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About de Owpen Effel
About de Owpen Effel
Read more:
http://openfl.org/
Development
Just code like you would code a Flash application, with the limitation
that you can only use
the drawing API, bitmaps (see below) and TextFields.
Assets
Place all your images, sounds, fonts in /assets and access them in
your code using the
global Assets class which abstracts assets management for all
platforms:
Tutorials:
https://github.com/openfl/openfl/wiki/Get-Started
Debugging
Tips:
- in C++ expect first compilation to be very long as it first compiles
the whole OpenFL API,
- if a change is not taken in account, delete everything in /bin to start
a fresh compilation,
- on mobile, Bitmap blitting is NOT performant,
- use spritesheets and Tilesheet.drawTiles for optimal rendering
performance.