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Card Designs by Audrey Ewing For use with Frostgrave by Osprey Publishing 80 - Spells Cards & 1 Icon Card Cards are 3.5in x 2.5in ‘CRUMBLE Line of Sight is spell only works against man-made structures such a ‘buildings and walls. The spelicasterrapily speeds up the sing of time ina small area of the structure, causing itto “collapse. This can effectively create a doorway-sied hole “through any wal, which shouldbe indicated onthe table somehow. The spell ean also be used to collapse a secto af floor beneath a figure standing on a level above the “ground. In this case, the figure about tobe affected must _ pass a Willroll versus the casting rol, or fall the next DECAY Tine of Sigh The spelleaster selects and attacks atarget’s weapon, causing itto decay and fal Line of Sight et igure will act fist next urn, in @ special phase before either players wizard phase. If ths spel is cast “multiple times inthe same turn all figures so affected wil actin this special phase, stating with the last igure toh had Fast Act cast upon it, and concluding with the first. “FLEET FEET Line of Sight Target recsves +2 Move forthe vst ofthe game. Mall Eiger ie, -PETRIFY Line of Sight The targetis temporarily frozen solid and may take no actions on its next activation. After the next activation, the figure may move as normal. The target may attempt | to resist this spell by succeeding witha Wil rll versus. the casting all SLOW Tine of Sight 8 target must pass a Willrollorbe reduced to one actos 3Factvation. After each activation, the target may attemp “shake off the effects of the spell Otherwise its effects las Until the end ofthe game. Multiple castings ofthis spell the same target have no effect @) ‘TIME STORE ‘Seif Only The spellcaster captures a ragment of his own present to save forfaure use. To cast ths spel, the spellcaster must. ‘be able to take two actions during the turn. He must spend, the first action casting Time Store. I'successful, the secor actions lost. This spell now considered to have a ‘stored ‘extra action’ that he may use ina future turn. This action can only be used while the spelcaster i aking his ~narmal actions forthe turn, essentially giving him thee acing in that un A spellaster may ony everhave one ‘stored action atany tine. ‘The spelicasteris alowed to activate, with the usval two actions for a second time in the turn —during the solder “phase. Ifa spellaster fails to cast ths spell, he sufers 2 damage in addltion to any other damage for fling to cast the spell A spellcaster cannot cast Time Walkif he is ‘currently using Time Store __Ithis spell's successfully cast allow and crossbow attacks are -1 forthe restaf the game. This spell may be st multiple times (and by multiple spelleasters), with ead "additional casting increasing the penalty by a further -1, up toa maximum penalty of 10. 4 SPHERE ; ‘Area Effect ary figure within 8 of the spelicaster suffers a +5 attack. Line of Sight 0 spllaster chooses an enemy figure within 28” and in ‘of sight and nurs a bal of destructive elemental energy at “it The target and ever gure linclusing rendy anes within 15” and ine of ight ofthe terge imme fulfers 5 shooting altack all ach atack separately This spel maynattarget an enemy figure thatis paraly obscured by another figure Line of Sight 1 spelcaster may make an immediate +8 shooting attack st any figure in ine of sight ; Line of ight is spells cast upon a weapon. The next time ths weapon st point of damage, itinfts an addtonel S paints of damage ‘The spelicaster forms a floating shield to protect himslt ‘This shield absorbs the next points of damage against the __spellaster from any source. Once 3 points have been “absorbed the shield vanishes. Aspelleaster may only ha ‘one Elemental Shield active at anytime. "The spelleaster may make one 49 attack against every ‘enemy fguee (ether from an opposing warband ar a ~ ereature) within 12". This may include enemy figures in ‘combat, although the normal rules for shoating inte combat. are followed inthis case WALL Line of Sgt Sts spel crates ninpant within 6 ofthe splcaser Atte ed of ech folowing tara d20~on the wal vanishes. long, 3" high wall _ ANIMATE CONSTRUCT Out of Game lleastor has built a construct prior | 10 using this spellto animate it. the spell is successfully “ast tho construct immeciately becomes a member of the ‘warband, taking the place ofa soldier. A spelicaster may clare that he is attempting to animate a construct of any ize Small, Medium or Large ~ see Chapter 6: Bestiary) “the larger the construct, the harder itis to animate, so the {following mocifiers are applied to is rol to cast the spell ‘ mall-0, Medium.