spearmen may exchange thrusting spear for javelins (-1 point),
Special rule: Spearmen: Warband (rule 2 does not apply).
Archers: Light Infantry. Archers may form one third of a spearman unit using the Combined Formation
rule (- 2 points). They then cease to be Light Infantry and become subject to Warband (rule 2 does not
apply).
Javelinmen: Light Infantry. They may act as Chariot Runners (+1 point)
Slingers: Skirmishers.
ALLIES AND MERCENARIES
M WS BS S T W I
A
Lukka
5 4
3
3 3 1 3 1
Equipment: Hand weapon, javelins and shield.
Ld Pts
6
9
40
19. ASSYRIAN
900 BC to 600 BC
This list covers mighty Assyria from the start of its imperialistic expansion under Ashurnasirpal II until
its fall to Babylon and its allies. It falls into two sections, the earlier army and a later one after the
reforms of Tiglath-Pileser III in 745 BC. In the earlier period, Assyria pursued a campaign of terror
against all those who resisted it, and as a result of this and its regular success on the battlefield,
adversaries became wary of taking the field against it.
ARMY COMPOSITION
Early Army 900 BC to 745 BC
Characters: up to 33%
Chariotry: up to 50%
Infantry: At least 25%
Allies & Mercenaries: up to 25%
Later Army 745 BC to 600 BC
Characters: up to 25%
Chariotry and Cavalry: up to 50%
Infantry: At least 25%
Allies & Mercenaries: up to 25%
Any Assyrian Characters or units may be upgraded to Veteran (+1 point).
CHARACTERS-0-1 GENERAL
M WS BS S T W I
A Ld Pts
King
4 5
5
4 3 3 6 3 10 370
General 4 5
5
4 4 3 6 3 9
272
Equipment: Hand weapon, light armour and bow. Rides in a heavy chariot (cost included)
Option: may exchange heavy chariot for a light chariot (-16 points).
Special rule: Army General. Stratagem. Expert Horseman.
CHARACTERS-SENIOR OFFICERS AND STANDARDS
M WS BS S T W I
A Ld Pts
Senior
4 4
4
4 3 2 5 2 8
180
Officer
Standard
4 4
3
3 4 2 5 2 8
197
Bearer
Equipment: Senior Officer has hand weapon, light armour and bow. Rides in a heavy chariot (cost
included).
Standard bearer has hand weapon and light armour. Rides in a heavy chariot (cost included).
Option: may exchange heavy chariot for a light chariot (-16 points).
Special rule: Senior Officer: Expert Horseman.
Standard Bearer: Army Standard Bearer.
CHARIOTRY
41
M WS BS S
8 4
4
3
T
4
W I
1 4
A
2
Ld Pts
8
74
Light
Chariots
Heavy
6 4
4
3 4 2 4 2 8
90
Chariots
Equipment: Light Chariots have a driver and one crewman armed with hand weapon, thrusting spear,
light armour and shield.
Heavy chariots have a driver and two crewman armed with hand weapon, thrusting spear, light armour
and shield. One crewman has bow.
Option: Light Chariot crewman may have a bow (+8 points).
Heavy Chariot may add another crewman to gain an extra attack (+7 points) with javelins instead of
thrusting spear. Note this may not be done for characters chariots.
Special rule: Light Chariots: Light Chariots. Expert Horsemen. Cause Fear.
Heavy Chariots: Heavy Chariots. Expert Horsemen. Cause Fear.
Only light chariots may be used in an early army; only heavy chariots may be used in a later army.
CHARIOTRY-CHARIOT RUNNERS
M WS BS S T W I
A
Chariot 5 3
3
3 3 1 3 1
Runners
Equipment: Hand weapon, javelins and shield.
Ld Pts
7
11
Special rule: Light Infantry; Chariot Runners. May not be more units of chariot runners than there are of
chariots. Early army only.
CAVALRY
M WS BS S T W I
A Ld Pts
Cavalry 8 4
3
3 3 1 4 1 8
30
Equipment: Hand weapon and light armour. Half each unit has thrusting spear, the other half bow (-1
point).
Option: One unit may be upgraded to Royal Guard armed with both thrusting spear and bow, and riding
cloth barded horses (+8 points).
Special rule: Combined Formation. Cause Fear. The Royal Guard is Stubborn.
Cavalry may only be used by a later army.
INFANTRY
M WS BS S T W I
A Ld Pts
0-1
4 4
3
3 3 1 3 1 8
22
Qurubuti
Asharittu 4 3
3
3 3 1 3 1 7
15
(E)
Hupshu
5 3
3
3 3 1 3 1 6
12
(E)
Kisir
4 3
3
3 3 1 3 1 7
15
Sharruti
(L)
Sab
5 3
3
3 3 1 3 1 5
11
Sharri
(L)
Equipment: Qurubuti have hand weapons, light armour, throwing spear and large shield.
42
Asharittu and Kisir Sharruti: one third of each unit armed with hand weapons, light armour, thrusting
spear and shield and two thirds armed with hand weapon, light armour and bow (-1 point).
Hupshu and Sab Sharri: one third of each unit armed with hand weapons, thrusting spear and shield and
two thirds armed with hand weapon and bow(-1 point).
