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2 HOUR DUNGEON CRAWL GENERATOR FOR ACHESON CREATIONS TILES

1 - Roll 1d6 when entering a tile.


2 - If score a 1 or 2 its a room, 3, 4, 5, or 6 and leave the tile as a corridor.
3 - Next roll 3d6, 1 of an odd color.
4 - The odd color d6 tells you the column the 2d6 result tells you the room tile that replaces the one on the table.

1, 2, 3

2
3
4
5
6
7
8
9
10
11
12

Trap Door
Barrels - Group
Chest - 1
Table with Food
Skeleton w/Chest
Sword & Shields
Table with Food
Table with Jar
Barrels - 2
Chest w/Gold Pile
Well

#
2
3
4
5
6
7
8
9
10
11
12

4, 5

Crystal Cluster
Asian Shrine
Crystal
Skeleton w/Chest
Barrels - Group
Skull Pile
Sword & Shields
Table with Food
Mushrooms
Chest w/Gold Pile
Fire Pit

2
3
4
5
6
7
8
9
10
11
12

Use the same procedure to determine whats in the room.

BIG BAD

1-3

4-5

2
3
4
5
6
7
8
9
10
11
12

Ghoul
Goblin
Beastman
Ghoul
Goblin
Ogre
Orcs
Ratman
Orcs
Zombie
Ghoul

Ghoul
Goblin
Feral Vampire
Ghoul
Goblin
Troll
Orcs
Ratman
Demon, Petty
Ogre
Ghoul

Ghoul
Goblin
Feral Vampire
Ghoul
Demon, Petty
Demon, Major
Orcs
Troll
Orcs
Ogre
Ghoul

2015 Ed Teixeira - Two Hour Wargames 1/5/2015

6
Dragon Eggs
Fire Pit
Skull Pile
Sword & Shields
Crystal Cluster
Skeleton w/Chest
Barrels - Group
Crystal
Giant Mushroom
Asian Shrine
Dragon Eggs

#
1
2
3
4
5
6

CRYSTALS
Black
Blue
Green
Purple
Red
Yellow

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