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The Evolution of

Video Games and The


Impact
By Andrew Sample, Dakota Bartish,
and Jacob Driscoll

Objective
Illustrate how video game industry has grown
Talk about how video games impact people
Show how consoles and video games have changed
How video games have impacted you?Directly or indirectly

First Generation Video Game consoles


graphics consist of dots, lines, and also blocks
colors very limited
consoles sold between 100 - 250 dollars (440 - 1011 dollars in
todays terms)
Popular game was pong.
Popular game console was the Magnavox Odyssey

Second Generation Video Game Consoles


Graphics include blocks and simple sprites
colors are still very limited and very basic, but include 1 - bit and 4 bit color (between 2 and 16 colors on a screen)
launch prices for the consoles range between 169.00 and 300 (488 859 dollars in todays terms)
popular game was pac-man
popular console was the Atari
http://www.grebz.fr/jv_vcs_eng.php

Third Generation Video Game Consoles


More detailed sprite graphics, bigger in size also
Up to 32 colors on the screen now instead of 16
D-pad game controllers now in use
consoles sold between 140 - 200 dollars (300 - 450 dollars in todays
terms)
popular game was Dragons Lair
popular console was the Sega - 1000

Fourth Generation Video Game Consoles


Graphics upgraded to flat - shaded 3D polygon graphics
Between 64 and 4096 colors displayed on a screen at one time
Popular console was the Sega Genesis
consoles sold between 189 - 650 dollars (347 - 1,150 dollars in
todays terms)
Popular game was Sonic the Hedgehog

Fifth Generation Video Game Consoles


graphical upgrades such as lighting and shading
up to 16,777,216 colors
consoles sold between 200 - 700 dollars (302 - 1147 dollars in
todays terms)
Popular game was Gran Tourismo
Popular game console was the PlayStation

Sixth Generation Video Game Consoles


graphics become more life like
The amount of colors stay the same
consoles sold between 79- 299 dollars (110 - 412 dollars in todays
terms)
Popular game was Grand Theft Auto, San Andreas.
Popular game console was the PlayStation 2

Seventh Generation Video Game Consoles


graphics steadily become more humanistic and realistic
colors are the same
consoles sold between 99 - 599 dollars
Popular game was wii sports
Popular game console was the Ps3, the XBox 360, and the Wii

8th Generation Video Game Consoles


graphics are very realistic
colors are the same
consoles sold between 299 - 499 dollars
Popular game was Mario Kart 8
Popular game console was the Ps4, the XBox 1, and the Wii - U

Gamers
Average of 8 hours a week gaming
Averaging 12 years of gaming experience
Mid to late 30s average buyer and gamer
2 gamers per household
(How Much)(Galarneau)

Fig.3."How Much Do You Know About Video Games? Share."

Male vs. Female Gamers


55%

45%

Frequent gamers

more 18+ female gamers and -17


males

Preferences?

Preferences?(How Much)

Fig.4."How Much Do You Know About Video Games? Share."


Fig.5."How Much Do You Know About Video Games? Share."

Parents and Children


Smallest percentage
Game together
Greater limitations on time
Restrictions to game types and purchasing
(How Much)
Fig.6.prastistron.files.wordpress.com/2015/11/wpid-family-playing-video-game.jpg?
w=545

Elderly
Game groups
Zealous gamers
On the rise
Slightly over of population
(Galarneau)

Fig.7.taholtorf.files.wordpress.com/2012/04/elderly_men_play
ing_video_game_cb060558.jpg

Mobile Games
Japan and China - most prominent
Quickly increasing market
Mobile time division
Overtaking consoles
(Gaudiosi)

Fig.8."Mobile Game Revenues Set to Overtake Console Games in 2015."

Growing Market
Rapid Growth
Quadrupled U.S economy(Taylor)
Industry worth billions
Large employee base(The U.S. Video)

Fig.9."The U.S. Video Game Industry's Economic Impact - The Entertainment Software Association."

Predictions
Mobile games
Worth more
Increased pricing
More jobs
Continual advances

Fig.10.www.orthospinenews.com/wp-content/uploads/2015/01/future.png

Video Games: The Controversy


- One of the biggest evolutions that have been caused by video
games is in the area of public opinion.
- As video games have become more violent and graphic, there has
been increased attention, and debate over how they affect
behavior and actions.
- Over the past few decades there have been studies that go both
ways on the subject, along with big associations and credible
organizations.
- Such as the American Psychological Association, American
Academy of Pediatrics, and American Academy of Child and

Why are the effects important?


- It is important to know because of how much we spend playing
them.
- According to this article on the Nielsen website, in 2014 from a
survey conducted reported that people 13 and older spent on
average 6.3 hours per week playing video games. (Newswire.)
- That is a whopping 327.6 hours in a year.
- Do you believe what the media says about violent video games?

