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CutieMarks.

Allponies(andzebras)gainaCutieMarkwhentheydiscovertheirspecial
talent.CutieMarksappearontheflank,andcantakeanunlimitednumber
ofshapesandcolors,butarealwaysrelativetotheirtiedspecialtalent.For
example,afillywhoisgoodatbakingmayreceiveaCutieMarkthat
depictsaloafofbreadoranovendial.Additionally,chosentalentsarenot
affectedbyNonDexterous.

ChoosingaCutieMark:
Atthestartofplay(unlessnotedotherwise)a
pony(orZebra)choosesaCutieMarkthatwillaidtheminvariousskills.
Choosingissimple.First,choosetheskillyouwishtoexcelat,thendecide
onanimagetoapplytotheCutieMark.Allskillchecksdirectlyrelatedtoa
CutieMarkgaina
+4
competencebonus.Thisbonusincreasesby1every
threelevels.Askillorabilitycheckthatisnotdirectlyrelatedtotheircutie
mark,butstillrelatedtotheirCutieMark(SeeRelatedTalents)receives
halfofthisbonus.Additionally,aNatural20onaskillorabilitycheck
directlyrelatedtotheircutiemarkwillresultinextraordinaryresults.
However,aNatural1onaskillorabilitycheckdirectlyrelatedtotheirCutie
Markwillresultindisaster.

RelatedTalents:
Sometimesyoumaycomeacrossasituationthatrelates
toyourspecialtalent,butgivesyounoadvantagesduetoitrequiringan
unrelatedskillcheck.ThisisaRelatedTalent.AnyrollmadeonaRelated
TalentreceiveshalfofyourCutieMarkbonus(roundeddown).For
example,ifyourspecialtalentisDiplomacy,youwouldalsoreceivea
bonustoBluffandHandleAnimalduetothembeingrelated.

RelatedTalent:

Acrobatics:
Climb,Ride.
Appraise:
SenseMotive,Spellcraft.
Bluff:
Disguise,Intimidate.
Climb:
Acrobatics,Fly.
Craft:
DisableDevice,Appraise.
Diplomacy:
Bluff,HandleAnimal.
DisableDevice:
Knowledge(Engineering),Craft(Traps)
Disguise:
Bluff,Profession(Artist).
EscapeArtist:
Stealth,Acrobatics.
Fly:
Acrobatics,Swim.
HandleAnimal:
Ride,SenseMotive.
Heal:
Survival,Craft(Alchemy)/Knowledge(Medical).
Intimidate:
Bluff,Diplomacy.
Knowledge(Arcana):
Spellcraft,UseMagicalDevice.
Knowledge(Dungeoneering):
Climb,DisableDevice.
Knowledge(Engineering):
DisableDevice,Craft(Traps)
Knowledge(Geography):
Knowledge(Nature&Local)
Knowledge(History):
Knowledge(Arcana&Religion)
Knowledge(Local):
Knowledge(Geography&Nobility)
*
Knowledge(Medical):
Heal,Craft(Alchemy)
Knowledge(Nature):
Survival,HandleAnimal.
Knowledge(Nobility):
Knowledge(Local&History)
Knowledge(Religion):
Knowledge(History&Arcana)
Linguistics:
Diplomacy,Bluff.
Perception:
SenseMotive,Appraise.
Perform:
Varies.
Profession:
Varies.
Ride:
HandleAnimal,Climb.
SenseMotive:
Appraise,Perception.
SleightofHand:
Stealth,EscapeArtist.
Spellcraft:
Knowledge(Arcana),Linguistics.
Stealth:
EscapeArtist,Disguise.
Survival:
Knowledge(Nature),HandleAnimal.
Swim:
Climb,Fly.
UseMagicDevice:
Spellcraft,Knowledge(Arcana).

*
Thisskill
isoptional.

EarningaCutieMark:
WhilemostponieshavetheirCutieMarks,some
adventurersmaynothavefoundtheirspecialtalentyet,anddonthave
theirCutieMark.EarningaCutieMarkisspecial,andrewarding.Whenever
yourollanatural20onaskillcheck,youthreatenan
EarnedMark,
and
havea30%chancetoearnaCutieMark.Youmustrollapercentiledice,
andifyourollinsidethe30%,youhaveearnedaCutieMarkrelatingtothe
skillcheck.

Forexample,letssayStarburstjustrolledaKnowledge(Arcana)check.To
hissurprise,herolleda20,bothsucceedingonhischeck,andthreatening
an
EarnedMark.
Onhispercentilecheck,herollsan11,landinginsidethe
30%neededtoearnhisMark.Animagestartstoappearonhisflank,
imbuinghimwithbonusestoKnowledgeArcane.

RelatedEarn:
Butwhatifyoudontwanttherolledskillasaspecialtalent?
Well,youmaychooseanalternateskillrelatingtotherolledskill.(See
RelatedTalents).Forexample,letssayyoujustearnedyourCutieMarkin
Appraise.IfyoudonotwantAppraise,youmaychooseSenseMotiveor
Spellcraftasyourspecialtalentsbecausetheyarerelatedskillsto
Appraise.

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