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—— "agers Mension K_Fatloatboyl2 Creation http://web.mmac.com/nan56/iWeb/Site/Horrorelix.htm! lille Mysteriods ansion Horrorclix Game* *Based Upon The ne Maton Bradley Gane “Mystery Mansion’ Welcome, Guests, to the legendary Brackrock Manor. ‘Trere’s treasure hidden here, you know. Of course pou did I must warp you, though this is no ordinary castle, Things are pot always what they seem. Ryd rooms do not always stay where you find them. You had best think twice before entering, because finding the exit may not be ap easy chore. Still going in? Good tuck, then. You will peed it Object: Be the first player to find the treasure and escape with pour life, Contents: Basic Set of Rooms (8 Basement Rooms, 8 First Floor Rooms, 8 Second Floor Rooms) 72 Search Cards 54 Cue Cards T Treasure Cards 22 Tokens Bikes Room Name Rano Mrdrabe Room Card Search Card — Cue Card Feasure Card Disclaimer: THis game is a tribute to the classic Maton Bradley game. It has been modified- i some cases quite drametically- to incorporate the wicked world of Horrorclix. Koy similarities to the original game are intentional. This game is a fan-creation, and is meant to be freely distribated. It is not for profit. Falloatboyl2 How to Set Up The Game 1. Print all cards and rales oat op healy, glossy paper. 2. Kfter all pieces have been yeatly cat apart, how you choose to protect them depends “po your tastes, Lamination is the best choice, at least with the room cards, which you may then wish to mount op foamboard for added rigidity (suggestion: gite Basement rooms one layer of foamboard, First Floor rooms two layers, and Second Floor rooms three layers). 3. For the various cards, adhering them to any loose cards you may have lying aboat (playing cards, trading cards, ete) will give them strength, and if you then slip them into protective trading card sleeves they will be mach more darable (choose the kind of sleeves that hale solid colors on the back to make the different cards easily identifiable). 4 Te tokens cap simply be laminated and Used as they are. 5, Ready now? let's begin, How to Play the Game Choose a game style that suits your needs (Yes, there are several options!): Game A: Basic Mysterious Mansion, in which each player ases only one character apd follows the game rales without incorporating Horrorclix rales (remove Victim Cie Cards prior to beginning). This game version is ideal for small children. Game B: Norrorelix Version, ip which both game mechanics are Followed. Game CG Horrors!!! This version happily borrows from the wonderfal Zombies! game by Twilight Creations Inc. Opponents begin inside randomly-drawy rooms, set about 3 room widths apart from one another. As game play progresses, the unfolding mansion will eventually connect. Only when the foyer is found and played cap anyone attempt to escape with a treasure. How to Play (Continued) Card Placement? Shaffle all cards in their respective decks (Room deck, Search deck, Clue deck, TFeasure deck). Deat 5 Search Cards to each player. How Many Rlapers? low many do you want? That's up to you. Where to Begin? Ku players begin in the Foyer. If playing by Horrorclix rales, no combat cay begin anti the characters involved in the fight have exited the foyer. Fighting may occar ip the foyer Gpon retary trips. IF there are too many figures to fit inside the foyer, have Some just wait on the doorstep antil they cap enter the fray. I playing. by Game Version 3 rales, each player draws a Room card and sets this 3 room-widths apart from the opponent's room. Movement? If playing Game Version 1 (Kiddie Game), simply roll a die to determine how many Spaces characters cay move. I playing Horrorelix-style, go with the movement values of each character. Doors? Ip order to pass through doorways into adjoining rooms or closets, a 1d6 must be colled. Even numbers (2,46) mean the door is open. Qdd numbers (13,5) mean the door is locked. When a door is found to be locked, a character cannot enter that room through that door daring that tarp, and the die roll counts as I movement. How to Play (Continaed) Room Building? Simple. When You reach a doorway to nowhere and the die rol! show the door is open, draw a Room card. If it cay connect to that location, great. Otherwise, you mast coppect it to another existing Room. If (and only if) a room cannot be added, it mast be placed face-up on the table and added by either opponent the instant an opportunity happens. Tre rules of the Rooms are: L Rooms cay only connect if all doorways on adjacent sides line ap. 2. Rooms can only connect to other Rooms on the same floor or one floor up or down. Ip other words, Basement and Second Floor Rooms can never connect to each other. Searching? Players may ase 1 Search Card per tary. Search Cards tet you search in, on, and Under objects in order to find Coes, Each time you search ap object shown on your Search Card (and objects in the Rooms may appear differently than op the Search Cards- all players mast agree on matches if one is contested), discard the Search Card and draw another. Only one object on a card can be searched per use. Also, draw a Cue