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2002UW PlattevilleSpreadOffenseImplementationWeek1
2002UW PlattevilleSpreadOffenseImplementationWeek1
Week 1 Implementation
Tuesday
Wednesday
Thursday
AM
PM
AM
PM
AM
PM
Friday
AM
Offensive Goals
Goals
1. To outscore our opponent. VICTORY!
2. To score six times a game.
3. To out-hit and punish every defense we face.
4. To average 400 yards of total offense.
5. To be one of the Top 5 DIII offenses in the
nation.
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Offensive Objectives
1.
2.
3.
4.
SCORE: The object of our offense is to score. We will score first, fast,
and we will finish the fourth quarter. We will maximize the Red Zone
and we will take advantage of every turnover that our defense creates by
scoring points.
5.
TEAM: Foremost, we must be come a true team. On and off the field,
we act as one, united as a whole group, where together we can
accomplish greatness.
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Philosophy
Attitude
Spread the Field
Multiple Looks for the Defense
Throw to Uncovered Receivers
Hurt the Blitz
Game Planning
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Attitude
A.M.F.
Play with poise through the good and the
bad.
Score one more point than our opponent.
Out hit and out physical our opponent.
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Create mismatches.
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Multiplicity
Different Looks for the Defense
Secondary Different Formations,
Motions, Routes.
Linebackers Run Game, Play Action,
Screens, Drop-back.
D-Line Basic Run Game, 3 to 4
Protections, Screens
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Uncovered Principle
Make Them Cover You Up
By Alignment, Motion, and Shifts.
By Bubble Screen.
**This forces defensive adjustments that help in protection
and in running game.
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Uncovered Principle
Rules
Any receiver that is not covered up and
can catch the ball and gain 4 yards.
Only throw on 1st and 2nd downs or on 3rd
down with less than 5 yards to go.
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B
E
B
T
Z
W
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B
E
B
T
X
W
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3 0n 2
NO Cut-back
Uncovered
Uncovered Receiver Drill
QB
QB
QB QB QB
X
W
W
X
X
QB
W
W
Down
Orange, Orange
Set, Go Y
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Sight adjustments
Hot routes
Bring in extra protection
Screens
No back/Quick Game
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Game Planning
The Right Tools in the Toolbox
Must be able to adjust during game.
Routes must be adjustable.
Must have the right tools in the toolbox.
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Offensive Mechanics
Multiple with Simplicity
Focus Only On The Words That Affect
You
Learn To See The Big Picture
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Huddle Procedure
LOS
5 YDS.
QB
X W R Y Z
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Play Calls
Running Game - Words
Passing Game - Numbers
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Running Game
Basic Play Call
Dive Right
Tells us the running play we
are running.
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Passing Game
Basic Play Call
The first number indicates
the protection and the release
of the running back.
962
The second number indicates the
formation and the series that we
are running.
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Cadence
On First Sound
Down
On One
Down Blue Blue, Set Go
On Two on Two
Down Blue Blue, Set Go, Go
Hard Count
Down Blue Blue, Set Go Go, Go, Go
On Repeat
Down Blue Blue, Set Go, Go, Set Go
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Color Phase
Orange
Uncovered
Silver
Uncovered Bubble
Right
Left
Gold
39
Brown
32
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Terminology
Personnel
Split Ends
Wings
X/Z
W/Y
R
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Terminology
Terms
Wide Side (Field)/Short Side (Boundary)
Front-side/Back-side
Split
Landmark
Trouble
Run/Quick Check
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Terminology
Terms
R.A.C.
A.M.F.
D.A.
Sight Adjust
6 Second Rule
Q Receiver
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6 Second Rule
Doing the Little Things
What is my assignment?
Formations
Doubles
X XX
##
ZZ
RR
Right
Middle
LeftHash
Hash
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##
Formations
Trips
X X
##
Z Z
W
R
W
R
Right
LeftHash
Hash
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##
Tuesday
8-20-02
Morning
The Playbook
Run Game
Passing Game
Chase
15/16
32
31 Double
39 (Angle)
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Chase
3-2
4-1
B
E
B
T
4-2
B
E
B
E
BEARS
B
B
T
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15/16
FS
SS
W
E
T E Cut
X
W
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32 (Brown)
FS
C
W
E
SS
E
Z
X
Y
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39 (Gold)
SS
FS
M
E
E
Y
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31 Double
FS
W
E
SS
S
T E
Z
W
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Tuesday
8-20-02
Afternoon
Motion
Motion is the second part of how we get aligned
before we want the ball snapped. We use motion in
our offense for specific, defined purposes. The
basics of our motions will be first in the play call. A
player and a type of motion will be the few words
before the play. We will designate WHO we want
to be in motion and we will designate WHAT type
of motion we want. The QB will control final
destination with the snap count. It is vital to our
offense that our WRs, RBs, and QBs know who has
to be on the line of scrimmage and who has to be
off.
