Emerging Technologies Tamiyka Clark

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Emerging Technologies

I. game based learning


A. emotional based
1. positive emotions stimulated from games encourages learning
B. help meet individual needs
C. engages students
1. user friendly graphics
I. Massively open online courses (MOOC)
A. students who can not physically attend class
B. convenient
C. allows students to access information anywhere
I. mobile technology
A. engage students
1. interactive learning tools
B. give fast student feedback
1. allows teachers to meet student's individual needs
1. allows students to track personal growth

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