-3, Large 6 CONTROL CONSTRUCT Line of Sight @ Hf successfully cast, the target construct must make an 32 spelleast | immediate Wil rll versus the casting rll. fthe rol als, v ‘gains control of the construct for the rest the game. A spellcaster may only control one construct ata tine. EMBED @ ENCHANTMENT Out of Gime is spel cousesany Enchant Armouf of Enchant Weapo al thats ilar tthe ad of gare tobecone permanent, and the weapon or armour in question to become a magic tem. Alternatively, a spelleaster may usually an Out of Game spell, immediately followed by Embed Enchantment. Ifboth spells are successful the item becomes permanently enchanted. Line of Sight 1 armour worn by the target now counts as magic armour “and grants a +1 to Armour forthe rest ofthe game. Multiple "castings ofthis spell onthe same targot have no effect. Line of Sight ‘A target weapon is given a temporary magic boost by the spelleaster Melee weapons affected by this spell count as “Magic weapons and give their users +1 Fight forthe rest of “The game. Bows and crossbows targeted by the spell give “+1 Shootinstead, but do not count as magic weapons. Multiple castings ofthis spell onthe same weapon have ne ‘effect. Alternatively, the spell can be used to enchant ane. ‘or quarel. This gives +1 Shoot i weapon, but only for the next shot. A bow ar crossbow ~ GRENADE Tine of Sight @. ‘The spellcaster takes an abject, commonly a simple rock, imbues twith magic energy and thraws it aths target, | whereupon it explodes into hundreds of fragments. The. caster picks a target point within 12°. Every figure including al suffers a 43 shooting atack within 15" ofthat point immediately ~ STRENGTH (10) Line of Sight fos +2 Fight forthe rest ofthe game. Multiple Strength spels onthe same target have no effect. TELEKINESIS Tine of Sight 1 spelcaster may move any currently unclaimed treasu within 24” by upto 6” in any direction, Asong ashe can | maintain line of sight to the treasure, he can move itover “any terrain or obstacle. Ifthe treasure moves outof line of ‘sigh. it immediately falls straight othe ground: This spell causes all himans (ie. anything not found in Chapter &: Bestiary) who look athe spelicasterto see 2 paragon of beauty. Anyone wishing to attack the spellcast ‘must Fist pass a Wil rll versus th casting rol Falling thi Will rll does not cause the would-be attacker ta lose an action. Any model magically compelled to ight the target ‘must also pass a Will roll or sutfer-1 tots Fight stat FOOL'S GOLD Out of Game lows the sallaseto place one atnal Bate oer tore te stat algae eve [ast also secrely note down which ofthe Weasures be has laced ha eots Gla Wher an/fire comes ina rae wth he outs Gl, the wenure oken edit ee eee GLOW Line of Sight brightly glowing ight surcounds the target figu For the rest ofthe game, all shooting attacks against this ‘at +3. Multiple Glow spells on the same target have no effect. Ou of Gime Causes an lusonary soldat jon the warband forthe | noxt bate. This solair canbe of any type. Ths solder "cannot pickup treasure, nar cant deal damage the soldier ever suffers damage of any type itis removed ‘Awarband may only have ane ilsionary sedi at any given tine The target igure becomes invisible and may not be attacked or targeted by spells (although he may sill be _ affected by aea effects, such as the blast radius of @ “Grenade spell. The effects ofthis spell last until the target ‘attacks, casts a spell, or picks up an item of treasure. The, ‘spell can be cast on a figure already carrying weasur rendering both invisible ny igure wishing o move into contact with he spel F animmediate Wil rol