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In Hashut‘s Name

It is only a small step from Mordheim over the World‘s edge mountains and you are close to the
gates of Zharr Naggrund in the middle of the Chaos Dwarfs‘ empire. Like a mine in the mountains the
Dawi Zharr seek to exploit Mordheim‘s wyrdstone resources, which is an elemental part for crafting their
daemonic engines. Thus it is no surprise to meet some of Hahut‘s worshippers inside the city of damned during
their search for wyrdstone and slaves.

The Dwarfs‘ twisted cousins are masters of diabolical enginee- source of his ire. At the end of this round of combat, the models
ring and their black forges never come to rest. Their need of ore will immediately move 1“ apart and no longer count as being
and wyrdstone is high enough that expeditions to Mordheim are in close combat. If there are no friendly Hobgoblins or Hired
worth the costs and risks. Some choose the country way over Swords within charge reach or if the nearest friendly model is an
or under the mountains, rarely an expedition reaches the port Chaos Dwarf, the warrior behaves as if a 2-5 had been rolled on
of Mordheim in a daemonic powered steam submarine. Led by this chart. In any case, the warrior in question may take no other
tyrannical disposers and armed with Zhar Naggrund‘s best we- action this turn, though he may defend himself if attacked in
aponary the Chaos Dwarfs will bring even more darkness and hand-to-hand combat.
devastation to the scorched ruins of Mordheim for the bull god‘s
glory. 2-5 “Wud Yoo Say?” The warrior is fairly certain he heard an
offensive sound from the nearest friendly Hobgoblin, but he’s
not quite sure. He spends the turn hurling insults at his mate. He
may do nothing else this turn, though he may defend himself if
attacked in hand-to-hand combat.
6. “I’ll Show Yer!” The warrior imagines that his mates are laug-
special rules: hing about him behind his back and calling him silly names. To
show them up he decides that he’ll be the first one to the scrap!
This model must move as quickly as possible towards the nearest
Hard to Kill. Chaos Dwarfs are tough, resilient individuals who
enemy model, charging into combat if possible. If there are no
can only be taken out of action on a roll of 6 instead of 5-6 when
enemy models within sight, the Hobgoblin warrior may make a
rolling on the Injury chart. Treat a roll of 1-2 as knocked down,
normal move immediately. This move is in addition to his regular
3-5 as stunned, and 6 as out of action.
move in the Movement phase, so he may therefore move twice in
Hard Head. Chaos Dwarfs ignore the special rules for maces, a single turn if you wish. If the extra move takes the Hobgoblin
clubs, etc. They are not easy to knock out! within charge reach of an enemy model, the warrior must charge
into close combat during his regular movement.
Armour. Chaos Dwarfs never suffer movement penalties for wea-
ring armour.
Incomparable Miners. Chaos Dwarfs spend much of their lives

Choice of warriors
underground searching for precious minerals, and they are the
best in the world at this kind of work. In the city of Mordheim
they apply similar skills to the search for wyrdstone. When che-
A Dwarf warband must include a minimum of 3 models. You
cking for wyrdstone at the end of a game, add +1 to the number
have 500 gold crowns which you can use to recruit and equip
of pieces found for a Chaos Dwarf warband.
your warband. The maximum number of warriors in the war-
Animosity. Hobgoblins enjoy nothing more than a good scrap, band is 12.
unfortunately they’re not always very discerning about who they
Disposer: Each Chaos Dwarf warband must have one Disposer
scrap with! To represent this, at the start of the Chaos Dwarf
– no more, no less!
player’s turn, roll a D6 for each Hobgoblin. A roll of 1 means
that the greenskin has taken offense to something one of his ma- Sorcerer: Your warband may include up to 1 Sorcerer.
tes has done or said. Do not roll for models that are engaged
in hand-to-hand combat (they’re already scrappin’!). To find out Daemonsmiths: Your warband may include up to 2 Daemons-
just how offended the model is, roll another D6 and consult the miths.
following chart to see what happens: Chaos Dwarf Warriors: Your warband may include any number
D6 Result of Chaos Dwarf Warriors.

