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Touched by Divinity
Touched by Divinity
CR +1
Defenses/Qualities: Gains darkvision 60 feet; immunity to disease; +4 racial
bonus on saves vs. poison; acid, cold and electricity resist 5; and DR 5/magic
Special Attacks: A creature retains all the base creatures special attacks and
gains those described here.
Sacredness (Su): Each of a celestial-blessed creatures melee attacks
with a natural or manufactured weapon deals 1d6 points of extra damage to a
creature of evil alignment. All of its natural and manufactured weapons are
treated as magic and good-aligned for the purpose of overcoming damage
reduction.
Hit
Dice
Spell-like Ability
12
Bless 3/day
34
Aid
5-6
Neutralize
Poison
7-8
Remove Disease
9-10
Atonement
11-12
Hallow