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Only the mage can cast spells, which provide damage output and a few helpful support
abilities for the party.
To cast a spell, right-click on the mage's hand or wand, and enter the rune formula for
that spell. The rune formulas can be learned in game via spell scrolls, remembered from
a previous game, or simply learned in the table below. There is no need to "learn" the
spell; however, the mage does need sufficient points in the relevant mage skill to cast
each spell.
Each elemental tree has four spells:
A level 7-9 spell that enchants arrows to provide extra elemental damage. Arrow
enchanting consume energy per cast not per arrow.
A level 11-14 greater damage spell. In addition to doing much greater damage,
this spell is ranged. The greater damage spell can be additionally enhanced by
passive bonuses gained via further skill point investment.
A level 13-22 shield spell. This spell provides a temporary +35 resistance to all
members of the party.
Air Magic
Edit
Shock
Air Magic:
Energy:
Air Magic:
21Energy:
Air Magic:
20Energy:
Lightning Shield
Invisibility
14Air Magic:
40
19
Air Magic:
22
Earth Magic
Edit
Poison Cloud
Earth Magic:
Energy:
Poison Bolt
Earth Magic:
17Energy:
E. Poison Arrow
Earth Magic:
20Energy:
Poison Shield
11Earth Magic:
13
20Energy:
35
Fire Magic
Edit
Fireburst
Fire Magic:
Energy:
Ice Magic
Ice Shards
E. Fire Arrow
Fire Magic:
15
Fireball
Fire Shield
7Fire Magic:
13Fire Magic:
16
Energy:
33Energy:
50
Edit
E. Ice Arrow
Frostbolt
Frost Shield
Ice Magic:
Energy:
Ice Magic:
13Ice Magic:
24
Spellcraft
Edit
Light
Spellcraft:
Energy:
7Ice Magic:
Darkness
5
25
Spellcraft:
Energy:
5
25
19