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in the castle of one of the Empire’ minor noble fam- ilies. With a few name changes, it could be set almost anywhere in the Old World. While this adventure may be run with the WFR rule- book alone, GMs will find Hogshead Publishing's Apocrypha Now a useful aid, especially for the source mate- rial on Nobles and the Social Standing rules. ‘The adventure can be run using the GURPS rules very easily, in any historical, fantasy or horror setting with a medieval or higher tech level. Tt perhaps works best in a country-house situation set in England or New England in the late 19th or early 20th century. The adventure consists mostly of situations, so there is little actual conversion work for the GM to do. ‘The characters encountered here are mostly common archetypes — nobles, servants, thugs, spies and assassins and generic character stats will be sufficient for most situa- tions. The few cultural references are largely self-explanatory: ancient Araby is equivalent to ancient Egypt, and the taggee of Ind are the thuggee of India. “The Chaos God Slaanesh preaches the breaking of all social taboos, and in an early 20th-century horror setting could be substituted with Aleister “the Great Beast” Crowley. Alternatively, or in other settings, Slaanesh could be a Thing Man Was Not Meant’To Know. T his Warhammer Fantasy Roleplay adventure is set Preparation The adventure involves a number of simultaneous plot- lines, and the GM is encouraged to read the adventure through thoroughly before beginning play. The Events sec- tion will help, but GM confusion could be fatal ~ player confusion, on the other hand, is expected! It is almost inevitable that events from one’plotline will interfere with events from another, and, of course, there is no accounting for what PCs will do, even in the most straightforward of situations. “The plots are presented below (and in the Events section) as they should happen, assuming nothing interferes with them. Alternatively, the GM could decide to run each plot- line separately as an individual mini-adventur. 8 Introduction ‘The marriage of Gravin Nastassia von Saponatheim promises to be the social event of the season. The great and the good are gathering from all over The Empire for the celebrations at the family’s home, Schloss Grauenberg. By some means or another, the PCs have wangled an invitation ‘There are various ways to get PCs into the celebration. If they have been particularly successful in their adventures, they might be invited as celebrity guests, and expected to ‘entertain the company with tales of their exploits from time to time. High-status characters ~ Nobles, high-level Cleries and Wizards, and others at the GM's discretion ~ might have ties to one of the families and merit a place on the guestlist. Entertainers could be hired for the occasion, and Servants, Cooks, and similar characters could be employed by the hosts (even temporarily, to cope with the flood of guests) or have come along in the retinue of some noble guest. The Happy Couple Gravin Nastasiais a picture of maidenly beauty at six teen, and her betrothed, Graf Karl-Heinz von Liebewitz of Ambosstein, isa handsome and athletic youth, one year het senior, from a minor branch of one of the Empire's most prominent families. Te seems like an ideal marriage. Although the Ambossteins are well-connected, they do not have the wealth and land- holdings of the Nuin branch of the family; asthe only child of Graf Wilhelm von Saponatheim of Schloss Grauenberg, Nastassia stands to inherit all of her father’ lands around Bogenhafen and in the southern fringes of the Reikwvald. Castle Grauenberg ‘The notes on the plan should be self-explanatory. Only the key rooms have been marked; remaining guest rooms will be occupied by “generic” wedding guests. ‘The court- yard is filled with tents occupied by the hired entertainers and any servants who cannot be accommodated in the caste. Pyramid Magazine Plot Summaries Plot 1 - Old Score. The