This document provides instructions for assignment 11 on games and narratives. Students are asked to select a computer or video game to analyze its narrative structure, how user interactions influence the narrative, the relationship between game time and playing time, how immersive the experience is, and the connection between narrative and game space. Students will then prepare a 5-minute presentation with visual aids covering these elements and analyze Henry Jenkins' article "Game Design as Narrative Architecture".
This document provides instructions for assignment 11 on games and narratives. Students are asked to select a computer or video game to analyze its narrative structure, how user interactions influence the narrative, the relationship between game time and playing time, how immersive the experience is, and the connection between narrative and game space. Students will then prepare a 5-minute presentation with visual aids covering these elements and analyze Henry Jenkins' article "Game Design as Narrative Architecture".
This document provides instructions for assignment 11 on games and narratives. Students are asked to select a computer or video game to analyze its narrative structure, how user interactions influence the narrative, the relationship between game time and playing time, how immersive the experience is, and the connection between narrative and game space. Students will then prepare a 5-minute presentation with visual aids covering these elements and analyze Henry Jenkins' article "Game Design as Narrative Architecture".
Interactive and Non-Linear Narrative: Theory and Practice
21W.765J, 21L.489J, CMS.845
Assignment 11: Games and Narratives 1)
2) 3)
Select a computer game, video game, or a game on another
platform/medium and describe in detail: the narrative structure how the user can influence the narrative game vs. playing time the immersive experience the relationship between narrative and game space the pleasure factor Prepare a ca. 5-minute presentation for our class with appropriate screenshots, visualizations, and/or structural layouts. Read the first article by Henry Jenkins on our shared web site: Game Design as Narrative Architecture