1 “I ’Erd Dat!” The warrior decides that a friendly warrior has Chaos Dwarf Annihilators: Your warband may include up to 5
insulted his lineage or personal hygiene and must pay the price! Chaos Dwarf Annihilators.
If there is a friendly Hobgoblin or Hired Sword within charge Hobgoblins: Your warband may include any number of
reach (if there are multiple targets within reach, choose the one Hobgoblins.
nearest to the mad model), the offended warrior will immediate-
ly charge and fight a round of hand-to-hand combat against the
Starting experience
A Disposer starts with 20 experience.
A Sorcerer starts with 10 experience.
Daemonsmiths start with 8 experience.
Henchmen start with 0 experience.

Chaos Dwarf equipment lists


The following lists are used by Chaos Dwarf warbands to pick their equipment.

CHAOS DWARF WARRIOR EQUIPMENT LIST ANNIHILATOR EQUIPMENT LIST

Hand-to-hand Combat Weapons Hand-to-hand Combat Weapons


Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1st free / 2 gc Dagger . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1st free / 2 gc
Mace / Hammer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 gc Mace / Hammer . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 gc
Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 gc Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Chaos Dwarf Axe . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 gc Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Sword . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Double-handed Weapon . . . . . . . . . . . . . . . . . . . . . . . . 15 gc Missile Weapons
Spear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 gc Blunderbuss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 gc
Halberd . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 gc Handgun . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 gc
Hell Steel Weapon* . . . . . . . . . . . . . . . . . . . . 3 times the cost Pistol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 gc
(30 for a brace)
Missile Weapons Armour
Pistol . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 gc Light armour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 gc
(30 for a brace) Heavy armour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 gc
Armour Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Light armour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20 gc Helmet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 gc
Heavy armour . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 gc
Chaos armour** . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 gc
Shield . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 gc
Helmet . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 gc

*Any weapon a Chaos Dwarf may normally purchase may be


bought as a Hell Steel weapon instead. This multiplies the cost of
the weapon by 3. These weapons use the same rules as Gromril
weapons (see the Mordheim rulebook). Note that this price is
only for a starting warband, as it represents the Chaos Dwarfs
outfitting themselves at their own stronghold. Later purchases of
Hell Steel weapons are done using the price chart in the Mord-
heim rules.
**The price of a suit of Chaos armour is cheaper for a starting
warband to represent the relative ease with which Chaos Dwarfs
can find such items in their own stronghold. Later purchases of
Chaos armour are treated exactly like Gromril armour and must
be done using the normal price chart in the Mordheim rules.

Chaos Dwarf skill table


Combat Shooting Academic Strength Speed Special

Disposer    
Sorcerer   
Daemonsmith    
Heroes Henchmen
(Bought in groups of 1-5)
1 Chaos Dwarf Disposer Chaos Dwarf Warriors
85 gold crowns to hire 40 gold crowns to hire
Chaos Dwarf Disposers are the Despots' right hands and full- These are Chaos Dwarf warriors in their prime: tough, relentless
fill every order with absolute precision. Success eventually allows and grim fighters who can be relied on to hold their own against
them to become a Despot themselves - failure means a fate worse any foe.
than death.
Profile M WS BS S T W I A Ld
Profile M WS BS S T W I A Ld 3 4 3 3 4 1 2 1 9
3 5 4 3 4 1 2 1 9 Weapons / Armour: Chaos Dwarf Warriors may be equipped
Weapons / Armour: A Chaos Dwarf Disposer may be equipped with weapons and armour chosen from the Chaos Dwarf Warri-
with weapons and armour chosen from the Chaos Dwarf Warri- or equipment list.
or equipment list.

SPECIAL RULES 0-5 Chaos Dwarf Annihilators


Leader: Any models in the warband within 6" of the Chaos 40 gold crowns to hire
Dwarf Disposer may use his Leadership instead of their own.
Chaos Dwarf Annihilators are experts at using blackpowder wea-
pons. Many of their foes have died by the bullet of a handgun or
a roaring blunderbuss canister shot.
0-1 Chaos Dwarf Sorcerer Profile M WS BS S T W I A Ld
60 gold crowns to hire 3 4 3 3 4 1 2 1 9
The high priests of Hashut rule the Chaos Dwarfs Empire with Weapons/Armour: Chaos Dwarf Annihilators may be equipped
an iron fist. Initiates to the cult of the bull god often have to serve with weapons and armour chosen from the Chaos Dwarf Anni-
a disposer or despot some time as advisors until they reach the hilators equipment list.
next rank within the priesthood.