Ambosscn ary i headed by Graf Erich von Licbewite and Gravin Maria-Uirike, the groom’ father and older iste, respectively A few years 0, the Gravin successfully defended a lawsuit brought by Baron Eberhardt von Dammenblate of Wissenberg, over the death of his father. Dammenblatz swore revenge, and his agents will be at work to discredit the von Liebewiz family and sabotage the weding lot 2 ~ Star-Crossed Lovers. Like many noble mar- sages, chs mach has more todo wih family position, ld fn inflence than with love, Nastia f hopelessly in love with a jeweler’ apprentice from Aldor, and the two hive Carried on a hopcess ~ but unconsummated ~ afar for Some tine. Unable to persuade her fther aginst the mar Flag, she has decide to elope with he paramour ‘Plot 3 A Collector’ Item. Graf Wibhelm has always tben interested in military ife and isan avid eollecor of ailitary curiosities. Through 2 contact in the Border Princes, he has recently acquired an orate sword of anique Arabian design, which now hangs inthe main hal. What he does not know is that the weapon was looted from an ancient tomy and its rightful owner wantsit back Plot 4— A Matter of Business. A disant cousin of the ‘von Saponatheitn, Graf Johann von Lierer, has recently ‘etumed from Marenburg, where he wis conducting some family busines. A compulsive gumbler, be lst heavily and ‘an out on gambling debts amounting to several thousand fulders~ most of them tothe dreaded eime lord Albrecht the Fish, For the sake of his reputation, ifr no other re Son, Albrecht cannot lee this mate rest. ‘Pot $~ Unspeakable Acts. The hedonism and deyener- acy among some element ofthe Old Worlds nobility are legendary: Some seek to push thei search for pleasure to the limit, and these are easy prey forthe Chaos God Sloanesh Asn group offemer nobles among the wedding guess arc followers of Slanesh, and pan to subvert the cel ‘rations ino an appaling at of worbip ‘Pot 6 In the Best of Families. Almost nobody knows that Nastia is not Graf Wilhelm’ ony child. Locked up inthe cally, cared for by afew trusted retainers, s Manfred 3 deformed, eared wreck ofa human being, who inlaw {isthe heir to Schloss Grauenberg and all the Saponatheim Tands and possessions ot 7 ~The Rose Cat. The elderly Countess Clotilde of Carobarg has «legendary ruby ~ slighty pink in colo, witha Mw in dhe shape of cats head ~ which she wears t0 ill importnt occasions. An equally legendary jewel thi, nowt as the With, has decid to steal ther, and wll make the attempt atthe wedding elerations. To compli- ‘ite matter, the Rose Cat was stolen from a prince of Ind five years ago; group ofthe dreaded tage Assassins has teem sent to reooer Events “The wedding ceremony is due to begin at noon on Festg. The GM can set the eact date according to the requirements of the campaign. Guests begin to arrive on Pyramid hagasioe Natassia’ Wedding Angestag, andthe 24 hours before the wedding wil prove to be git evendul ‘Set out below is roughly what will happen during that time subject tothe effects of whatever she PCs decide vo do atin to whatever twetl, changes and additional events the {GM decides to throwin The more, the meri! Angestag Afternoon ete oe iia ta cares eaten pad et wap Rete aoe Beer aes arte pirereav antes Bephee a enc eet tamae Caen Bipwanie’ cee fecha Angestag Evening A lavish feast is held in the Great allo weleome the guess and Kick off the wedding festivities. Food and wine ae plenifl and of superb qual ity the Graf has spared no expense, ‘even engaging legendary Bretonnian ‘chef Maree! de Moreen forthe occ sion. Entertainers of all kinds have come to the caste, including one ‘woupe from faraway ind. They amaze shecompany ih aso ee cing and, no least, wth their exotic appearance and dees, Gossip and scandal run up and down the hall thease ‘led Nobles ger down to doing what Nobles do best ‘While ouewardly all sms toe happiness and merry- ‘making, observant characters il ote fe things going ‘A saccessfl test against the average of ntl (oie if any are in parentheses) is