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Domain of Justice

Domain Spells:
1st

Guiding Bolt, Heroism

3rd

Scorching Ray, See Invisibility

5th

Spirit Guardians, Call Lighting

7th

Guardian of Faith, Fire Shield

9th

Destructive Wave, Hallow

Lvl 1: Proficiency in Intimidate


Lvl 1: Smiting retribution- When a creature within 5 feet of you that you can see
hits you with an attack, you can use your reaction to cause the creature to make
a Dexterity saving throw. The creature takes 2d8 Radiant damage on a failed
saving throw, and half as much damage on a successful one. You can use this
feature a number of times equal to your Wisdom modifier. You regain all
expended uses when you finish a long rest.
Lvl 2: Channel divinity- Justice Comes. When you deal radiant damage with a
spell you may use your channel divinity to deal max damage with that spell.
Lvl 6: Gain +2 to spell saving throws or attack rolls against targets which dealt
damage to an ally this round.
Lvl 8: Add your wisdom modifier to the damage of any cantrip.
Lvl 17: you grow wings and gain a fly speed equal to your move speed. You gain
double proficiency when intimidating.

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