Option: Asharittu and Kisir Sharruti: May upgrade shield to large shield (+1 point).
Hupshu and Sab Sharri: May upgrade shield to large shield (+1 point).
Special rule: Qurubuti: Stubborn.
Asharittu and Kisir Sharruti: Combined Formation
Hupshu and Sab Sharri: Light Infantry.Combined Formation.
All: cause Fear.
MISSILE TROOPS
M WS BS S T W I
A Ld Pts
0-1 Heavy
4 3
3
3 3 1 3 1 7
14
Mounted
4 3
3
3 3 1 3 1 6
14
Infantry
Equipment: Heavy troops are armed with hand weapon and light armour. Half the unit has bow and the
other half sling (-1 point).
Mounted Infantry: hand weapon, light armour and bow.
Special rule: Heavy Troops: Slingers in the second rank may shoot at full effect if the unit is stationary.
Assyrian troops trained specially to fight in this way, which is an exception to the normal use of slings
only by skirmishers.
Mounted infantry: are conveyed to the battlefield on carts, and count as Riding Horses.
All: cause Fear.
ALLIES AND MERCENARIES
Any army may use camel mounted archers, or slingers, from the Arab Nomad list.
M WS BS S T W I
A Ld Pts
Urartians 5 3
3
3 3 1 3 1 5
7
(L)
Equipment: Hand weapon, thrusting spear and shield.
Special rule: Warband (rule 2 does not apply).
M WS BS S T W I
A
Aramaean 5 3
3
3 3 1 3 1
(L)
Equipment: Hand weapon, javelins and shield.
Ld Pts
6
9
M WS BS S T
0-1
8 3
3
3 3
Cimmerians
(L)
Equipment: Hand weapon and bow.
W I
1 3
A
1
Ld Pts
5
19
43
INFANTRY
M WS BS S T W I
A Ld Pts
Sherden
5 4
3
3 3 1 3 1 6
9
Warriors
5 3
3
3 3 1 3 1 5
6
Skirmishers 5 3
3
3 3 1 3 1 5
7
Equipment: Sherden have hand weapons, javelins and shield.
Warriors have hand weapons, javelins and shield.
Skirmishers have hand weapon and short bow or sling.
44
Option: Sherden and Warriors: may have light armour (+2 points).
Special rule: Sherden: Warband (rule 2 does not apply) and may be Stubborn (+3 points).
Warriors: Warband (rule 2 does not apply). At least one third of all formed infantry units must be
Warriors.
Skirmishers: Skirmishers.
ALLIES AND MERCENARIES
The army may take allies from the Libyan list.
45
CHARACTERS-0-1 GENERAL
M WS BS S T W I
A Ld Pts
King
8 5
5
4 3 3 6 3 9
177
Equipment: Hand weapon, light armour, thrusting spear and bow. Rides a horse.
Special rule: Army General. Feigned Flight. Parthian Shot. Expert Horsemen.
CHARACTERS-SENIOR OFFICERS AND STANDARDS
M WS BS S T W I
A Ld Pts
Chief
8 4
4
4 3 2 5 2 8
105
Standard
8 4
3
3 4 2 5 2 8
116
Bearer
Equipment: A Chief has hand weapon, light armour, thrusting spear and bow. Rides a horse.
Standard bearer has hand weapon and light armour. Rides a horse.
Special rule: Chiefs: Feigned Flight. Parthian Shot. Expert Horsemen.
Standard Bearer: Army Standard Bearer.
CAVALRY
M WS BS S T W I
A Ld Pts
Nobles
8 4
4
3 3 1 4 1 8
41
Tribesmen 8 2
3
3 3 1 3 1 6
24
Equipment: Nobles have hand weapon, light armour, bow and thrusting spear.
Tribesmen have hand weapon and bow.
Options: Any tribesmen may fight dismounted as Skirmishers (-16 points)
Special rule: All: Light Cavalry. Feigned Flight. Parthian Shot. Expert Horsemen.
There must be at least twice as many tribesmen figures as there are noble figures in the army.
46
Characters: up to 25%
Chariotry and Cavalry: up to 50%
Infantry: At least 25%
Allies & Mercenaries: up to 25%
CHARACTERS-0-1 GENERAL
M WS BS S T W I
A Ld Pts
King
4 5
5
4 3 3 6 2 10 347
General 4 5
5
4 3 3 6 3 9
250
Equipment: Hand weapon, light armour and bow. Rides in a chariot (cost included).
Special rule: Army General. Expert Horseman
CHARACTERS-SENIOR OFFICERS AND STANDARDS
M WS BS S T W I
A Ld Pts
Senior
4 4
4
4 3 2 5 2 8
180
Officer
Standard
4 4
3
3 4 2 5 2 8
197
Bearer
Equipment: Senior officer has hand weapon, light armour and bow. Rides in a chariot (cost included).
Standard bearer has hand weapon and light armour. Rides in a chariot (cost included).
Special rule: Senior Officer: Expert Horseman
Standard Bearer: Army Standard Bearer.
