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UWP Offense

Week 1 Implementation
Tuesday

Wednesday

Thursday

AM
PM

AM
PM

AM
PM

Friday

AM

Offensive Goals
Goals
1. To outscore our opponent. VICTORY!
2. To score six times a game.
3. To out-hit and punish every defense we face.
4. To average 400 yards of total offense.
5. To be one of the Top 5 DIII offenses in the
nation.
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Offensive Objectives
1.

ATTACK: We will play a fast break, up-tempo attack. We will force


each opponent to react and adjust to our offense. We will always use
intelligence and conditioning to our advantage.

2.

GATA: We will GET AFTER THEIR ASS! This is the cornerstone


principle of Platteville Football.

3.

ELIMINATION OF SIWs: Its tough enough to beat your opponent.


Take away the negative plays to ensure that we dont beat ourselves.
TURNOVER RATIO is the number one factor in winning and losing
college football games.

4.

SCORE: The object of our offense is to score. We will score first, fast,
and we will finish the fourth quarter. We will maximize the Red Zone
and we will take advantage of every turnover that our defense creates by
scoring points.

5.

TEAM: Foremost, we must be come a true team. On and off the field,
we act as one, united as a whole group, where together we can
accomplish greatness.
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Philosophy
Attitude
Spread the Field
Multiple Looks for the Defense
Throw to Uncovered Receivers
Hurt the Blitz
Game Planning
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Attitude
A.M.F.
Play with poise through the good and the
bad.
Score one more point than our opponent.
Out hit and out physical our opponent.

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Spread the Field


Use Formations and Motions

Forces the defense to declare their


coverage and blitzes.

Easier for the quarterback to read


coverage.

Helps the run game (5 to 6 simple


plays).

Create mismatches.
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Multiplicity
Different Looks for the Defense
Secondary Different Formations,
Motions, Routes.
Linebackers Run Game, Play Action,
Screens, Drop-back.
D-Line Basic Run Game, 3 to 4
Protections, Screens
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Uncovered Principle
Make Them Cover You Up
By Alignment, Motion, and Shifts.
By Bubble Screen.
**This forces defensive adjustments that help in protection
and in running game.

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Uncovered Principle
Rules
Any receiver that is not covered up and
can catch the ball and gain 4 yards.
Only throw on 1st and 2nd downs or on 3rd
down with less than 5 yards to go.

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Uncovered Receivers - Orange


Throwing Uncovered
The receiver may widen his alignment or
switch his stance.
The QB will catch the snap and get the
ball to receiver as quick as possible
The receiver show his numbers to the QB,
secure the ball, run to daylight.
All other receivers will block the most
dangerous man.
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Uncovered Receivers - Orange


Throwing Uncovered

B
E

B
T

Z
W

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Uncovered Bubble - Silver


Foot Race to the Sidelines
Used mostly in a trips formation
No cut-back, until you get to the numbers
Receivers block the most dangerous man

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Uncovered Bubble - Silver


Throwing Uncovered Bubble
The QB catches the snap, delivers the ball
on the up-field shoulder, fades back after
the throw.
The receiver will have his inside foot up
in his stance and runs the bubble, secures
the ball, runs to the sidelines.

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Uncovered Bubble - Silver


Throwing Uncovered Bubble
C

B
E

B
T

X
W

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3 0n 2
NO Cut-back

Uncovered
Uncovered Receiver Drill
QB

QB

QB QB QB
X

W
W

X
X

QB

W
W

Down
Orange, Orange
Set, Go Y

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Play Call: Chase Left

Hurt the Blitz


Recognize it Protect it Attack it!
Protections must be simple (man scheme).
Attack (must have a game plan).

Sight adjustments
Hot routes
Bring in extra protection
Screens
No back/Quick Game
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Game Planning
The Right Tools in the Toolbox
Must be able to adjust during game.
Routes must be adjustable.
Must have the right tools in the toolbox.

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Offensive Mechanics
Multiple with Simplicity
Focus Only On The Words That Affect
You
Learn To See The Big Picture

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Huddle Procedure
LOS

5 YDS.
QB

X W R Y Z
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Play Calls
Running Game - Words
Passing Game - Numbers
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Running Game
Basic Play Call

Dive Right
Tells us the running play we
are running.

Tells us the direction we are


running the play to.

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Passing Game
Basic Play Call
The first number indicates
the protection and the release
of the running back.