Profile

M WS BS S T W I A Ld
3 4 3 3 4 1 2 1 9 Hobgoblins
Weapons / Armour: A Chaos Dwarf Sorcerer may be equipped 15 gold crowns to hire
with weapons and armour chosen from the Chaos Dwarf Warri-
Hobgoblins are often used as cannon fodder by their slave mas-
or equipment list.
ters. They are usually bad equipped, having to deal with whatever
the Chaos Dwarfs do not want to use.
SPECIAL RULES
Profile M WS BS S T W I A Ld
Sorcerer: A Chaos Dwarf Sorcerer is a wizard and uses Chaos 4 3 3 3 3 1 2 1 5
Rituals. See the Magic section for details.
Weapons / Armour: Hobgoblins may be equipped with weapons
and armour chosen from the Chaos Dwarf Warrior equipment
list.
0-2 Chaos Dwarf Daemonsmiths
50 gold crowns to hire SPECIAL RULES
The Chaos Dwarf Daemonsmiths are master craftsmen, able to Animosity: Hobgoblins are subject to the rules for Animosity.
forge devastating weapons and machines of war through arcane
No Chaos Dwarfs: Chaos Dwarfs don’t expect much from their
rituals, pacts with Daemons and evil sorcery, binding the very
slaves, and are therefore not unsettled if Hobgoblins break or get
essence of Chaos into their armaments.
cut down in battle. In fact, they expect as much from these weak-
Profile M WS BS S T W I A Ld lings! Therefore, when testing to see if a Chaos Dwarf Warband
3 4 3 3 4 1 2 1 9 needs to take a Rout test, each Hobgoblin taken out of action
only counts as half a model.
Weapons/Armour: Chaos Dwarf Daemonsmiths may be equip-
ped with weapons and armour chosen from the Chaos Dwarf Runts: Hobgoblins may gain experience but if they happen to
Annihilator equipment list. roll ‘That Lad’s got talent’ they are immediately killed by their
Chaos Dwarf overlords for becoming too ‘mouthy’ (remove the
Hobgoblin from the roster).
Not worth the money: No Hobgoblin may buy a weapon or
piece of armour, which costs more than 10 gc.
Chaos Dwarf special skills
Chaos Dwarf Heroes may use the following Skill table instead of any of the standard Skill tables available to them.

master of blades true grit


This Chaos Dwarf ’s martial skills surpass those of a normal war- Chaos Dwarfs are hardy individuals and this Hero is hardy even
rior; he has fought unscathed against hordes of Orcs and Go- for a Chaos Dwarf! When rolling on the Injury table for this
blins. When using a weapon that has a Parry special rule, this Hero, a roll of 1-3 is treated as knocked down, 4-5 as stunned, and
hero parries successfully if he beats or matches his opponents 6 as out of action.
highest ‘to hit’ roll, not just if he beats the roll. In addition, if
this warrior is using two weapons that have the Parry special rule,
he is allowed to parry two attacks (if his two dice match or beat
the two highest Attack dice against him) instead of the normal
thick skull
maximum of one. Note that if this Chaos Dwarf has two Chaos The Hero has a thick skull, even for a Chaos Dwarf. He has a 3+
Dwarf axes (as detailed above) he can reroll any failed parries. save on a D6 to avoid being stunned. If the save is made, treat a
stunned result as knocked down instead. If the Chaos Dwarf also
wears a helmet, this save is 2+ instead of 3+ (this takes the place

extra tough of the normal Helmet special rule).

This Chaos´Dwarf is notorious for walking away from wounds


that would kill a lesser being. When rolling on the Heroes Seri-
ous Injury chart for this Hero after a game in which he has been
resource hunter
taken out of action, the dice may be re-rolled once. The result of This Chaos Dwarf is especially good at locating valuable resour-
this second dice roll must be accepted, even if it is a worse result. ces. When rolling on the Exploration chart at the end of a game,
the Hero may modify one dice roll by +1/-1.

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