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Gpu Pete FAQ
Gpu Pete FAQ
A001: in the hw/accel plugins use a different Offscreen Drawing mode, and disabl
e Frame Skipping in the soft plugin
Q002: Hi-Res 2xSaI textures are slow on my card/glitchy in my game
A002: If your system can't handle it, or the game doesn't work fine with it, tur
n the option off. Or try to follow the tips in the plugin readmes.
Q003: OpenGL is slower as D3D on my nVidia card
A003: Turn off vsync in the nVidia OpenGL display properties
Q004: Fullscreen OpenGL is flickering on my nVidia card
A004: Use the "Block transfer" page flipping mode in the nVidia OpenGL display p
roperties (I've added some additional code to avoid flickering in 1.62, but sure
is sure)
Q005: My Kyro card is crashing after a short time in D3D
A005: Since I don't have a Kyro card, I can't say much about it. There are sever
al Kyro users which have reported everything is working fine, though... maybe so
meone without problems could give me his exact plugin/driver settings :)
Addendum: one Kyro user reported that his issues were solved when he
did _not_ install VIA 4-in-1 drivers (expecially the AGP ones).
Q006: My ATI card shows only a screwed display
A006: Use the ATI "fake subtr. blending" special game fix in OpenGL (fixed with
the Cat 3.5 or higher)
Q007: My ATI shows still a screwed display
A007: Try a different ATI driver (see also Q006).
Q008: In D3D/OGL there are some missing splash screens. The soft plugins works f
ine.
A008: Some screens are harder to emulate with the hw/accel plugins. You can try
your luck with a different "Offscreen Drawing" mode, and with the various "Frame
buffer Access" options. If it doesn't work, you are out of luck (well, with a po
werful gfx card, you can give my OGL2 plugin a try).
Q009: When
A009: Turn
" options,
miss some
using FSAA the game (or a special part of the game) is slow.
off FSAA :) Well, you can also try to disable the "Framebuffer Access
and setting the "Framebuffer textures" to "black". Of course you will
gfx effects that way.
A028: If you can't stand it, use the soft plugin, or my OGL2 plugin
Q029: Even with framerate limitation and a steady framerate my game is too fast/
slow
A029: Prolly a screwed main emu vsync emulation. Turn on the "PC fps calculation
" special game fix
Q030: Mdecs/movies are running at a wrong speed
A030: Turn off the "PC fps calculation" special game fix
Q031: If I use FSAA on my nVidia card, black rects are getting displayed
A031: Use a different Detonator driver or enable my "FSAA" special game fix
Q032: I can't see any plugin DLLs in your plugin zip archives
A032: Prolly you can't see _any_ DLL files with your MS Explorer. You have to en
able that in the Explorer options.
Q033: The main emu/ePSXeCutor doesn't show any plugins
A033: You have to copy the plugin DLLs into the main emu's plugin directory. Als
o some plugins need a certain DX version or other installed files as well.
Q034: I get "Thunk connection" errors when I try to configure plugins
A034: Most likely caused by a not supported/wrongly installed MSCDEX plugin. Rem
ove the MSCDEX cdr plugin from your plugin directory.
Q035: In certain capcom games the screen is not fully shown on the right border
A035: Yup, that's like it is on the real PSX. Anyway you can try to enable the "
Expand screen width" special game fix.
Q036: The plugin crashes when I stop/continue the game emulation
A036: Gfx card drivers are kinda picky when it comes to that... you can try the
Window mode instead of a fullscreen mode, or you can try a different OS (Win XP
can handle that better than W98, for example).
Q037: The plugin crashes when I toggle between window/fullscreen mode
A037: See above. Also notice that most drivers can only do the toggling when you
r desktop color depth is the same as your configured fullscreen mode.
Q038: I have a 128 MByte card, will it get fully supported?
A038: Currently my plugins will not use more than 64 MB with normal
selecting more would make no differences. Still more vram can help
games in an insane high resolution or a big FSAA mode or especially
t to use the "Hi-Res 2xSaI textures". Of course the best choice for
is most likely my OGL2 plugin.
textures, so
you running
when you wan
128MB cards
A042: Yes, but not to my official mail address. Every mail with big attachments
will be deleted automatically, I will not even see such mails. So, please first
send me a mail with a good bug description, but without attachments, and if I wa
nt/need to take a closer look I will contact you.
Q043: Can I be your beta tester?
A043: Every plugin user already is a beta tester, everybody can report problems
to me. But if "beta tester" means: "can I get plugins before they are released?"
, the answer is "No". The latest stable versions of my plugins can always be fou
nd on my homepage.
Q044: Can I translate your plugin into (enter language here)
A044: No, thanx. For all kind of reasons. For example I don't want to get mails
like "if I enable 'DJdaweewk csdasdjf sdfl', everything is screwed.". And since
I update my plugins quite often, I don't want to wait for a release until all tr
anslations are finished. Of course you
can use a resource tool and change the language directly in the released DLLs, a
s long as the credits are still visible, I have no problem with that. And of cou
rse I am glad when somebody does send me translated plugin docs, I can host them
on my site, if you agree.
Q045: I have keyboard/joystick problems in the emu
A045: I can't help you with that, since I never made a pad plugin.
Q046: I want to make a plugin myself
A046: Great :) You can find plugin specifications on my homepage, and there are
Open Source plugins as well (for example the P.E.Op.S. ones). But I don't have t
ime for private coder lessons, sorry.
Q047: When will your next plugin release will happen?
A047: When it's ready, when I'm happy, when the sun shines bright and steady...
Q048: What about Truform? What about anisotropic texture filtering? What about r
eal T&L support?
A048: Not possible, since the PSX games are calculating the needed depth (Z) val
ues internally, and the psx gpu doesn't receive that informations.
Q049: Your DX7 plugin is not inside the gpu archive
A049: It is. Hint: the filename is not "gpuPeteDX6D3D.dll" and also not "gpuPete
OpenGL.dll".
Q050: Madden 2002 is showing weird textures sometimes
A050: Enable the "Disable coord check" special game fix (not necessary in versio
n 1.67 or higher)
Q051: ChronoCross is locking up in the status screen.
A051: That will be fixed with the next epsxe version (>1.5.2). Meanwhile you can
enable the "Odd/even bit hack" special game fix. Update: epsxe 1.6.0 has a bad
timing with CC, so I recommend still epsxe 1.5.2 and the "o/e hack" to play it.
Q052: Whenever I am using the OGL2 plugin, a "missing shader extensions" message
box pops up.
A052: As stated in the OGL2 readmes, only Pixelshader 2.0 capable cards (ATI 950
0 or better, nVidia Geforce FX) can be used with the "shader effects" and "psx t
ex win shader" options. If you don't have such a card, turn the options off.