versus the casting rot “flled, the gure sees a hideous creature instead ofthe ‘pelicaster andis to seared to attack ho may nly mak ‘move that takes him further away A spelleastr may nothave Beauty and Monstrous Form cast atthe same tine. Undead, constuets, and demons are immuneto Monstrous For. ~ TELEPORT ‘Seif Only ‘The spellcaster immediately moves to any location within Tine of sight, butmay take no ather action this turn. This : spell may not be used to enter combat. “TRANSPOSE Line of Sight ‘The two igures being transposed must be within 10” of | each other and both must be within line of sight ofthe spelleaster The spelcaster may cast Transpose to switch lempts to vanspose an ‘enemy figure (ether a creature or member ofa rival varband), they may each make a Will oll versus the castn “toll even one succeeds with this Willa the spell fall This spell may target figures in combat © ‘BONE DART ® Line of Sight E his spell fires @ small, sharp shard of bone at a target Th esr ira a eat etM ecto ac at ary Sie inline of SHE Te dost wt cod asa magi atack “THE EARTH Line of Sight A skaletal hand reaches out ofthe ground and grabs the jht +0 and Health . ithe hand is damagk Atvanishes, andthe targetis free. This spell may only be “east against a target thatis standing on ground level. The : ‘maximum range for ths spell is 18”, Line of Sight If successfully cast, the target undead creature must make “an immediate Will roll versus the casting rll Ifthe rol fails, the spelcaster gains contra of the undead creature fort rest ofthe game. A spelleaster may only control ‘one undead creature ata time. @ RAISE ZOMBIE ‘Out of Game OR Touch This spel can be used both ‘Out of Game! and during the ‘game. I successful, the spelleaster adds one zombie to his varband (see Chapter 6 Bestiary. the spllis cast before (@ REVEAL DEATH Line of Sight is spell causes the target to ee a vision of his own de The target must make an immediate Willroll versus the _ casting rol If the target falls, he loses his next activation, (@) SPELL EATER ® Lin of Sight 4 Bic set cancls to wtct of one el cut a “Hegre Pes ot) Farag. cannot neuron a erature but can cancel ihe corolla | STEAL HEALTH ine of Sight us nat an immed nd the spelleaster regains 3 Health This may not take the "spelleaster above his starting health This spell has no 4, constructs or demons. spellcaster iarget a member of his own warband-—if he does, however the target will immediately and permanently) leave the band and will mave as quicly as possible of the board IKE DEAD dine of Sigh This spell may target a figure within 8”. The target must ‘make a Willrll versus the casting roll or be immediatly “reduced to Health. All figures may empower their Wil all to resist this spel, even non-spelcasters. The spelleaster ifitis east successfull), plus any additional loss incurred. by ailure or empowerment. @ , ABSORB KNOWLEDGE Out of Game This spall can anly be cast by a wizard, and allows him to _absorb the knowledge from a written work without having te Jiately gains 60 experience points fo asting this spel to represent the speed with which he can gain knowledge. This spell may only be cas after a game which the wizard was nat reduced to 0 Heath ez @ GRIMOIRE Out of Gime Ths spel allows a spelleaster to create a grimeire containing one spllthat he already knows. In oder to _ create a gtinaie, the spelleastar must ist cast Create Grimoire, and then te spellhe wshes to pace into the ‘moire loveniftis not usually an Out of Game spl. It both are successfully cast the grimice is ereated and the H wizard may then soli Area Effect This spll draws a bright rune of power inthe sky. The lleaster may choose one spell forthe Draining Word to 8 fr the rest of the game. A spellcaster may only have Draining Word spol in afect at any given time. The spelleaster draws a bright, glowing rune of power on. | the ground or awall.A marker shouldbe placed on the ble to represent the rune. If any character or creature that ‘game comes within 1” of figure, trend or fe, with ‘anes in ply at any te. At the endo ary turn he may choose to cancel any of al of his ures. he speleaster Die of Sight ‘The targets