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Bailey Goble
Super Attack
Item Pick Up/Drop
Block
Attack 1
Attack 2
Attack 3
Jump/Double Jump
Movement
Movement
Throw
HUD
In fighting games, the HUDS have always been roughly
the same over the decades, with only little changes. For
example a power bar which can determine a strength and
power for an ultimate attack, or just the design of the
HUD.
The layout of the HUD are always spread apart and either
on top or just on the border of the screen. This is because
it allows players to see the fight and nothing in front of
them to distract them.
Common HUDs
Health Bar
Time
Rounds
Combo counter
Character Icon
Power Bar
Typical Feedback
Vibration Feedback- Vibration in the controller sends
feedback to the player, indicating either pain, or some
sort of disruption in game.
Visual Feedback- The screen sends feedback to the
player showing players control around its environment.
Its sends feedback like what happens within game and
indicates if there is an issue or additional information to
help progress through the game.
Sound Feedback- Through a sound source, sound
feedback is sent to the player indicating other NPC or
Incoming threat.