Nathalie Wijerathna 804
Battery Life Performance Task
If Sam’s family leaves as planned, what percent of better will be charged for the two
devices when they leave?
For the MP3 player, if Sam’s family leaves s planned, the MP3 player will charge until
88%. First off, we know that the starting amount of the batter percentage is 40% and the battery
percentage increases 12% every 15 minutes. Using this information, we now know that the initial
value, which is the amount started. with, is 40. To figure out what the rate of change was, which
is how much the batter increased per minute, I would put the two numbers into a fraction like
this: 12/15, percentage over minutes. Then I divide 12 by 15 and get .8. I divided 15 by 15 and
12 by 15 to get the fraction of .8/1. 1 would mean 1 minute, and .8 would be the increase of the
batter percentage, put together, the fraction means the battery increases .8% per minute. The new
equation made for this relationship would be y = .8x + 40. 40 represents the battery percentage
that is already on the device. x represents a number of minutes, .8 represents the batter
percentage increase per minute, and y is the total amount of batter resulted. Plugging in 60 for x
and then solving the equation would get me my final answer of 88. The same is repeated for the
video game player as well. Looking at the table, it is clear that the initial value is 20%, and we
know that the batter increases 12% every 10 minutes. I put the two numbers in a fraction just like
I previously did, (percentage over minutes)
which gives me the fraction 12/10. After that,
I divide both numbers by 10 to get the
fraction 1.2/1. Meaning, the batter charges
1.2% per minute. The equation created from
this is y= 1.2x + 20. 20 represents the batter
percentage already there, the x represents the
number of minutes, 1.2 represents how much
battery increases per minute, and y represents
the resulting battery percentage. Plugging in
60 for x as the minutes once again, I would
then solve the equation to get the number 92
which is the total battery percentage.
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How much time would Sam need to charge the battery 100% on both devices?
To charge the batter until 100% on her MP3, Sam would need exactly 75 minutes. Using
the equation created before (y = .8x + 40), I would simply replace y with 100 and solve for x.
The equation would end up looking like this: 100 = .8x + 40. First, I cancel out 40 by subtracting
it from positive 40, therefore performing inverse operations. Then I would subtract 40 from 100
and get 60. Now my equation would look like this: 100 = .8x. Lastly, I would cancel out .8 by
dividing it by .8 and dividing 100 by .8 as well. The final product would be: 75 = x. After
solving for x, we always need to make sure that we got the answer correct so I had plugged in 75
for the original equation to see if I ended up getting 100, and was proved correct, The same wasdone with the video game player. The equation formed for this situation is 100 = 1.2x + 20. I
canceled out 20 and did the inverse operations by subtracted 20 from the positive 20 and from
100, The equation would now look like this: 80 = 1.2x. Then, to cancel out 1.2, I would divide it
by 1.2 and divide 80 by 1.2 as well. The final outcome turns out to be: 66.6666666667 = x. Since
it is not likely for someone to calculate that portion of a minute exactly on point, the answer
could be rounded to the next number of 67. The answer for how many minutes it would take for
the batter to get 100% on the video player is 67 minutes, and for the MP3 player it is 75 minutes.
Does the charging of the batter of the MP3 player and the video game player represent
proportional or non-proportional situations?
Both of these relationships are non-proportional. The equations include an initial value
for each situation, and initial values are exactly what make a relationship non proportional. In the
MP3 player equation, the initial value is 40, and in the video game player equation the initial
value is 20. In the equations the initial value is present as well. MP3 player: y = .8x + 40. Video
game player: |. Plus, on the graph on the first page, both of the lines do not pass
through the origin (0,0). If the lines do not pass through the origin then they are not proportional.
Situations may have rate of changes, but if they have initial values, they are non-proportional.
Does the charging of the batter of the MP3 player and the video game player represent
linear or non-linear relationships?
The charging of the MP3 player and the video game player are both representing linear
relationships. Lines relationships require one thing: a constant rate of change. If the output
continuously goes up at one certain amount, then the relationship should be proportional. IN the
equations, the number would be right next to the variable would always be the rate of change. As
Jong as the number is present in the equation, it is clear that there is a rate of change. In this
situation, the rate of changes are, MP3 player: y = 18x + 40, video game player: y = 2x +20.
On graphs, a constant rate of change signaling linear relationships could be seen by just
observing if the line bends or not. If the line bends, then the relationship is non-linear, and if it
doesn’t bend, the relationship is linear.
Does the charging of the battery of the MP3 player and the video game player represent a
function of a non-function?
The charging of the batter of the MP3 player and video game player both represent
functions. The relationships are functional because they both have a rate of change and there are
no minutes that would end up having two different battery percentages. For example, there
cannot be one minute repeated, and it especially cannot have two different battery percentage
outcomes. If that happened, then the battery is non-functional. Since that didn’t occur, the battery
and the relationships are functional. It is basically impossible for there to be a variety of the same
minutes, anyways. Plus, looking up at the graphs again, you can see that the lines do not have an
intersecting point (individually). As long as the lines do not individually conflict with
themselves, they are functional