atacked by a sharp animated quill Although asiingroll- if successful the quil is caught ane “destroyed. Multiple castings of Furious Quill against the fect. This spell may be cast against @ POWER WORD Area Effect This spell draws a bright rune f power inthe sky. The pelicaster may pick ane spell forthe Power Word to affect. Allrlls to cast that particular spell are at +8 for every _spellcaster forthe rest of the game. Each spelleaster may. hhave only one Power Word in effect at any given ime. Line of Sight The target suffers an immediate +10 attack. Instead of {aking damage from this attack, the targets moved 1” terrain or the edge ofthe board, he stops immediately. Oth figures do not stop (or gethithy) a pushed figure - they a ssumed to step out ofthe way. I the targets pushed off height, he suffers falling damage as normal | game. If successful one scrolls created. The scroll must Out of Game spallcaster may attempt to cast his spell once after ever be ofa spoll thatthe spellcaster knows @ AWARENESS ‘Seif Only is spell allows the spelleaster to add +1 to his warband's Intatve rolls forthe rest ofthe game. Mutiple castings of = this spell have no effect, butt may be cast again ifthe ‘original spelicaster is removed from play BAT AWARENESS Touch ‘sla for the romainder ofthe game. Multiple castings of th target have no Line of Sight ieks one spell known by the targat and _eauses him to temporarily forget how to castit. The target "may make a Will rllto attempt resist the effects of this spell-if unsuccessful then he may not cast that spell for the remainder af the game. ‘D CONTROL Line of Sight This spel only affects soldiers and creatures. the target Willroll against the casting roll he temporarily joins ‘the spellcaste’s warband and can be activated as normal during te solder phase ofthe spelcaster' turn. After each activation, the soldier may make a Wil rll versus the asiing rollio shake off the spel's effects. A spellcastr “only have one active Mind Control spell ata tim. INVISIBLE Area Effect ‘This spell cancels all Invisibility spells within 24” ofthe caster, Out of Game This spell reveals the location of secret treasure be y before a _spelicasters warband may lace one additional treasure token within 6” of ther deployment area. Only one extra ‘weasure per warband may be placed inthis way ‘each game. WILL POWER Line of Sight Targot gains +3 Wil forthe rest ofthe Power spells on the same target rom the Wizard Eye instead of from his fgu spells. The Wizard Eye has 180 degree field of vision. A ~ spolleaster may only maintain one Wizard Eye a atime. BIND DEMON Tine ofSight “demon for the rest ofthe game. A spelleaster may only have. ‘one bound demon ata time. IMP Line of Sight ‘An imp immediately appears; anywhere within the _spelicasters line of sigh, butno closer than 3" to another figure. The imp follows the normal rules for creatures and will actin the next creature phase. Ifthe same spelleaster ‘casts this spell a second time, th first imp will Line of Sight The target makes an immediate 10° move in any direction, luding vertically. This move is not hindered by any terrain in is over 10° high. Target may take no othe action ths turn, This spel cannot be used to move a figure into combat. ey PL UE OF INSECTS Line of Sight The target figure is attacked by a cloud of stinging orbiting Insects that ritate and distract The cloud of insects has a ‘radius centred on, and moving with, the target igure. It affects all figures, including the target figure fully or pardally within this radius. While being pestered by the Insects figure has -4 Fight and -4 Shoot. The target figu ‘ust pass a Willi versus the original casing roll atthe sla of hs activation inorder to beat of al the insocts hagas win the asus may sinaly move aa scape. A igure may only ever be affected by one Plague Insects, whether as a target orby virtue of being Line of Sight creates a small tear in the fabric of the Universe. This ritis painful to humans and creatures, but Iothal to demons. The spolleaster selects a target point. Al figures within 2" ofthat point must make a Will roll versus the casting roll or suffer 2 points of damage. Demans