Events of Importance
- One of the other reasons why knowing the effects of video games
is because of the horrific events that have been blamed or at least
linked to games.
- Such as:
- Navy Yard Shooting September 2013
- important to note that the gunman had reported anger issues, and ptsd.
- ("DC Gunman Obsessed with Violent Video Games, Reports Say.")
- Virginia Tech 2007
- Columbine High School 1999

Media & Video Games


https://www.youtube.com/watch?v=nvhovITygBI (0:00 - 1:00) (1:20 2:00) (2:15-3)
- Associate Professor at Villanova University Patrick Markey
- important points:
- playing violent video games does not directly lead to violent acts, or real world
violence.
- generalizing the data from studies on regular people, to those with mental
problems
- find that the average effect of violent video games is less than movies
- it would be unusual for you to find a 30 year old, or a male between 20-30 not

Media & Video Games


- https://www.youtube.com/watch?v=8PgHdmUnijk (0:30 - 1:30)
(3:30 - 4:17)
- Important points:
- juvenile crime statistics have gone down
- american academy of pediatrics says that the connection between game
violence and aggression is very strong.
- anxiety over interactivity of video games
- gaming has its own rating and self policing system: ESRB rating, retailers do
their job in not selling to minors who do not have a parent, as well as console
parental control
- FTC reported that the game industry does a great job not marketing to young

The Facts
Fig 1.

This is a graph on the amount of arrests


since 1980.

From 2003-2012 there was a 37%


decrease in Juvenile arrests.
From 2008-2012 there was a 34%
decrease
From 2011-2012 there was an 11%
decrease
In 2012, U.S. law enforcement agencies
made 1.3 million arrests of people under
the age of 18. Which is the 37% percent
less than 2003. ("Estimated Number of Juvenile
Arrests, 2012.")

I was productive..??
- you can finally say that hour you spent wasnt a waste of time!!
- From the article, Horizon: How video games can change your brain on
the BBC website; there are actual benefits from playing video games, and
video games that are made specifically for doing so.
- Some of the benefits mentioned in the article include:
- motor skills
- visual abilities
- brain growth
- keeping sharp

The benefits explained


-

Motor Skills:
- In the article a Keyhole Surgeon made a game, called Underground, that uses
controls that mimics the tools used in surgery to help improve motor skills.

Visual Abilities:
- The BBC article talks about Prof Daphne Bavalier from the University of Geneva,
and her visuals tests with Gamers and Non-gamers.
- She found that in a test that required the subjects to track moving objects,
Gamers performed better than Non-Gamers.

Brain Growth:
- Prof Simone Kuhn from the Max-Planck Institute of Health Development, ran a
test where she used an fmri to study the brains of subjects while they were
playing and found that three core areas grew: the prefrontal cortex, right

Importance
Family
Jobs
Partners
Effects on other industries

Aytm. Web. Nov 18 2015.

Sources
Galarneua, Lisa. "2014 Global Gaming Stats: Who's Playing What, and Why? | Big Fish Blog." Big Fish Games. Web. 2 Nov. 2015.
"22 Charts & Graphs on Video Games & Youth Violence - Violent Video Games - ProCon.org." ProConorg Headlines. Web. 5 Nov.

2015.

"How Much Do You Know About Video Games? Share." Video Game Industry Statistics. Web. 2 Nov. 2015.
Suen, Michael. "How Video Games Are Strengthening the U.S. Economy." The Mary Sue How Video Games Are Strengthening the US Economy
Comments. Web. 2 Nov.

2015.

Gaudiosi, John ."Mobile Game Revenues Set to Overtake Console Games in 2015." Fortune Mobile Game Revenues Set to Overtake Console Games in 2015
Comments. 15 Jan. 2015. Web. 2 Nov. 2015.
Taylor, Rich. "Video Game Industry Adds Billions to US Economy." The Huffington Post. TheHuffingtonPost.com. Web. 2 Nov. 2015.
"The U.S. Video Game Industry's Economic Impact - The Entertainment Software Association." The Entertainment Software Association. Web. 2 Nov. 2015.

Sources
Fig. 1 Juvenile Arrest Rate Trends." Juvenile Arrest Rate Trends. Office of Juvenile Justice and Delinquency Prevention, n.d. Web. 19
Nov. 2015.
"Estimated Number of Juvenile Arrests, 2012." Estimated Number of Juvenile Arrests, 2012. Office of Juvenile Justice and Delinquency
Prevention, n.d. Web. 19 Nov. 2015.
"Newswire ." Multi-Platform Gaming: For the Win! Nielsen, 27 May 2014. Web. 19 Nov. 2015.
"DC Gunman Obsessed with Violent Video Games, Reports Say." FoxNews. FoxNews, 17 Sept. 2013. Web. 19 Nov. 2015.
"Horizon: How Video Games Can Change Your Brain - BBC News." BBC News. BBC News, 16 Sept. 2015. Web. 24 Nov. 2015.
"Expert: Video Games Don't Trigger Violence." YouTube. YouTube, 18 Sept. 2013. Web. 24 Nov. 2015.
"CNN: Adam Sessler on Violent Video Games." YouTube. YouTube, 28 Dec. 2014. Web. 24 Nov. 2015.

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