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2002p04-07 Creating Random Characters
2002p04-07 Creating Random Characters
s h e l v sA s t h e a l t h o r
o r r n en e w g a m e s
p r v e g e dp o s l o
t . oi
Expanded
s o m e p l a y e r sl i k e t o g e n e r a t t h e i r
charactersf rom scratchprferring
the challenge
o f g a m i n gw i t h a
characteror warior band that
chanceand fate have deemed for
t h e m . T h e yl l g o o n t o m o d e lu p t h e
r e s u l t i n ga t t i b u t e s a n d e q u i p m e n t
for use on the tabletop. Random
characteBare also useful for cMs
w i s h i n gt o k n o c ku p a q u i c kn o n
p l a y e rc h a r a c t efro r a s . e n a r i o .
some playeB will prefer to lavish
t i m e a n d e f f o d o n p a i n t i n ga n d
c o n v e d i n gt h e i r m o d e Ja n d o n c et h i s
masierpieceis complete set about
creatinga suitablebackgroundbased
on the lookof the model.
o t h e r s w i l , f a l l s o m w h e r eb e t w e e n
these two camps generatingthe
atkibutes randomly but using the
e q u i p m e n at s d i c t a t e db y t h e m o d e l .
Inquisitor
EtrIEATING
T h r ea r e a n u m b e ro f w a y st o
create your characterfor tames of
F|t--.lles for
F|ANDOM
EHAtrIAETEFIS
s l o n g ,h e r ei s
S o ,t o h e l p t h i s p r o c e s a
a random procedurefor teneraiing
characters.Of cou6e, you may want
to modify your charactera bit after
y o u h a v ef i n i s h e dj,u s t t o t i d y i t u p a
bit or iron out any inconsistercies.
F o re x a m p l e i,t i s p o s s i b l e( t h o u g h
n o t l i k e l y )t h a t y o u r m a r k s m a n
c h a r a c t eer n d su p w i t h r o r a n g e d
w e a p o n sa t a l l . N o w ,t h i s i s n ' tv e r y
appfopriate for a marksman,so you
m a y w a n t t o j i g g l ew i t h h i s o r h e r
e q u i p m e n t o b e t t e rs u i t t h e i r
SEfLLIENEE
T h e r er sa s e ts q ! n c e
i o f o l o \ , !f o f
r a n d o my g e n e r ant g . h a r a c t e r s
1 . D e c i d ec h a r a c t t yr p e
2 . C e n e r a tp
r o l e
3 . C e n e f a t :b r l t e s .
4. Cenefai
e q up m e n t
F i g h t e f : Ai B h t e r s b g o i W 5 t o l g h
a f d s i r o n Sb r i r / t h r o f t h a t n a n y
l m a d so r p s y c hc p o i e n i a l
M a r k s m a nT
: h i sc h a r a c t esr g o o da t
s r r o o t i n ga,s y o ! m i g h te x p e c i
S c o u t :S c o ! t tc a ns h o o ta n df r g h t n
h a n dt o h a n dc o m b a w
t r t hf e a s o n a b l e
s k i l , r e l y n gm o r eo n l t e a t h , l p e e da n d
d e x t e r i yt h a nb r l i e f o r . e
Sage:Creatlnte ect and kno\,r'edge
are the pf rne strengthsof a sae,
i h o u g ht h c y t c n d t o b e p h y sc a y
weakerthan other ciiaractef!
P s y k e rP
: s y k e rasr eg e n e f a l ye s s
p h y sc a l y a d p ta n d b r a v , , nbyu t
c o m p e n s aw
t e1 h t h e k p s y c h .p o w e r s
E GENEFATE
PFC|FILE
Opposie are randonrprof l geJrrators
for eachiype of character.
3, GENEFIATE
ABILITIES
E a c h. h a r a c t eAr e t sD 6 + l r o s o n t h e
a p p r o p n a tAeb l t e st a b l e R e - r o
n r ! t r pe so l t h e s a n r es kl l ( p r o f e
ncreasetare .!rn u arvel
N o t e rA p s y k e En a r t w i t h D l 1
4. GENERATE
Fi.L.hi,i.1F
Jck
EOUIPMENT
nr+r,.
!..
flici
e q l i p m e n t a b e T h e nr o o n t h e
D e i e f m i nae w e a p o n5 a v al a b i l t yo n
t h e W e a p o ntsa b e a n dt h e n. h o o s ea
d e a p o no f t h e a p p r o p r a t iey p e f f o m
5. NAME
4 EXTTRMINATUS
THEM!