that fail the Willroll take damage equalto the casting rll | PLANE WALK Altaugh the splcasteremsins inthe same physical locaton, he bey moves between planes. Unt his next activation, he ean Ignore alten when moving, walking trough wals and across ‘or ean e be attacked by any igure. However he also may not i any way affect oher characters or erin o ‘the board thes caryng Veasur, he drops tis incrediby jon planes af exstnce, sai a spalcastr this sellin a second consecuve tur he sues sufere a -Dmodier the aterps Rhee tas POSSESS ® Line of Sight is pel may oni cst onaiabrf the splease un warband. The targets possessed ty 2 demon and eine 2 Fight Amour and-2 Wil for he remainder of the bate and counts 63 demon oral tnt nd ‘check for the character's survival as normal. A spelcast may only have one Possess spel active ata time. Touch Irsuecessully east « demon's immediately placed onthe cable er. hmay not be placed straight int iy subject toa Isplaced on the table and immediately atecks the summoner eof demon is determined using the same chat as above, Line of Sight " Hfsuecessflly cast, all demons within ine of sight of the spelleaster must pass an immediate Will rll versus the casting rallor be removed from the game. q Line of Sight ‘The target must make an inmeciate Wel versus the ates a circle with a3” diameter that ne deman can enter _ or pass through. Ths spellhas no effect on a possessed “individual. A spelicaster may only have one acive circle of rotection at atime, but he does nat have to remain within Line of Sight ging et ature, outit ean cancel the control ofa creature stores 5 points of Health othe target model ‘This spell cannot take a model above is staring health Out of Game I emoves all of th | Lost Fingers regrows al his missing dis, how many tines he has sufered that particul q Out of Gime This spall can only be cast by a wizard. A wizard may cast aftera game in which a member of I suezesstl that gue is brought back if, and may return to action nthe very next gam ‘Multiple Shield spels on the Line of Sight et receives +2 Armour forthe rest of the game. target have no effect cotton © pales copataoen ark thie 1 gaia te lowing apne oon ha fir Snor espace oad eee Chapt’ Bary arma tert place of elder forthe prposes of thelr sp te Besar ety. A spelaser may only have on ‘i BRE POTION Out of Game A spellcaster may attempt to cast this spell before the game. If successful he gains one potion of any type | (except Elixir of Life). This potion may be given to any ‘member of his warband. Line of Sight I successfully cast, the target animal must make an Wil rll versus the casting rol the roll ‘game. A spelicaster can only control on Line of Sight et must pass a Will oll versus the casting rll or suffer 1 tots Fight, Shoot, and Wil stats fo the rest of the _ game. This spell may be cast onthe same target upto five "times, for a maximum of- to each ofthe thee stats FAMILIAR Out of Game A spellcaster may attemptto cast this spell before any game. If successil he gains a famiarin the form ofa Fe af is choosing. A spelleaster wit a familar “gains +2 Health write asa split stat It the spellcastris ced this last point of heath, the fairs line of fog, 6" long, 3” high and 1” bate‘ield witinline of sight of the caster (use cotton or _ paper to mark the patch of fog) Figures can move through “the fog with no difficulty, but no-one may draw line of sight through it At the start ofeach new tur, ralla 420. Ona result of 19 or 20the fog dissipates and is removed from the table. Line of Sight All ground within a3" radius ofa target point becomes rough ground fo the rest of the game. Line of Sight ings a small dart coated ina potent poison. _ The spelcaster makes an immediate +5 shooting attack st any figure in line of sight If the attack beats the “target's Armour it eauses no damage, outhe loses one of his two standard actions per activation for the rest ofthe ‘game, or unti healed by either a Heal spell ora Healing Potion. The remaining action does not have to be the otherwise compulsory movement. Multiple Poison Darts inst the same figure have no effect

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