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width (p0[0])
height (p0[1])
counter (p0[2])
clock (p0[3])
one_over_width (p1[0])
one_over_height (p1[1])
#define PI acos(-1)
float4 main(float2 tex : TEXCOORD0) : COLOR
{
float2
float4
float4
float4
h = float2(0, one_over_height);
c1 = tex2D(s0, tex-h);
c2 = tex2D(s0, tex+h);
c0 = (c1+c2)/2;
return c0;
}