CHARIOTRY AND CAVALRY
M WS BS S T W I
A Ld Pts
Heavy
6 4
4
3 4 2 4 2 8
90
Chariots
Equipment: Heavy chariots have a driver and two crewman armed with hand weapon, thrusting spear,
light armour and shield. One crewman has bow.
Option: May add another crewman to gain an extra attack (+7 points) with javelins instead of thrusting
spear. (Characters chariots may not be upgraded).
Special rule: Heavy Chariots. Expert Horsemen.
CHARIOTRY AND CAVALRY
47
M WS BS S T W I
A Ld Pts
Cavalry 8 3
3
3 3 1 3 1 7
23
Equipment: Hand weapon and light armour. Half each unit has thrusting spear, the other half bow (-1
point).
Special rule: Combined Formation.
INFANTRY
M WS BS S
4 4
3
3
T
3
W I
1 3
A
1
Ld Pts
8
20
0-1
Qurubuti
Kisir
4 3
3
3 3 1 3 1 7
13
Sharruti
(L)
Sab
5 3
3
3 3 1 3 1 5
9
Sharri (L)
Chaldeans 4 2
3
3 3 1 2 1 5
8
Equipment: Qurubuti have hand weapons, light armour, throwing spear and large shield.
Kisir Sharruti: one third of each unit armed with hand weapons, light armour, thrusting spear and shield
and two thirds armed with hand weapon, light armour and bow (-1 point).
Sab Sharri: one third of each unit armed with hand weapons, thrusting spear and shield and two thirds
armed with hand weapon and bow (-1 point).
Chaldeans: one third of each unit armed with hand weapons, thrusting spear and large shield and two
thirds armed with hand weapon, thrusting spear and bow. Alternatively the whole unit may be armed in
either fashion.
Option: Kisir Sharruti and Sab Sharri: May upgrade shield to large shield (+1 point).
Special rule: Qurubuti: Stubborn.
Kisir Sharruti and Chaldeans: Combined Formation.
Sab Sharri: Light Infantry. Combined Formation.
SKIRMISHERS
M WS BS S T W I
A Ld Pts
Chaldeans 5 2
3
3 3 1 3 1 5
6
Equipment: Armed with Hand weapon and sling or short bow.
Option: may exchange sling or short bow for javelin and buckler (free).
Special rule: Skirmishers.
ALLIES AND MERCENARIES
The army may take allies from the Elamite list and may use camel mounted archers, or slingers, from the
Arab Nomad list.
0-1 unit M WS BS S T W I
A Ld Pts
Lydian 4 3
3
3 3 1 3 1 7
15
Hoplites
Equipment: Hand weapon, thrusting spear, light armour and large shield.
Special rule: Phalanx.
48
M WS BS S T W I
A
Aramaeans 4 3
3
3 3 1 3 1
Equipment: Hand weapon, javelins and shield.
Ld Pts
6
9
M WS BS S
8 3
3
3
T
3
0-1
Cimmerians
Equipment: Hand weapon and bow.
W I
1 3
A
1
Ld Pts
5
24
Special rule: Light Cavalry. Feigned Flight. Parthian Shot. Expert Horsemen.
49
ARMY COMPOSITION
Characters: up to 25%
Chariotry and Cavalry: up to 33%
Infantry: At least 25%
Allies & Mercenaries: up to 25%
CHARACTERS-0-1 GENERAL
M WS BS S T W I
A Ld Pts
King
4 6
5
4 3 3 6 3 9
230
Equipment: Hand weapon, light armour, javelins and shield. Rides in a chariot (cost included).
Special rule: Army General
CHARACTERS-SENIOR OFFICERS
M WS BS S T W I
A Ld Pts
Chief
4 4
4
4 3 2 5 2 8
158
Standard
4 4
3
3 4 2 5 2 8
178
Bearer
Equipment: A Chief has hand weapon, light armour, javelins and shield. Rides in a chariot (cost
included).
Standard bearer has hand weapon, light armour and shield. Rides in a chariot (cost included).
Special rule: Standard Bearer: Army Standard Bearer.
CHARIOTRY
M WS BS S T W I
A Ld Pts
Chariots 8 4
4
3 4 1 4 2 8
68
Equipment: Driver and one crewman armed with hand weapon, javelins, light armour and shield.
Special rule: Light Chariots.
CAVALRY
M WS BS S T W I
A Ld Pts
0-2
8 4
3
3 3 1 3 1 7
24
Warriors
Equipment: Hand weapon, throwing spear and shield.
Option: May have light armour (+2 points).
INFANTRY
M WS BS S
W I
Ld Pts
50
Warriors
5 3
3
3 3 1 3 1 5
8
Skirmishers 5 3
3
3 3 1 3 1 5
7
Equipment: Warriors have hand weapon, javelins and shield.
Skirmishers have hand weapon and sling.
Option: Warriors may exchange javelins and shield for short bow (-1 point).
Skirmishers: may have buckler (free)
Special rule: Warriors: Light Infantry. Warband (rule 2 does not apply).
Skirmishers: Skirmishers.
ALLIES AND MERCENARIES
The army may have an allied contingent of Egyptian infantry from the New Kingdom Egyptian list, under
its own general.
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