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T h o r p h a sb e e ns n rl l n g

s h e l v sA s t h e a l t h o r
o r r n en e w g a m e s
p r v e g e dp o s l o
t . oi

Expanded

s o m e p l a y e r sl i k e t o g e n e r a t t h e i r
charactersf rom scratchprferring
the challenge
o f g a m i n gw i t h a
characteror warior band that
chanceand fate have deemed for
t h e m . T h e yl l g o o n t o m o d e lu p t h e
r e s u l t i n ga t t i b u t e s a n d e q u i p m e n t
for use on the tabletop. Random
characteBare also useful for cMs
w i s h i n gt o k n o c ku p a q u i c kn o n
p l a y e rc h a r a c t efro r a s . e n a r i o .
some playeB will prefer to lavish
t i m e a n d e f f o d o n p a i n t i n ga n d
c o n v e d i n gt h e i r m o d e Ja n d o n c et h i s
masierpieceis complete set about
creatinga suitablebackgroundbased
on the lookof the model.
o t h e r s w i l , f a l l s o m w h e r eb e t w e e n
these two camps generatingthe
atkibutes randomly but using the
e q u i p m e n at s d i c t a t e db y t h e m o d e l .

Inquisitor

[xlerminolusis our regulorInquisilor(olumn,leoluringnew rules,


worgeor,speciolobilifiei, eta. Thir monlh Gov presentssome rondom
chorodergenerotionrules,pdwerfields,o newoplionolrule ond hisown
worbondleoder- lnouisilor
Kessel.

EtrIEATING
T h r ea r e a n u m b e ro f w a y st o
create your characterfor tames of

F|t--.lles for

F|ANDOM

EHAtrIAETEFIS

s l o n g ,h e r ei s
S o ,t o h e l p t h i s p r o c e s a
a random procedurefor teneraiing
characters.Of cou6e, you may want
to modify your charactera bit after
y o u h a v ef i n i s h e dj,u s t t o t i d y i t u p a
bit or iron out any inconsistercies.
F o re x a m p l e i,t i s p o s s i b l e( t h o u g h
n o t l i k e l y )t h a t y o u r m a r k s m a n
c h a r a c t eer n d su p w i t h r o r a n g e d
w e a p o n sa t a l l . N o w ,t h i s i s n ' tv e r y
appfopriate for a marksman,so you
m a y w a n t t o j i g g l ew i t h h i s o r h e r
e q u i p m e n t o b e t t e rs u i t t h e i r

SEfLLIENEE
T h e r er sa s e ts q ! n c e
i o f o l o \ , !f o f
r a n d o my g e n e r ant g . h a r a c t e r s
1 . D e c i d ec h a r a c t t yr p e
2 . C e n e r a tp
r o l e
3 . C e n e f a t :b r l t e s .
4. Cenefai
e q up m e n t

Rememberalso that yo!r charactels


need to be mode/ledappropriately,
s o b e a rt h i s i s m i n d w h e n c h o o s i n g
w e a p o n sa n d s u c h .T h a ts a i d ,
randomly generatinga characteris a
great way to inspire yourself to make
a n e w m o d e l w h i c hy o u m a y n o t
necessadlyhave consideredbefore.

F i g h t e f : Ai B h t e r s b g o i W 5 t o l g h
a f d s i r o n Sb r i r / t h r o f t h a t n a n y
l m a d so r p s y c hc p o i e n i a l
M a r k s m a nT
: h i sc h a r a c t esr g o o da t
s r r o o t i n ga,s y o ! m i g h te x p e c i
S c o u t :S c o ! t tc a ns h o o ta n df r g h t n
h a n dt o h a n dc o m b a w
t r t hf e a s o n a b l e
s k i l , r e l y n gm o r eo n l t e a t h , l p e e da n d
d e x t e r i yt h a nb r l i e f o r . e
Sage:Creatlnte ect and kno\,r'edge
are the pf rne strengthsof a sae,
i h o u g ht h c y t c n d t o b e p h y sc a y
weakerthan other ciiaractef!
P s y k e rP
: s y k e rasr eg e n e f a l ye s s
p h y sc a l y a d p ta n d b r a v , , nbyu t
c o m p e n s aw
t e1 h t h e k p s y c h .p o w e r s

I DEtrIDE trHAFACTER TYPE


Threare a iew broadcategores or
i y p e so f c h a r a c t eTr h i sc h a r a d etry p e
w r d e t e r mn e t h e , o r t o f p r o ll e a n d

E GENEFATE
PFC|FILE
Opposie are randonrprof l geJrrators
for eachiype of character.
3, GENEFIATE
ABILITIES
E a c h. h a r a c t eAr e t sD 6 + l r o s o n t h e
a p p r o p n a tAeb l t e st a b l e R e - r o
n r ! t r pe so l t h e s a n r es kl l ( p r o f e
ncreasetare .!rn u arvel
N o t e rA p s y k e En a r t w i t h D l 1
4. GENERATE
Fi.L.hi,i.1F

Jck

EOUIPMENT
nr+r,.