962
The second number indicates the
formation and the series that we
are running.

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The last number indicates what


concept we are running in our
routes. It also indicates where
the strength is located (odd = left,
even = right)

Cadence
On First Sound
Down

On One
Down Blue Blue, Set Go

On Two on Two
Down Blue Blue, Set Go, Go

Hard Count
Down Blue Blue, Set Go Go, Go, Go

On Repeat
Down Blue Blue, Set Go, Go, Set Go
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Color Phase
Orange

Uncovered

Silver

Uncovered Bubble

Red & White

Right

Black & Blue

Left

Gold

39

Brown

32

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Terminology
Personnel
Split Ends
Wings
X/Z
W/Y
R
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Terminology
Terms
Wide Side (Field)/Short Side (Boundary)
Front-side/Back-side
Split
Landmark
Trouble
Run/Quick Check

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Terminology
Terms
R.A.C.
A.M.F.
D.A.
Sight Adjust
6 Second Rule
Q Receiver

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6 Second Rule
Doing the Little Things

Where do I align, according to the formation?

How does my assignment affect my split?

What is my assignment?

What coverage is the defense in?

How does the coverage affect my assignment?

Who is the Q Receiver? Who causes the sight


adjustment?
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Formations
Doubles

X XX

##

ZZ

RR

Right
Middle
LeftHash
Hash
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##

Formations
Trips

X X

##

Z Z

W
R

W
R

Right
LeftHash
Hash
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##

Tuesday
8-20-02

Morning

The Playbook
Run Game

Passing Game

Chase

15/16
32
31 Double
39 (Angle)

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Chase
3-2

4-1
B
E

B
T

4-2
B
E

B
E

BEARS
B

B
T

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15/16
FS

SS

W
E

T E Cut

X
W

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The Quick Game


30s
Our 3-step passing game is the 30s series. This is the
BREAD AND BUTTER of our offense. We will
throw it at anytime, anywhere on the field. We prefer to
use it against covers 3 and 1 or against the blitz. This is
a high percentage series. The completion should be
80% - 85%. These are the only pass plays we teach.
The basic concepts do not apply to the 30s. We can run
these plays out of most of our formations, but a majority
of the time we like to run them from Doubles, Trips, or
Panther.
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32 (Brown)

FS
C

W
E

SS
E
Z

X
Y

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39 (Gold)
SS

FS

M
E

E
Y

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31 Double

FS

W
E

SS

S
T E

Z
W

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Tuesday
8-20-02

Afternoon

Motion
Motion is the second part of how we get aligned
before we want the ball snapped. We use motion in
our offense for specific, defined purposes. The
basics of our motions will be first in the play call. A
player and a type of motion will be the few words
before the play. We will designate WHO we want
to be in motion and we will designate WHAT type
of motion we want. The QB will control final
destination with the snap count. It is vital to our
offense that our WRs, RBs, and QBs know who has
to be on the line of scrimmage and who has to be
off.
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Motions
Ram/Lion
Player Specific
Out
In
X

Z
W

Y
R

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Q Receiver
Q Receiver: within all of our passing
concepts, we will have a player built in
that will break off his route so the QB has
a quick option against the blitz. The QB
and WRs must always know who is the Q
and who makes him adjust his route.

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The Playbook
Run Game

Passing Game

Zone

25/26
981/982
961/962
951/952

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Zone
3-2

4-1
B
E

B
T

Ace

A-Back

4-2
B

BEARS
B

Ace

N
A

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25/26
FS
C

SS

W
E

T E CUT

Z
Y

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Vertical Concept
* 1-2 *
1-2 signify the Vertical Concept in our offense. This
concept allows our offense to attack and stretch the
defense toward the end zone. The vertical passing game
is a staple of our offense. We normally will designate
our areas of attack as 18-22 yards down the field. The
specific parts of the field that this concept attacks
include: 4yards outside of the numbers on each side of
the field, 2 yards outside each hash mark, and in some
cases directly down the middle of the field. We will also
have a lower level control route. This concept will be
used against any kind of coverage we see, whether it is
Man-to-Man, any zone concept.
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981/982

SS

FS
vs. Cover 2

M
E T

W
N

vs Blitzes

X
W

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961/962
SS

FS

E T

C
vs Blitz
Z

X
W

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951/952

SS

FS

M
E T

C
E
Z

X
Y
R

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Wednesday
8-21-02

Morning

The Playbook
Run Game

Passing Game

Speed

Slip Screen

Speed Dog

983/984
963/964
953/954

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Speed & Speed Dog


3-2

4-1

Ace

4-1 to 3 Technique
B

T
Ace-Back

Duce

B
T
Ace

4-1 Ghost Speed

4-1 Speed Dog


E

Ace-Back

4-2
E

T
Ace

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T
B

Slip Screen Right/Left


FS
C

C
W
E

SS

M
T E
Z

X
W

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Smash Concept
* 3-4 *
The Smash Concept is one of the best ways we
have of putting pressure on two deep coverage
by creating situations where the cornerback
cannot cover two people; he will see a six yard
hitch in front of him and have a deeperdeveloping flag route behind him. Depending
on the coverage and situation, we can use it to
attack down the field on the deep outside edge,
or underneath as a ball-control pass. This
concept is good against Cover 2 primarily, but
we can and will use it vs. Cover 3 and Man-toMan defenses. Return to Directory

