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Touched by Divinity Template

CR +1
Defenses/Qualities: Gains darkvision 60 feet; immunity to disease; +4 racial
bonus on saves vs. poison; acid, cold and electricity resist 5; and DR 5/magic
Special Attacks: A creature retains all the base creatures special attacks and
gains those described here.
Sacredness (Su): Each of a celestial-blessed creatures melee attacks
with a natural or manufactured weapon deals 1d6 points of extra damage to a
creature of evil alignment. All of its natural and manufactured weapons are
treated as magic and good-aligned for the purpose of overcoming damage
reduction.

Spell-Like Abilities: A creature with an Int or Wis score of 8 or higher has a


cumulative number of spell-like abilities set by its HD. Unless otherwise noted, an
ability is usable 1/day. CL equals the creature's HD (or the CL of the base
creature's spell-like abilities, whichever is higher).

Hit
Dice

Spell-like Ability

12

Bless 3/day

34

Aid

5-6

Neutralize
Poison

7-8

Remove Disease

9-10

Atonement

11-12

Hallow

Abilities: +2 bonus on three ability scores of its choice


Skills: A creature with racial HD has skill points per racial HD equal to 6 + Int
mod. Racial class skills are unchanged, and class level skill ranks are unaffected.

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