!..

flici

e q l i p m e n t a b e T h e nr o o n t h e

D e i e f m i nae w e a p o n5 a v al a b i l t yo n
t h e W e a p o ntsa b e a n dt h e n. h o o s ea
d e a p o no f t h e a p p r o p r a t iey p e f f o m
5. NAME
4 EXTTRMINATUS

THEM!

FANEEM

ws
60r2Dt0
.r0+2D10
50 2D10
30+2D6
.10-2D10

PFI(]FILE
EENEFTATclH
T
Nv
Ld
55+206 1 5 2 D 1 0
JC+JDl0 30 lOt0
6a+)D6 5A+2D6
45+2D6
15+2D14
3 0 + 3 D 1 0 3 0 + 3 D 1 0 67+2D6 45+2D6
5 0r 2 D l 0
75-2D6 50+2D6
35+2D6 3 0 + 2 D 1 0 6 0 + 3 D 1 0 / 0 + 3 D 1 0 4o+2D6 40+3010
50-2D6
6 0 - 3 D 1 0 4 0 - l D t0
55-2D6 aat 2D6

85
40+2Dl0
60+2D10
50-2D10
3o+2D6
4 0 -2 D l 0

5 5- 2 D 1 0
45+2D6
50+205
30+2D10

3. AE}ILITIESi EENEFI,ATtr|FT
+ r 0w s
03-TO

44,10

ll 15

1 11 1

)1 21

t3 2l

25.24
29 lt
32 33
.1.:17

22 27
)a 29
30-32
ll
34 35

06-10

01-03

1 a2 2
23
21 25
26-29
30
31-!4
45.)J
38
39 41

04 03
09-11
r:21
7 22 4
2 a2 6

+ 1 03 5
r55
+57

38 40

15.19

+10 Nv

2 72 9
30 31

)125

Ambdeitrous
slademaster

42

32-33

46-44

34 36

26'29

5A51
,
53-

3a-40

36-42

r: t6
5 75 9

52-53

PsYCHIEBISC'PLINETABLE
A psyker
nasabi|ti6irom
Dl difierent
dDciplinee

91-00

Daemonology

MISEELLANEOUS

41-00
Ddeye rhot
D.te.t 5hot
Dodge

AE'ILITIES

Gae ot Death

BIOMANI-Y
D1oo
Abitjty

AE|LITIEs

30-34
56-70

Honehand

8l-90
91 00

Slord 6f Lghlning
!\'b p Stren3th

55 59
61-66
6a 71
72

a5-38

93-96

Ja 79
a0 85
35
&7-49

s---_

::

l5

59-64

5154

68-71

61-62

76-J8

6a
66'69

40 42
TELEPATHY

93 95

a6:90

97-@

91.00

86-90
91 00
-

a1-86

ABILITIES

"r1i.h ie :mpatrry

11-25

Oistactlon

45 50
5160

Mind San
Pry.hr.5hrek

70 72
73 90,

PuppetManer
Telepathy

50.59

75.,9
3 03 5

90 92

AEIILITIE5

+sl+s

' 78:41
32 35

TELEI<INEsI5

45,
5 75 A

;F.ll agdtronlithia labk


Roi .ga n on Marbnan
Rollag3rnon scolt tabl
Ro aBai on Segetable
Rollagainon Psyi(eltable

PYHOMANCY
01l5
36-50

AEIIL'TIEs

B , n d n 8F a 5 h
,BurningFin

DAEMONOLI]EY

F[}\A/EH5

olOO

Ability

35.49

Instability

85 94
95 00

Teeoortat on
Vorterol Cha.5

..

'

EXTER'IIINATIJS
5

EXOTIC AEIILITIEs TABLE

4 . EOUIPMENT

31.50
,1 ai

lX-20

t6-10

GENEF|ATOF

11-20
)1 )a

06-24

5 aa a

2a aa
l1 35

41 50

83.90
t lal

8r.90
9l !5

Wordot the Fnperor


liitrara...ri.t.p!rf l

'/1,84

8r-85
a6-90

61-75

at-90

a1-100

\A/EAPONs

-c|MEIAT

TABLE

o6

D5
I I
1-5

tl
4-5
' RollanotherDlt i you rollanother6.
they
havea Legendary
weapon
..
Forgrenades
the.haracrer
hasD3 ola
Connon tyte or.ne oii les avallable
iype

'

^
.