983/984

SS

FS

W
vs. Blitz
E

M
N

TE

Z
W

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963/964
SS

FS

E T

vs Blitz

E
Z

X
W

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953/954

SS

FS

C
E

M
T E

C
Y

X
W

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Smoke
This Route Package may or may not change the
route combination. The QB will semi role to the
call. The receivers routes will most likely be
deeper since the QB is rolling to them. The
back-side receivers routes will change into a
crossing concept on different levels. We may
also use throwbacks to keep the defense honest.

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83/84 Smoke

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Wednesday
8-21-02

Afternoon

The Playbook
Run Game

Passing Game

Dallas

85/86
Y W Shake
GO

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Dallas
3-2

4-1
B
E

B
T

B
N

Ace-Back

4-2
B
E

4-1 to 2i Technique
B

B
T

T
Cap

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85/86
SS

FS

M
E N

T E
Z

W
X

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Double Moves
We like to tag a double move route to our base
plays to keep the defense honest. Our shake
route is a corner post. The receiver will push
vertical and then break to the corner for three
steps, then plant and break to the post. The
other double move we employ is a Go route.
This can be tagged off a slant and a post. The
receiver will push vertical and break the
slant/post for two steps then break back to the
outside.
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84 Smoke Y Shake

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982 Go

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Thursday
8-22-02

Morning

The Playbook
Run Game

Passing Game

Goal Line - Roy/Lee

Play Action Uncovered

Dive/Dive Lead

Trail

Chase/Chase Lead

Texas

Belly/Belly Lead
Sneak/Fake Run Sneak
Speed Dog
Dive Counter G Return to Directory

Goal Line Offense


In goal line and short yardage situations we will
use a tight end formation. We have the ability to
use two tight ends and adjust our backfield to a
one or two back set. Out of this formation we
can still run our basic passing package. We will
use four or five basic running plays. The key to
success in this formation is aggressive blocking
and the mentality that we are going to get the
first down or touchdown.

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Goal Line Formations


X

Z
QB

Roy

A
X
Y

Z
QB

Lee

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Goal Line Formation Adjustments

Z
QB

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Goal Line Formation Adjustments


Open Tells the back-side Tight End to flex to a WR
position.
Strong Tells R to align between the front-side Guard and
Tackle.
Weak Tells R to align between the back-side Guard and
Tackle.
Gun Tells the QB we are in shotgun and the backs to align
in split backs.
Wing Tells the Y to align 1 by 1 off the front-side tackle.
Over Tells the back-side Tackle to align outside the frontside tackle.
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Dive/Lead Dive
Roy Lead Dive left

Lee Strong Lead Dive left


B

SS
E
B

E B

Ace

Ace

Ace

Roy 5 Dive right

E
LT

B
T

Roy 6 Over Dive left

E B
Z

SS

SS

X
A

SS

C
R

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Ace

E
Trey

Chase/Lead Chase
Roy Strong Wing
Lead Chase right

Roy 4 Chase Right


C
B

B
E

B
T

C
B

SS
E

Ace

SS
B

B
Z

Ace

Y
R

R
A

Lee Lead Chase left

Roy 4 Over Chase right


C
B

B
T

SS
B
T

SS
E
LT

Duce

B
T

X
Y

B
T

E B
Z

Ace

Y
R

R
A

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Belly/Lead Belly
Roy 2 Wing Lead Belly right
C
B
B

SS

Roy 1 Wing Lead Belly left

SS

B
N

FS
B

C
B
T

B
T

X
Y

Roy 2 Over Belly right

Lee 3 Belly left

FS

C
B

SS
E

B
Z

B
N

SS

T
LT

B
Z

A
Y

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Sneak/Fake Run Sneak


Lee 1 Fk Lead Dive
Sneak right
B

SS
E
B

Roy Fk Lead Dive


Sneak right
T

B
T

C
B

E B

Trey

Trey

Wedge

Wedge
A

E B

SS

Roy 4 Over Fk Dive Sneak left

C
E

E
LT

SS

SS

B
T

Wedge

Y
R

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A
A

Wedge

Roy 5 Fk Dive Sneak right

Trey

Speed Dog
Roy 2 Gun Speed Dog Check
FS

SS

C
B
B

B
T

Lee 1 Gun Speed Dog Check

QB

Duce
QB

QB

FS

SS

B
T

Duce

Lee 1 Gun Speed Dog Check


C

T
Z

SS

Roy 2 Gun Speed Dog Check


B

FS

B
B

Duce

FS

SS

B
N

Duce

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A
QB

Dive Counter G
Roy Wing R Mo
Fk Dive Counter G left

Roy Wing R Mo
Fk Dive Counter G left

FS

C
B

B
T

B
N

C
FS

B SS

B
T

Lee Wing R Mo
Fk Dive Counter G right

Lee Wing R Mo
Fk Dive Counter G right

FS
B

B
T

C
SS

C
B
E

FS

B
N

SS

X
R

SS

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Play Action Uncovered


Play Action Uncovered Bubble
Attacks a double edge player
Simple play action fake
Another big play opportunity

