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DEFAULT CONTROLS
Menu keys:
Cursor keys - change selection
Space or Enter - select
Esc - go back
Tab - special functions (see bottom of screen)
Delete - delete a custom rider or player profile
C - copy layer in the logo editor
V - paste layer in the logo editor
Numeric keypad 2/4/6/8 - rotate and zoom bike models
Game keys:
Left - steer and lean the bike to the left
Right - steer and lean the bike to the right
Up - accelerate
Down - apply front and rear brakes evenly
D - lean the rider forward on the bike
C - lean the rider back on the bike
X - apply the front brake
Z - apply the rear brake
Q - glance behind you
W - change the camera view
Esc - pause the game
Tip: lean forward for greater speed and stability on straights. Lean back to
slow down and perform wheelies.
Tip: powerslide around corners by double-tapping the accelerator. This will
cause the rear wheel to spin and allow you drift the rear end of the bike.
Tip: applying the rear brake (Z) allows the rider to skid the rear end of
their bike.
Tip: applying the front brake (X) allows the rider to perform tricks such as
endos and burnouts.
Tip: The left and right Ctrl keys control the flippers in the pinball
minigame. Use the right flipper to start the game.
Note: After plugging in a controller (gamepad, joystick, etc), you must go
into the "Configure Controllers" menu of the launcher, even if you plan to
use the default configuration.
MotoGP2 has been tested with the following peripherals:
Logitech Wingman extreme.
Logitech Wingman Rumble pad.
Microsoft Sidewinder Gamepad pro.
Microsoft Sidewinder.
Microsoft Sidewinder Force Feedback Pro steering wheel.
Interact Axis Pro.
Interact Hammerhead.
Other DirectX compatible peripherals may work with MotoGP 2 but have not
been tested.
GeForce4 TI
GeForce2 GTS
GeForce2 MX
GeForce 256
Riva TNT2
TROUBLESHOOTING
Before installing the game, please make sure the destination drive has
enough free space. If the install program warns you that there is not enough
room, you should either remove other programs to free up space, or back up
and select one of the partial install options (which will give slower
loading times but require less room on your hard drive).
The install directory name should not be longer than about 200 characters.
DISPLAY SETTINGS
The Configure Game button in the launcher program lets you tweak MotoGP to
get the most out of your hardware. Here are a few hints on which settings
are the most important, and what you want to avoid...
Resolution - choose whatever you like, but it looks better in lower
resolutions (eg. 800x600) with all the effects turned on than in high
resolution with them disabled.
Graphics detail - this slider allows you to choose the graphics detail.
Generally the lower this is set the smoother the game will run. Change
this if you want better performance or better graphics.
Number of bikes - turning down the number of bikes is a great way to
make the game run quickly even with everything else turned on, but then
again, winning a race with only 8 bikes just isn't the same as getting
out in front of a pack of 20...
Set your network connection type accurately to improve consistency in
network games. The game will then adjust its bandwidth usage to match
your connection type.
Advanced Video Mode Settings:
Warning: changing these settings may stop the game from working
correctly. If you encounter problems, click on the 'Reset Defaults'
button to go back to the original values.
Color depth - makes surprisingly little difference. Obviously the image
quality is better in 24 or 32 bit than in 16 bit mode, but you won't
lose any features or effects if you set it to use 16 bit color.
Z depth - this controls both how many bits of zbuffer precision are
available, and also whether the zbuffer will include stencil
information. If there is only one number (eg. "32 bit"), this means
there is only z data, but if there are two (eg. "32 bit (24.8)"), that
means the buffer is split into 24 bits of z and 8 of stencil. MotoGP
NETWORKING
As mentioned above, setting the connection type is really important if you
want smooth and consistent network games.
Analog modems:
If you are playing over a 56k modem, your limited bandwidth will detract
from the game's quality, so it's highly recommended that you either
reduce the number of bikes in the race (using the Game Settings tab in
the Configure Game section of the launcher), or turn off AI bikes
altogether in the Edit Game Mode menu of the host machine (press Tab
from the lobby to get there) and avoid sessions with more than 8 players.
NATs:
CUSTOM SOUNDTRACKS
MotoGP allows you to replace the default soundtrack with any other music of
your own choice.
It uses the Ogg Vorbis music format, which is similar to MP3 or WMA but free
from any licensing or patent problems.
To convert your music into Ogg format, download one of the utilities from:
http://www.vorbis.com/download_win.psp
http://www.vorbis.com/software.psp?pid=2
MotoGP only supports the playback of mono or stereo Ogg files encoded at
44100 samples/sec. This is the default setting used by Ogg encoders.