Ditpensertip
nae iJlo.oserl
Inlector(2D10doset

Rol D6 to determlreLype.Re roll


rJnot allowedwrth dspenserl,pe
D6

StiFn type

AFIME,UFI GENEFATOFI
Dloo
Amow type
P . t d . r... t - i a l D o n r r
al l0

l9 .1.1

!':l

45 50

Cera,nltepowered

5l al

2 -.. nti rb atr.

64 7l

2 pornltabatve p usroI agan

il A2

R.f,:.t!'_..

83 90

Conve(ion ield

9'iiC

P.r.r tEd i5EE.pDost.

i'.

. i \ 1 ,e d i e i e , ; t . ' l

D10
,3
1 2p o n t : . t r r n . . , l

4-a
l3 por.tsot armou,
8

Poweredarmolrcove6 al locatons except


Head For other a.mouriypes, io lD6
random locanons.re rol dupli.ate isu ts

Io see,f ihe char&terhnsa helmet roi a


D6. On a 1, 2 or 3 theyhave.o helhei, on
a4o.5 they havean openhelm,on a 6
they hale a cosedheld. An openhen hs
a 2t% char.e ol contarninil
D3 randomly
generated
autosenses
GeeClnsigha &
Auspexoppcte). A .losedheln ha5a 40%
chai.e ol in.o.po.anngDl altosenss

Storm rh e d

MISCELLANEOUS

t.$i

, u ,o
:1.t0
3145
75-42

6 EXTERMINATUS

5TIMM5

Li.i fi.rl.4 re ro
De tox (zDlO d6et

Tfiefollowingis an xtra itm of


Yrargearto equip your charactrs
with or for usein scenarios.
POVVEF

FIELB

Fowerfieldsarethe standard
energy
defence
usedby the lmpe um-They
wo* by throwingup a forcewallto
deflectincoming
energyand
projectiles.Theyprcvidegood
poteciionbut aregenerally
heavy
devicEwhichrequiresubstantial
ahounts of Powr.As well as
peEonalprctection,thy are usedfor
defending
vitalequipment
suci as
powergenerators,
portais,
access
Fowrfieldsprovidea forcefield
dfence.
Unlikeotherforcefields,they
havea varlable
settintanda limited
of use-A powerfield
duration
provides
nonnally
D10armouaand
eachcontainssufficientenergyfor 20
Urmsus.Howeveithismaybe
increased
to 2D10armour.
whichwill
draintwo brns ot powereveryturn,
o.3o10,whihwilldrainfolr turnsof
nergyveryturn. A powerfield
generatorha! a wightof 50.

fhe followingare iome ertra,


optionalrulesGMsmight like to
introducto thir gamesand
campaiSns.
ENtrTJMEIRANtrE
TheserulesallowCMsto takeinto
account
the difiicultis
of moving
swiftlywhilstladndownwith heavy
armour,
weaPons
andequipmnt.
lf
youfindthatyourhafacters
are
takingeverything
barthe kitchensink
into battle,you maywant to
introduce
the rulesto yourcampaign
to encourage
morelightly-equipped
A charactercancarrya certajn
amountof equipment
beforetheir
performance
is impaired.
Theamount
a charactercancafiy (their
Encumbrance
value)is equaltotlir
+50, afterall modifications
Strength
for bionics,
powerarmour,
combat
stimms,
etc.Add up the weightof all
weapons.and
equipment
caried
(treatall equipment
withouta
specified
weiShtar 5). In addition,
eachpointof armour(except
powered
armoudweighs5 points.
Thisis the totalwightof tfiir

equipmnt.
Compa.e.this
to their
Encumbrance
value-Forevery)5
point.s,
or part,thattheirequipment
is morethantheirEncumbrane
valu
theyareat 1 Speed(minimum1).
No modelmaycarrymorethantwice
theirEncumbrance
value.
NE\ / EHARAETEFI
on the nextpageareth rulesfor
Inquisitor
Kessel,
the leadtrof my
ownwarriorband.Heis a quile
simpleconve6ion,
usingChrubael!
headon Eisenhorn'!
body,Covenant
s
swordanda repositioningof
Eisenhorn's
runestafi.
As youmight
expect,he isfai.lyradical,
havang
beenthe victimof a daemonic
possession
whichlefthimphysically
altered.
Heis nowa dedicated
mem-ber
of the Chaoticians,
an old
precrlrsor
to the ynthitemovment,
whosestudies
intodaemonolog/
and
thewarphaveearnedhimmany
enemis
but muchrareknowledge.
His currently
onof a numberof
Inquislto6drawntOthe wo d of Karis
cephalon
followiq wjdespread
rumoulsof a deviccalledthe Angel
locatedon that worid.

txftlfltr

nst

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