necesary to reveal each ofthe o- lowing (Eaniertaner +20) The enterainess fom Ind seem not to be plying the alin the same way asthe other entertainers, ‘They sart af moving around, collecting money thrown on the floor lke everyone ese, but ater afew minutes they ‘stick to one place and sem to be paying cose attention to 8 {group of loa nobles from Carroburg. Any Noble charcter ‘who knows this may make an In test (Court Inti sill #10) to remember that Countess Cleide of Carrobutg — hes sng wh te go in geon “hs en ho ing off pink roby all season, whichis sid to have come from Ind. (Females +10) The bride-to-be, while ouwardy adn, looks nervous fro time to time looking around i san ning the hall for someone or something. She dacs not even lance atthe bridegroom, despite the fc ha they have not Seen each other since they were betrothed atthe ages of i sid seven, (Nobles +10, Rogues +20) couple ofthe guests seem out Pyramid Mogezine of place The areas expensively reel a anyone cl bat thar does omen dn fi them gute ight, Thy ke tp themes and den sem to knw sone eo the fese Nobles may think they ae provinl mechani ho ave somehow wanl a tan, Rog le ‘0 doubt tht they ae Racketers Ar some time in the ening, the two side up tle near the bottom of he nll, poston themsehes on either sie of young male uc ands que bt clearly het achange aes pce. ‘Nobles may emp an Tn ett Enow tat the young suse ia comin of the on Sapenathins Gif Johann von Teper receny returned foam Mareaburg. A farther Int test Noble 10, Tar #20 een in Maen 00) trl revel dat te clothes ofthe tw hese ls Fal the Marcaurgfon of couple of era, “The GM may a her incense ews wl, AS often happens on such oceasons, some of the youngs? fess muy rerindlge and things ay got he ot of Find. For instance, wo drunken young Nobles may desde tohave sda in the al or smote el inthe cade A Couple may ap ff oat sgn an Be ght Apmis dine m wes ipbicater oro ees Pct jokes and sts of ety the and vandal tay tae place Js highspirte young Nobis, having good "The fea ends around 10 pm and the company ds- pers, Ges dif taggers and ~ in some ces are Nastasie's Wedding carried tothe various guestrooms, Nastassia is among the frst eave the tales, pleading an upset stomach. By mid- night, the Great Hall i desereed apart from servants Ceaing sway the runs ofthe feast, an a cluster of eruty ‘old Barons around a brandy-keg, loudly re-fighting various Istria des with pices of fuitand mach argument Angestag night Lemidaight Allreches two thugs go to von LiererS room, having bribed one of the servants wo ind out its location. Theres 2 single mule yel (normal noise: 60% chance to be heard inthe pasage), and then everything yoes quit Te two leave afer about ten minute, having stripped the room ofall is valuables. They sneak‘out of the cae tun hea off downriver in a wating bose Bisa, ‘There isa commotion by the Master Bedroom. Graf Wilhelm has staggered nc onto the landing and collapsed, dragging 1 decorative suit of armor nosy to the floor White-ficed and gasping, he stammersncaherendy about a monster in his rom Arid search by the servants tars 9p no trace of near The Graf in terror, and itis impossible to get any sense cout of him. A deleriant might help drowsy result indicates that he i alm enough to speak) or @ Succes se of Hypo will im him down suficiently, though the servants sayy 00 ote” hi rom bing yp noted, If questioned under Cie ofthese Gremstance, he til sy eat he was awakened by 1S eransparene, birdchodied Beasuman, Further quesion- ing will reveal that the to harm him, bt seemed thing, and spoke hal In lrg tongue Beastman, but aka ~ kind of Spectre native to Ary. fe was durbed when it tomb wa looted and the sword fecendy acred by the Graf wa sen Te fas stayed dove to the Graf bt eormedivinble. Any har acter with Kenly Undend lean sense presence on Seco WP test (Clerc of Morr See). iit rezest hasbeen deed he spit wil show ise agin looking very much ike 3 lange, semi-transparent MEd waths human bead and desu that the sword be retuned tombs