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Initialize engine version: 5.0.

2f1 (0b02744d4013)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvd3dumx.dll 9.18.13.4475]
Renderer: NVIDIA GeForce GTX 550 Ti
Vendor: NVIDIA
VRAM:
977 MB (via DXGI)
Caps:
Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NUL
L=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: Z:\Sandbox\Build\Editor\SandBuildWin\PN_editor_v1.0.1\PN_edit
or_1.0.1_win_Data\Managed\UnityEngine.dll (this message is harmless)
Loading Z:\Sandbox\Build\Editor\SandBuildWin\PN_editor_v1.0.1\PN_editor_1.0.1_wi
n_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: Z:\Sandbox\Build\Editor\SandBuildWin\PN_editor_v1.0.1\PN_edit
or_1.0.1_win_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmles
s)
Loading Z:\Sandbox\Build\Editor\SandBuildWin\PN_editor_v1.0.1\PN_editor_1.0.1_wi
n_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: Z:\Sandbox\Build\Editor\SandBuildWin\PN_editor_v1.0.1\PN_edit
or_1.0.1_win_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading Z:\Sandbox\Build\Editor\SandBuildWin\PN_editor_v1.0.1\PN_editor_1.0.1_wi
n_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: Z:\Sandbox\Build\Editor\SandBuildWin\PN_editor_v1.0.1\PN_edit
or_1.0.1_win_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading Z:\Sandbox\Build\Editor\SandBuildWin\PN_editor_v1.0.1\PN_editor_1.0.1_wi
n_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: Z:\Sandbox\Build\Editor\SandBuildWin\PN_editor_v1.0.1\PN_edit
or_1.0.1_win_Data\Managed\ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading Z:\Sandbox\Build\Editor\SandBuildWin\PN_editor_v1.0.1\PN_editor_1.0.1_wi
n_Data\Managed\ICSharpCode.SharpZipLib.dll into Unity Child Domain
- Completed reload, in 0.697 seconds
<RI> Initializing input.
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initialized touch support.
Platform assembly: Z:\Sandbox\Build\Editor\SandBuildWin\PN_editor_v1.0.1\PN_edit
or_1.0.1_win_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: Z:\Sandbox\Build\Editor\SandBuildWin\PN_editor_v1.0.1\PN_edit
or_1.0.1_win_Data\Managed\System.dll (this message is harmless)
Platform assembly: Z:\Sandbox\Build\Editor\SandBuildWin\PN_editor_v1.0.1\PN_edit
or_1.0.1_win_Data\Managed\System.Xml.dll (this message is harmless)
Platform assembly: Z:\Sandbox\Build\Editor\SandBuildWin\PN_editor_v1.0.1\PN_edit
or_1.0.1_win_Data\Managed\System.Xml.Linq.dll (this message is harmless)
Amazon initialized aa
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Amazon initialized aa
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEng
ineDebug.gen.cpp Line: 56)
Setting up 1 worker threads for Enlighten.
Thread -> id: 16f8 -> priority: 1

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