Card, Clues? ‘Some Clue Cards cay be kept in your hand Gntil you find a good time to ase them, Others require you to immediately ase them. If you draw a Clue Card with a key or a chest, place that card face-up on the table for all to see and add the respective token to your character’s location. The token moves with the character from now op anti ased or stolen. IF you draw a Secret Passage Clue Card, place an appropriate token in that spot, and then place a matching token anywhere on the map you choose. A cobweb means nothing was found. A Victim Marking indicates you found a Victim (what you do with that poor soa! is ap to youl), hos ot Cec How to Play (Continued) eys and Chests? Only when you find a key that matches a treasure chest can you attempt to escape with it and open it. Once You find a chest, place that token in the room and leave it there Gptil you or another player locates the matching key, at which time the chest cay be moved by the owner of the right key. Once you find the right set, get that chest odtside (beyond the Foyer) as fast as you cap. When you are oat of the mansion, open the chest by drawing one of the Treasure Cards. Find the winning chest and yo pot only defeat Your opponent and end the game, bat you pick up an additional 100 Victory Roints (if playing Horrorclix-style)! Secret Passages? Once discovered, secret passages act just like regular doorways For players. AL die roll mast be ased to see if it is open or locked, and travelling through a passage counts as a character's entire movement, regardless how pear or far the distance is between the connected rooms. Note: DO secret passages are allowed to be placed within the Foyer, and sorry, po treasure chests cay be carried through secret passages. Stealing Ayother Rlayer’s Treasure? Some Cae Cards allow You to snatch someone else's treasure chest once they have found a key to dplock it, Te do so, You must enter the same room as that character and play the card. Now Your character claims the chest, as well as the appropriate Cards (Key and Chest). No one cap take it from You withoat going through the same process with the same kind of Clue Card. Unless your character gets killed if playing Horrorelix-style, Killed? When a character gets killed, it relinquishes control of any key or chest it may be carrying, Anyone else can claim such things by walking over and grabbing, them, How to Pay (Continued) ow Do You Win? Find the Treasure and end the game. Or if Playing Horrorclix-style- kill all of your opponents’ characters, which pretty moch decides that eventually you'd locate the Treasdre. Ropthing. Lise? Heroclix was mentioned earlier, because there really is no reason this couldn't be played as a porely Heroclix game (just remove the Victim Cards from play). Riso, a fourth Variation of game play cap involve setting Gp the mansion in advance by strategically mapping the entire layout together and then playing with the fally-assembled mansion in any way desired, On that note, perhaps a fifth Variation could just be making a puzzle of the Room Cards and working to create @ complete map as in Variation Four above. Expansion Racks? Watch for fatare expansion packs, which may include more Room Cards, Search Cards and Que Cards! Gare legalities: Correct: Incorrect: Made You look! No Cloes Here. Move oh Occupied Room. Change Places With Apother Plager. Made You look! No Cioes Here. Steal K Seareh Card From RKoother Player. Change Places With Roother Raper. Move DH Occupied Room. Steal A Search Card From Roother Player. Made You look! No Cloes Here. Move oh Occupied Room. Change Places With Apother Plager. Made You look! No Cioes Here. Steal K Seareh Card From RKoother Player. Change Places With Roother Raper. Move DH Occupied Room. Steal A Search Card From Roother Player. Bookcase Sf Covered Item Water Fountain Ena Table Bed Phonograph Piano Wardrobe Refrigerator Fireplace Bookcase Sf Covered Item Water Fountain Ena Table Bed Phonograph Piano Wardrobe Refrigerator Fireplace Barrel First Aid Kit Grandfather Cock Bathtub Couch Statue Barrel First Aid Kit Grandfather Cock Bathtub Couch Statue Bookcase Couch Tere Barrel Fireplace Wardrobe Wood ite Water Fountain Bookcase Couch Tere Barrel Fireplace Wardrobe Wood ite Water Fountain aera anne Sienna) aia area) Steal K Treasure (From Kpother Player Ip The ‘Same Room). Seca’) aia Steal A. Steal K. Treasure Treasure Brea A (From Kpother (From Koother Que Cord Rieger I The Riayer Ip The Every ayer ‘Same Room). Same Room). Steal A Cae Card From Every Rlayer Secret Hiding Place! Draw 2 Search Cards, Something's Right Behind You! Quickly Exchange Places With Roy Other Player. Steal A Ce Card From Every leer ‘Something's Right Behind You! Quickly Exchange Riaces With Search Cards, Roy Other Plager. Sorething's Right Behind You! Quickly Exchange Rleces With Roy Other Plager. Bouse Cased Secret Passage! Steal A Key (From Someone Ip Te Same Room). Secret Passage! Steal Kep (From Someone Ip The Same Room). Dm Cocca Steal A Key (From Someone ly The Same Room). Aico) Aen) Ferm You Won! You Found The Treasure! Empty! Conpty! Eiopty! Empty! Empty! Eopty! aa Bae

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