The Graf wl cea and it his point, Unfortunately the ka only speks the sncent n= ump of Ara. A Ca of Tongues pel willow the str {understand it anda character wih Arane Language ~ Magik wl be ale to pick oot odd wor here and ther, Teuiring a succes In te to ples together enough of themenge oundereand The kn automaticly ens far when shows el, bat wl oc chose to nse teror unl ts atacked or ober Wise offended ~ in other wordy if the sword snot ken Xow immedi and ship oft Ara. ie wl vily Sceompany the sword back to ie tomb, ad pansh anyone whointereres oda ret, 30am. There sa sream from von Lierer’ room. A serving sma, with whom he had made a assignation forthe night trent to is room as arranged and found that i had een thoroughly wrecked. oo Lierer himself is dead ed tothe bed with signs of having been severely beaten and ~ strangest olla fresh herring between his eth 1245. There sa disturbance outside the family aparements as servants intercept young guest who appears to have lost his way. He sceme drunk, sad is unable evento give his ame o the name of is fas that he can be directed to the ight quar. This Joachim Bierfl, the apprentice from Altdoe! who is planning to cle with the Gravin Nastassia. He has Tost his way inthe exe and is pretending to be drunk in the hope of being left alone so he ean keep looking for Pyramid Magerine (Consume Alcohol +19) wl ee that hie Ghonkemes get, nd chance ho invite fer wl ind da Tee rg wo em of tes = Oe ta die or Nasa thir they an ne our ofthe cose together Tet aon, Joachim wl ep looking for Neuss too Srvopoe tn gis ~ pny cumng divans in aries fel bec eo no Timers ind var the GL lin. ‘Manfred breaks out of the x= lars, breaking the neds of wo servants and making his way up to the main bal, Unles stoped, he wll go upstairs tothe master ‘bedroom to confront his lather Teisnot lily that Graf Witbele wil survive dhe encounter HiSam. ‘The Gravin Nastassa leaves her room to look for Joachim. If she encounters anyone along the way, she will [retend co be sleepwalking. Anyone who enters her room, fer thi time wil nd note to her father, ee propped up fm her dresing-table The note explains dat she as lope bith her ue love, rather than face this arranged mariage 130m. ‘The Dammenblate agent sets out to deal with Gravin Mari-Uirke Posing av a wedding quest, he aranged get lined to another guests room to share a bate of brandy Hiving uiely murdered his dinking-eompanion, he set ‘out to take the body to the Gravis room. If encountered, he wil pretend tobe drunk omewhae beter than Jonch, ‘owing to his Acting skill}, and elim chat his frend has drunk himself unconscious. “Then, he wll quietly break nt the Grain’ room as she sleeps ad drug her wih a Bowie dar coated with three ‘doses of Madman Cap, to make sre she stays asleep. He will damp the body by her bed, leaving a bloody dagger ‘eather hand. Tro ial off, he wil seater pages fm 2 Scandalous parapet desenibing and ilstating the rites of Slash (with more imagination than accuracy about the room. He will then rng forthe Gravin’ mai, hide under the bed while she discovers the body, and then sneak out into the coridor whi she gos for hep, He will ry to get away, bu if this is impossible he will blend i with the ‘rom of gest and servants dawn by the maid sereans 18am. Unles prevented, dhe Grain Nastsi wll ind Joachim (Pyramid tagazion Natasa’ Wedding shout now, and the «wo will look for some- where she can change into er digi This process will take about ten minutes, ‘and then the two "young nable” wi wey tosneak ou ofthe case 2am, ‘Six young nobles sneak ou of varios guestrooms and make ‘heir way down tothe wine lars. Heneath their dressing- gowns, each wears the ritual {th appropriate ro the worship ‘of Slaanesh. If challenged, they ‘wil pretend toe going to the cellars to help themselves 0 Some moe wine and brandy ‘Once in the cellars, the cali will bar the door rom the inside, and begin their rit- ual. A low chanting may be heard through dhe cela door if anyone lsers arf ‘Otherwise, the cultists