Once you have a collection of .ogg files that you want to use as a
soundtrack, open up the directory where you installed MotoGP (which will
usually be c:\Program Files\MotoGP). Inside this you will find a directory
called 'soundtracks'. Inside the soundtracks directory, create a new
directory called whatever you like, and put your .ogg files inside it.
Run MotoGP, go to the Settings / Sound Settings menu, and choose your new
directory. Next time you go into the game, it will randomly pick one of your
custom tunes.
For example...
Make a directory:
c:\Program Files\MotoGP\soundtracks\FunkyMusic
And fill it with the files:
c:\Program
c:\Program
c:\Program
c:\Program
Files\MotoGP\soundtracks\FunkyMusic\Yodelling.ogg
Files\MotoGP\soundtracks\FunkyMusic\HeavyMetalGuitarHero.ogg
Files\MotoGP\soundtracks\FunkyMusic\Stravinsky.ogg
Files\MotoGP\soundtracks\FunkyMusic\ThaiNoseFlute.ogg
Now if you select "FunkyMusic" from the Settings / Sound Settings menu, your
next race is sure to sound interesting...
ADVANCED TWEAKING
CREDITS
Jon Gibson - Producer
Alys Elwick - Assistant Producer
Shawn Hargreaves - Lead Programmer
Damyan 'Doctor' Pepper - Programmer
gavin 'elf23' norman - programmer
Sir George of Foot - Programmer
Matthew Hill - Programmer
Peter 'Smokey' Pimley - Programmer
Chris Caulfield - Dyne Physics Engine
Jason 'J' Green - Lead Artist
Gylan Hunter - Animator
Harvey Parker - Artist
Henry Rolls - Artist
Justin 'The Beaver' Bravery - Artist
LICENSE AGREEMENT
Your use of the file is evidence of your agreement to be bound by the terms.
SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. THQ SHALL NOT BE
LIABLE FOR ANY CLAIMS OF THIRD PARTIES RELATING TO THE SOFTWARE. THE LIMITED
WARRANTY, LIMITED REMEDIES AND LIMITED LIABILITY PROVISIONS CONTAINED IN
THIS AGREEMENT ARE FUNDAMENTAL PARTS OF THE BASIS OF THQ BARGAIN HEREUNDER,
AND THQ WOULD NOT BE ABLE TO PROVIDE THE SOFTWARE TO YOU WITHOUT SUCH
LIMITATIONS. SOME JURISDICTIONS DO NOT ALLOW THE LIMITATION OR EXCLUSION OF
LIABILITY, SO THE ABOVE DISCLAIMER MAY NOT APPLY TO YOU, IN WHICH CASE THE
DURATION OF ANY SUCH LIMITATION OR EXCLUSION OF LIABILITY IS LIMITED TO
NINETY (90) DAYS FROM THE DATE THE SOFTWARE IS RECEIVED BY YOU. THIS
WARRANTY GIVES YOU SPECIFIC LEGAL RIGHTS. YOU MAY HAVE OTHER LEGAL RIGHTS
WHICH VARY FROM JURISDICTION TO JURISDICTION.
5. TERMINATION. You may terminate this Agreement at any time. This Agreement
shall terminate automatically upon your breach of any term of this
Agreement. Upon termination, you shall destroy the Software and the backup
copy, if any, you made pursuant to the Agreement.
THQ and the THQ logo are trademarks and/or registered trademarks of THQ Inc.
All rights reserved.
CUSTOMER SUPPORT
If you are experiencing technical problems with this game, please contact
your local THQ technical support department from the list below.
NORTH AMERICA
If you're unable to resolve your problem with the information found in
the "Read Me" file, please contact THQ for assistance.
THQ Customer Service Department
818-880-0456
http://www.thq.com/support/
Live Customer Service Representatives are available to help you Monday
through Friday, 9am to 5pm PST, or you can use our automated systems by
phone or on the web 24 hours a day, 7 days a week.
Your 5-digit Product Code is located in the back of the manual.
Please have this number ready when you contact Customer Service.
UNITED KINGDOM
Telephone
+44 (0) 870 608 0047 (national/international call rates apply)
Mon
Fri 08:00 to 19:00 GMT
Sat 09:00 to 17:00 GMT
Online
Visit the www.thq.co.uk website and click on Support.
For us to be able to help you better, please try to be at your computer
screen with the computer switched on and details of your computer's
specifications to hand.
AUSTRALIA
Technical support and Games Hotline: 1902 222 448
(Calls cost $1.80 +GST per minute - higher from mobile/public phones)
or email:
feedbackaustralia@thq.com