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Damage Protocol
Damage Protocol
3. Damage Model
We call changes made to pixel contents of windows and pixmaps 'damage'
throughout this extension. Another notion of 'damage' are drawable regions
which are in need of redisplay to repair the effects of window manipulation
or other data loss. This extension doesn't deal with this second notion at
all; suggestions on a better term which isn't easily conflated with existing
notions are eagerly solicited.
Damage accumulates as drawing occurs in the drawable. Each drawing operation
'damages' one or more rectangular areas within the drawable. The rectangles
are guaranteed to include the set of pixels modified by each operation, but
may include significantly more than just those pixels. The desire is for
the damage to strike a balance between the number of rectangles reported and
the extraneous area included. A reasonable goal is for each primitive
object drawn (line, string, rectangle) to be represented as a single
rectangle and for the damage area of the operation to be the union of these
rectangles.
The DAMAGE extension allows applications to either receive the raw
rectangles as a stream of events, or to have them partially processed within
the X server to reduce the amount of data transmitted as well as reduce the
processing latency once the repaint operation has started.
Damage to a window reflects both drawing within the window itself as well as
drawing within any inferior window that affects pixels seen by
IncludeInferiors rendering operations. To reduce the computational
complexity of this, the DAMAGE extension allows the server to monitor all
rendering operations within the physical target pixel storage that fall
within the bounds of the window. In a system with a single frame buffer
holding all windows, this means that damage will accumulate for all
rendering operations that lie within the visible part of the window.
The precise reason for this architecture is to enable the Composite
extension which provides multiple pixel storage areas for the screen
contents.
3.1 Additions in the 1.1 version of the protocol
Damage is automatically computed by the X Server for X rendering operations,
but direct rendering extensions have allowed clients to perform rendering
outside of the control of the X Server. The 1.1 version of the protocol
added a request to allow direct rendering clients to report damage to a
drawable. Some direct rendering clients, due to architectural limitations,
always perform rendering to the root window, even in when it should be
performed to the backing pixmap in the Composite case. To provide
less-incorrect rendering in this cases, the direct rendering client should
translate its damage region to screen coordinates and report the damage against
the root window rather than the drawable.
4. Data types
The "Damage" object holds any accumulated damage region and reflects the
relationship between the drawable selected for damage notification and the
drawable for which damage is tracked.
5. Errors
Damage
A value for a DAMAGE argument does not name a defined DAMAGE.
6. Types
DAMAGE
DamageReportLevel
{ DamageReportRawRectangles,
DamageReportDeltaRectangles,
DamageReportBoundingBox,
DamageReportNonEmpty }
DamageReportRawRectangles
Delivers DamageNotify events each time the screen
is modified with rectangular bounds that circumscribe
the damaged area. No attempt to compress out overlapping
rectangles is made.
DamageReportDeltaRectangles
Delivers DamageNotify events each time damage occurs
which is not included in the damage region. The
reported rectangles include only the changes to that
area, not the raw damage data.
DamageReportBoundingBox
Delivers DamageNotify events each time the bounding
box enclosing the damage region increases in size.
The reported rectangle encloses the entire damage region,
not just the changes to that size.
DamageReportNonEmpty
Delivers a single DamageNotify event each time the
damage rectangle changes from empty to non-empty, and
also whenever the result of a DamageSubtract request
results in a non-empty region.
7. Events
DamageNotify
level:
drawable:
damage:
more:
timestamp:
area:
drawable-geometry:
DamageReportLevel
Drawable
DAMAGE
Bool
Timestamp
Rectangle
Rectangle
CARD32
CARD32
->
major-version:
minor-version:
CARD32
CARD32
The client sends the highest supported version to the server and
the server sends the highest version it supports, but no higher than
the requested version. Major versions changes can introduce
incompatibilities in existing functionality, minor version
changes introduce only backward compatible changes. It is
the clients responsibility to ensure that the server supports
a version which is compatible with its expectations. Servers
are encouraged to support multiple versions of the extension.
9. Enable Monitoring
DamageCreate
damage:
drawable:
DAMAGE
Drawable
level:
DamageReportLevel
DAMAGE
Destroys damage.
DamageSubtract
damage:
repair:
parts:
DAMAGE
Region or None
Region or None
Otherwise:
1)
2)
3)
4)
DamageAdd
drawable:
region:
Drawable
Region
Reports damage of the region within the given drawable. This may be
used by direct rendering clients to report damage that the server would
otherwise be unaware of. The damage region is relative to the origin
of the drawable.
Damage posted in this way will appear in DamageNotify events as normal,
and also in server internal damage tracking (for shadow framebuffer
updates, pixmap damage, and other uses).