are casting Summon Demon Horde, to bring 6d6 Demonte othe case See Apocrypha New. 85 for 2 typical Daemonente, or we dhe Lasser Daemon pre from the IVFRP rulebook: Once the summoning s complete, the ‘lists unbur dhe celar door and the Dacmonets rpage ‘through the cate in an orgy ofdestrusio and worse 2S. Four ages statins sak ot ofthe entersnen’ qr ccs and a for Countess Coie orn Thy maybe countered anjere the GM wishes edhe ext 3-10 trite o he ty vo loc thir quar. Hower, ey Ire welhoained and cremely way an wl vid eno tex vhes pole Tv about the ume sine, Graf Jost von Angerdort has sade be tansormacon ito dhe otro ewe thet ie ‘Winh A black cd gr pot of he window of Gr Jets guest apartment, and cin around the ouside of the ele ward Counes Cloke rooms He should area few nue fore he gare. Concluding the Adventure Esperience points shouldbe awarded forthe fllowing Preventing the completion ‘oF the Chao ital in the ella. 50 poins cach Preventing the the ‘of Countess Clotilde roby. 20 pins cach “Helping del with the ka. 20 point each "Thwartng the Dammenbias agent 20 points each Recapturing Manfred “10 pints each Stopping Albrecht hues before they hill von Lice. 0 points each Py ‘What Next? TThete are various ways to extend the adventure. If Nastia steeds in loping the PCs might be hed to track her and her paramour down before they can get to [Altdorf and be married. ‘There is also the question of Tetuming the sword to Araby, and posibly recovering the ‘uly from whocwer manages to steal ."The ritual in the ce far could Tead to a long-tenn investigation of a Slaanesi cule among the Empires nobility, and the discovery of an “inkoowm hei to the won Seponatheinfiily could ease ‘dmacticcomplications, anal even lead t the von Liebewiez fanly withdrawing from the match - especially sine the Ime he gone missing Non-Phayer Characters Wedding guests, servants and guards can be eated as Nobles, Servants and Soldiers respoctivy, Albrecht thugs ane Racketers, and the Dammenblatz agent an Assasin, (Other profes area follows The Ka (Spectre) Special Roles: Ethereal. Immune to non-magia aac Artack eases paral for 246 tums nles victim makes a ‘coef WP tot, Case fear in ving centres; case tet ror in living centres a wl. Subject wo instablty over 50 ards fram the sword eee Pl 3); immune to pychologiel cs “Taggee Assasins ‘Skills: Concealment Rural; Concealment Urban. Disguise; Marksmanship; Prepare Poisons; Seale Sheer Surface; Shadowing: Silent Move Rural, Silent Move Urban; Specialist Weapon ~ Blowpipe, Fist Weapon, “Throwing Knife, Fach asassin ao has one of Aerobics Fre Fag Jugal; Escapoogy ‘Possessions: Entertainer gary S daggers tiger caw ee below) doses manbane blade venoms garote; blowpipe and 12 darts. The tiger claw is ike » kacKedstr with for projecting bales Teas dhe same modifiers asa dagger. On 4 successful Dex tert, character with Specialise Weapon ~ Fist Weapons ail in make a wound with this weap lok ike twas cased bya hig et or similar an mal Manfred von Siponatheim Pyromid Magazine Nastasi' Wedding Skills: Acute Hearing, Flecl; Frenied Attacks Silent Move Urban; Sixth Sense; Strike Mighty Blow; Very Resilient Very Song" Possessions: Ragged clshing Notes: Mantred hates the fther who keeps him locked ‘up, and will feel animoniy toward any well-dressed ada male he encounters, He fear anyone holding anything that Tooks like medicine or medial implement. ‘The Wath (Graf Jose von Angeadodt) Skillse Acting, Acute Hearing, Blather, Charm, Concealment Urban; Consume Aleohol; Disguise Etiguete; Evaluate; Flee Gamble; Heraldry Lighting Reflees; Luck; Magical Sense; Palm Object: Pick Loc Pick Pockes, Read/Write; Ride; Scale Sheer Surface; Sense “Magical Alarm; Silene Move Urban; Special Weapon — Fencing Swords Spot Tap; Wit Possesions: Noble clothes; and jewelry datk clothes; rope; grapmel: lock pcs "Notes: As Graf Joe, the Wraith lays the role of a charming but dim-witted young Noble, with no interests ose the latest fins and gos.

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