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Uncovered
Play Action Uncovered Bubble
FS

C
B

SS

Z
W
R

Fake Chase 16
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Trail
This Route Package utilizes a Crossing route with
an Angle route behind it. This is very good in
short yardage and against teams that want to
wall off our shallow crossing package. Like
Follow, we tag one player and Trail. Trail tells
the next player outside that he will be doing the
crossing route. So in Trips right, if we say W
Trail, the next WR outside, Y, would be doing
the crossing Route. This is also a front-side and
back-side tag.
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Trail
W Trail

Y
W
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Texas
This Route Package compliments our vertical
passing game. The R-back is running an angle
route, the Wing has a seam choice, and the Split
End runs a hook route.

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Texas

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Thursday
8-22-02

Afternoon

Shift
Shifting is a type of motion we will use to change our alignments before
the ball is snapped. Shifts and Motions different because when we
shift all players will reset before the ball is snapped. We use shifts in
our offense for specific, defined purposes some of which include:
1.

To disguise our intentions/delay defensive recognition

2.

To create personnel advantages

3.

To create coverage problems or checks

4.

To force the coverage to bump, changing personnel and alignment

The basics of our shifts, like our motions, will be first in the play call. All
shift are player specific. We will designate WHO we want shift and
WHAT shift we want. The QB will control when he wants the shift.
It is vital to our offense that our WRs, RBs, and QBs know who will
be shifting their alignments on each call.
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Stem
W Stem / Y Stem
Y
WStemStem-Tells
TellsYWtotoalign
alignaway
awayfrom
fromthe
the
formation
call and
shift to
to his
his alignment.
alignment.
formation call
and then
then shift
R
R will
will do
do so
so also.
also.
X

Z
W

RY

WR

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The Playbook
Run Game

Passing Game

Draw

85/86 Iowa
180 East/West
160 East/West
Cluster 150 East/West

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R/Q Draw
3-2

4-1
B
E

B
T

4-2
E

N
Ace

Playboy

B
T

Playboy

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85/86 Iowa
SS

FS

M
E N

T E
Z

W
X

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Mesh Concept
* 0 East/West *
Our 0 concept is known as the Mesh Concept, and it
attacks the underneath edge of coverage very rapidly,
many times from a tightened environment. This concept
creates multiple rubs by incorporating different
crossing routes. Our Mesh Concept is a quick rhythm
concept, whose primary purpose is to attack man-to-man
defense by creating match-up problems and multiple
rubs. With this in mind we also have a zone better built
into the mesh concept. This concept, we believe, attacks
most of the defenses we will face. Since 0 is only a
single number, East and West will be used to identify the
formation strength, with East being right and West being
left.
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180 East/West

FS

SS

S
T

M
N

E
Z

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160 East/West

SS

FS

W
E

S
T E

Y
W

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Cluster 150 East/West

FS

SS

E T

W
X

Y
R

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Friday
8-23-02

Morning

The Playbook
Run Game

Passing Game

Bronco

987/988

Mustang

967/968
957/958
Fresno
Baltimore

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Bronco
3-2

3-2
B
N

B
E

B
N

Ace-Back

Ace-Back

3-2 - Panther
B
E

4-1
B

B
N

T
Playboy

Ace-Back

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Mustang
3-2

3-2
B
E

B
N

B
N

Ace-Back

Ace-Back

4-1
B
E

T
Playboy

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987/988

FS
C

M
E

vs Blitz

S
N

SS

T E
Z

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967/968

SS

FS

C
W
vs Blitz

M
E

T E

Z
W

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957/958

FS

C
M

W
N

SS

T E

Y
W
R

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Fresno
This Route Package is a reverse Flat-Curl package
on the front-side. This is good versus 2-Deep
coverage. The Split End runs a whip route, and
the wing runs a hook route. The wing wraps the
LB. He must find the window. The R-Back sits
down over the box.

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Fresno

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Baltimore
This Route Package is a reverse Flat-Curl package
on the back-side. This is good versus 2-Deep
coverage. The Split End runs a whip route, and
the wing runs a hook route. The wing wraps the
LB. He must find the window.

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Baltimore

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