FANEEM
ws
60r2Dt0
.r0+2D10
50 2D10
30+2D6
.10-2D10
PFI(]FILE
EENEFTATclH
T
Nv
Ld
55+206 1 5 2 D 1 0
JC+JDl0 30 lOt0
6a+)D6 5A+2D6
45+2D6
15+2D14
3 0 + 3 D 1 0 3 0 + 3 D 1 0 67+2D6 45+2D6
5 0r 2 D l 0
75-2D6 50+2D6
35+2D6 3 0 + 2 D 1 0 6 0 + 3 D 1 0 / 0 + 3 D 1 0 4o+2D6 40+3010
50-2D6
6 0 - 3 D 1 0 4 0 - l D t0
55-2D6 aat 2D6
85
40+2Dl0
60+2D10
50-2D10
3o+2D6
4 0 -2 D l 0
5 5- 2 D 1 0
45+2D6
50+205
30+2D10
3. AE}ILITIESi EENEFI,ATtr|FT
+ r 0w s
03-TO
44,10
ll 15
1 11 1
)1 21
t3 2l
25.24
29 lt
32 33
.1.:17
22 27
)a 29
30-32
ll
34 35
06-10
01-03
1 a2 2
23
21 25
26-29
30
31-!4
45.)J
38
39 41
04 03
09-11
r:21
7 22 4
2 a2 6
+ 1 03 5
r55
+57
38 40
15.19
+10 Nv
2 72 9
30 31
)125
Ambdeitrous
slademaster
42
32-33
46-44
34 36
26'29
5A51
,
53-
3a-40
36-42
r: t6
5 75 9
52-53
PsYCHIEBISC'PLINETABLE
A psyker
nasabi|ti6irom
Dl difierent
dDciplinee
91-00
Daemonology
MISEELLANEOUS
41-00
Ddeye rhot
D.te.t 5hot
Dodge
AE'ILITIES
Gae ot Death
BIOMANI-Y
D1oo
Abitjty
AE|LITIEs
30-34
56-70
Honehand
8l-90
91 00
Slord 6f Lghlning
!\'b p Stren3th
55 59
61-66
6a 71
72
a5-38
93-96
Ja 79
a0 85
35
&7-49
s---_
::
l5
59-64
5154
68-71
61-62
76-J8
6a
66'69
40 42
TELEPATHY
93 95
a6:90
97-@
91.00
86-90
91 00
-
a1-86
ABILITIES
"r1i.h ie :mpatrry
11-25
Oistactlon
45 50
5160
Mind San
Pry.hr.5hrek
70 72
73 90,
PuppetManer
Telepathy
50.59
75.,9
3 03 5
90 92
AEIILITIE5
+sl+s
' 78:41
32 35
TELEI<INEsI5
45,
5 75 A
PYHOMANCY
01l5
36-50
AEIIL'TIEs
B , n d n 8F a 5 h
,BurningFin
DAEMONOLI]EY
F[}\A/EH5
olOO
Ability
35.49
Instability
85 94
95 00
Teeoortat on
Vorterol Cha.5
..
'
EXTER'IIINATIJS
5
4 . EOUIPMENT
31.50
,1 ai
lX-20
t6-10
GENEF|ATOF
11-20
)1 )a
06-24
5 aa a
2a aa
l1 35
41 50
83.90
t lal
8r.90
9l !5
'/1,84
8r-85
a6-90
61-75
at-90
a1-100
\A/EAPONs
-c|MEIAT
TABLE
o6
D5
I I
1-5
tl
4-5
' RollanotherDlt i you rollanother6.
they
havea Legendary
weapon
..
Forgrenades
the.haracrer
hasD3 ola
Connon tyte or.ne oii les avallable
iype
'
^
.
Ditpensertip
nae iJlo.oserl
Inlector(2D10doset
StiFn type
AFIME,UFI GENEFATOFI
Dloo
Amow type
P . t d . r... t - i a l D o n r r
al l0
l9 .1.1
!':l
45 50
Cera,nltepowered
5l al
64 7l
il A2
R.f,:.t!'_..
83 90
Conve(ion ield
9'iiC
i'.
. i \ 1 ,e d i e i e , ; t . ' l
D10
,3
1 2p o n t : . t r r n . . , l
4-a
l3 por.tsot armou,
8
Storm rh e d
MISCELLANEOUS
t.$i
, u ,o
:1.t0
3145
75-42
6 EXTERMINATUS
5TIMM5
Li.i fi.rl.4 re ro
De tox (zDlO d6et
FIELB
Fowerfieldsarethe standard
energy
defence
usedby the lmpe um-They
wo* by throwingup a forcewallto
deflectincoming
energyand
projectiles.Theyprcvidegood
poteciionbut aregenerally
heavy
devicEwhichrequiresubstantial
ahounts of Powr.As well as
peEonalprctection,thy are usedfor
defending
vitalequipment
suci as
powergenerators,
portais,
access
Fowrfieldsprovidea forcefield
dfence.
Unlikeotherforcefields,they
havea varlable
settintanda limited
of use-A powerfield
duration
provides
nonnally
D10armouaand
eachcontainssufficientenergyfor 20
Urmsus.Howeveithismaybe
increased
to 2D10armour.
whichwill
draintwo brns ot powereveryturn,
o.3o10,whihwilldrainfolr turnsof
nergyveryturn. A powerfield
generatorha! a wightof 50.
equipmnt.
Compa.e.this
to their
Encumbrance
value-Forevery)5
point.s,
or part,thattheirequipment
is morethantheirEncumbrane
valu
theyareat 1 Speed(minimum1).
No modelmaycarrymorethantwice
theirEncumbrance
value.
NE\ / EHARAETEFI
on the nextpageareth rulesfor
Inquisitor
Kessel,
the leadtrof my
ownwarriorband.Heis a quile
simpleconve6ion,
usingChrubael!
headon Eisenhorn'!
body,Covenant
s
swordanda repositioningof
Eisenhorn's
runestafi.
As youmight
expect,he isfai.lyradical,
havang
beenthe victimof a daemonic
possession
whichlefthimphysically
altered.
Heis nowa dedicated
mem-ber
of the Chaoticians,
an old
precrlrsor
to the ynthitemovment,
whosestudies
intodaemonolog/
and
thewarphaveearnedhimmany
enemis
but muchrareknowledge.
His currently
onof a numberof
Inquislto6drawntOthe wo d of Karis
cephalon
followiq wjdespread
rumoulsof a deviccalledthe Angel
locatedon that worid.
txftlfltr
nst