Professional Documents
Culture Documents
Gnomes
Alignment: Neutral
Army Special Rules
Unit Size
Wild Companion
Naiads
Unit Size
Infantry
Sp
Me
Ra
De
At
Ne Pts
Troop (10) 4 4+ 5+ 10
10/12
85
Regiment (20)
4 4+ 5+ 10
13/15
115
Horde (40) 4 4+ 5+ 20
20/22
220
Special: Crushing Strength (1)
Options
Banner (+15 pts)
Musician (+10 pts)
Infantry
Sp
Me
Ra
De
At
Ne Pts
Troop (10) 5 4+ 3+ 10
10/12
60
Regiment (20)
5 4+ 3+ 10
13/15
80
Horde (40) 5 4+ 3+ 20
20/22
150
Special: Regeneration
In addition, Naiads treat all water-based terrain features
as open ground (agree which terrain this applies to at the
beginning of the game)
Options
Banner (+15 pts)
Musician (+10 pts)
Sylvan Kin
Unit Size
Sp
Infantry
Me
Ra
De
At
Ne Pts
Troop (5)
6 4+ 4+ 10
10/12
60
Half-Regt (10)
6 4+ 4+ 10
11/13
105
Regiment (20)
6 4+ 4+ 20
14/16
140
Special: Vanguard
Options
Banner (+15 pts)
Musician (+10 pts)
Spirits and faery folk of the forest realms, these creatures
can assume many guises fauns, dryads, sprites and
will-o-the-wisp. They tend to be shy and peaceful in
nature, but if their forest realm is threatened, or by the
command of their sylvan lords, they can be summoned
in great numbers, assuming a frightening war-like aspect
and fighting with the unbridled fury of the Great Wild.
Salamanders
Unit Size
Sp
Me
Ra
De
At
Infantry
Earth Elementals
Ne Pts
Unit Size
Troop (10) 5 4+ 4+ 10
10/12
75
Regiment (20)
5 4+ 4+ 10
13/15
100
Horde (40) 5 4+ 4+ 20
20/22
190
Special: Crushing Strength (2)
Options
Banner (+15 pts)
Musician (+10 pts)
Salamanders are fire-people; reptilian in appearance,
they wear little armour and instead rely on their red,
scaly skin for protection. The great heat of their blood
is manifest from the billowing vapours that constantly
exude from their slavering mouths and it seems to be
channelled through their crude weapons, which sear and
burn as much as they cut and crush.
Forest Shamblers
Unit Size
Sp
Me
Ra
Large Infantry
De
At
Ne Pts
1
6 4+ 5+ 3 -/12
40
Troop (3) 6 4+ 5+ 9 -/14
90
Regiment (6) 6 4+ 5+ 18
-/17
160
Special: Shambling, Crushing Strength (1), Vanguard.
Options
Banner (+15 pts)
Musician (+10 pts)
Slumbering spirits of nature that normally reside
within the trunks of ancient trees or in the vines and
plants that form the living veins of soil and marsh, the
Forest Shamblers can be aroused by the magic of the
Druids and unleashed against the invaders as slow but
unstoppable humanoid beings, made of wood, foliage,
mud and stone.
Sp
Me
Ra
Large Infantry
De
At
Ne Pts
Fire Elementals
Unit Size
Sp
Me
Large Infantry
Ra
De
At
Ne Pts
Air Elementals
Me
Large Infantry
Unit Size
Sp
Ra
De
At
Ne Pts
Troop (3)
Regiment (6)
10 4+ 5+ 9 -/15
120
10 4+ 5+ 18 -/18 220
Water Elementals
Unit Size
Sp
Me
Ra
Large Infantry
De
At
Ne Pts
Centaurs
Unit Size
Cavalry
Sp
Me
Ra
De
At
Ne Pts
Unicorn
Unit Size
Monster
Sp
Me
Ra
De
At
Ne Pts
1
12 3+ 5+ 3
14/16
150
Special: Crushing Strength (2), Regeneration, Heal (3),
Inspiring, Individual
Basilisk
Unit Size
Monster
Sp
Me
Ra
De
At
Ne Pts
1
7 3+ 6+ 5
14/16
200
Special: Crushing Strength (2), Zap (6).
Options
Can have wings, gaining Fly and increasing Speed
to 10, but reducing Defence to 5+ (+25 pts)
This term groups a number of earth-spirits that assume
the shape of weird beasts, often sporting elements of
many different creatures mixed in the most bizarre of
fashion reptile, mammal and bird. They are known
by the peoples of Mantica as Basilisks, Cockatrices,
Chimeras, Gorgons... many names and many forms, but
all with the terrifying ability of dealing death with but
a glance.
Tree Herder
Unit Size
Sp
Monster
Me
Ra
De
At
Ne Pts
1
6 3+ 6+ 5
18/20
275
Special: Crushing Strength (3), Vanguard
Druid
Unit Size
Hero
Sp
Me
Ra
De
At
Ne Pts
1
5 4+ 4+ 1
12/14
150
Special: Individual, Inspiring, Heal (2), Zap! (3), Breath
Attack (9), Dark Surge (10)
Options
Can ride a stag, horse, lesser unicorn or similar
mount, increasing Speed to 9, for +10 pts.
Up to two Wild Companions (+15 pts each)
In battle, the Druids can manipulate elemental energies
of the world of Mantica to unleash ruination upon their
enemies but they also to heal and guide the creatures
that fight on their side, which most often they themselves
would have summoned to the battlefield to defend order
and balance.
Solar staff
Keris [1]
Unit Size
Hero
Sp
Me
Ra
De
At
Ne Pts
1
5 4+ 4+ 1
12/14
180
Special: Individual, Inspiring, Heal (1), Zap! (2), Breath
Attack (7), Dark Surge (8), Solar Staff
Options
Can be accompanied by Ozzee (+20 pts)
Shaarlyot [1]
Unit Size
Sp
Me
Hero
Ra
De
At
Ne Pts
1
6 4+ 3+ 1
12/14
180
Special: Individual, Fly, Inspiring (Sylphs and Air
Elementals only), Breath Attack (15), Heal (5, Sylphs and
Air Elementals only), Wind of Vyuu
Options
Can be accompanied
by Tiffee (+20 pts)
Ozzee
Tiffee