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Motions
Ram/Lion
Player Specific
Out
In
X
Z
W
Y
R
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Q Receiver
Q Receiver: within all of our passing
concepts, we will have a player built in
that will break off his route so the QB has
a quick option against the blitz. The QB
and WRs must always know who is the Q
and who makes him adjust his route.
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The Playbook
Run Game
Passing Game
Zone
25/26
981/982
961/962
951/952
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Zone
3-2
4-1
B
E
B
T
Ace
A-Back
4-2
B
BEARS
B
Ace
N
A
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25/26
FS
C
SS
W
E
T E CUT
Z
Y
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Vertical Concept
* 1-2 *
1-2 signify the Vertical Concept in our offense. This
concept allows our offense to attack and stretch the
defense toward the end zone. The vertical passing game
is a staple of our offense. We normally will designate
our areas of attack as 18-22 yards down the field. The
specific parts of the field that this concept attacks
include: 4yards outside of the numbers on each side of
the field, 2 yards outside each hash mark, and in some
cases directly down the middle of the field. We will also
have a lower level control route. This concept will be
used against any kind of coverage we see, whether it is
Man-to-Man, any zone concept.
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981/982
SS
FS
vs. Cover 2
M
E T
W
N
vs Blitzes
X
W
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961/962
SS
FS
E T
C
vs Blitz
Z
X
W
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951/952
SS
FS
M
E T
C
E
Z
X
Y
R
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Wednesday
8-21-02
Morning
The Playbook
Run Game
Passing Game
Speed
Slip Screen
Speed Dog
983/984
963/964
953/954
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4-1
Ace
4-1 to 3 Technique
B
T
Ace-Back
Duce
B
T
Ace
Ace-Back
4-2
E
T
Ace
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T
B
C
W
E
SS
M
T E
Z
X
W
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Smash Concept
* 3-4 *
The Smash Concept is one of the best ways we
have of putting pressure on two deep coverage
by creating situations where the cornerback
cannot cover two people; he will see a six yard
hitch in front of him and have a deeperdeveloping flag route behind him. Depending
on the coverage and situation, we can use it to
attack down the field on the deep outside edge,
or underneath as a ball-control pass. This
concept is good against Cover 2 primarily, but
we can and will use it vs. Cover 3 and Man-toMan defenses. Return to Directory
983/984
SS
FS
W
vs. Blitz
E
M
N
TE
Z
W
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963/964
SS
FS
E T
vs Blitz
E
Z
X
W
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953/954
SS
FS
C
E
M
T E
C
Y
X
W
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Smoke
This Route Package may or may not change the
route combination. The QB will semi role to the
call. The receivers routes will most likely be
deeper since the QB is rolling to them. The
back-side receivers routes will change into a
crossing concept on different levels. We may
also use throwbacks to keep the defense honest.
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83/84 Smoke
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Wednesday
8-21-02
Afternoon
The Playbook
Run Game
Passing Game
Dallas
85/86
Y W Shake
GO
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Dallas
3-2
4-1
B
E
B
T
B
N
Ace-Back
4-2
B
E
4-1 to 2i Technique
B
B
T
T
Cap
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85/86
SS
FS
M
E N
T E
Z
W
X
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Double Moves
We like to tag a double move route to our base
plays to keep the defense honest. Our shake
route is a corner post. The receiver will push
vertical and then break to the corner for three
steps, then plant and break to the post. The
other double move we employ is a Go route.
This can be tagged off a slant and a post. The
receiver will push vertical and break the
slant/post for two steps then break back to the
outside.
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84 Smoke Y Shake
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982 Go
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Thursday
8-22-02
Morning
The Playbook
Run Game
Passing Game
Dive/Dive Lead
Trail
Chase/Chase Lead
Texas
Belly/Belly Lead
Sneak/Fake Run Sneak
Speed Dog
Dive Counter G Return to Directory
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Z
QB
Roy
A
X
Y
Z
QB
Lee
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Z
QB
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Dive/Lead Dive
Roy Lead Dive left
SS
E
B
E B
Ace
Ace
Ace
E
LT
B
T
E B
Z
SS
SS
X
A
SS
C
R
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Ace
E
Trey
Chase/Lead Chase
Roy Strong Wing
Lead Chase right
B
E
B
T
C
B
SS
E
Ace
SS
B
B
Z
Ace
Y
R
R
A
B
T
SS
B
T
SS
E
LT
Duce
B
T
X
Y
B
T
E B
Z
Ace
Y
R
R
A
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Belly/Lead Belly
Roy 2 Wing Lead Belly right
C
B
B
SS
SS
B
N
FS
B
C
B
T
B
T
X
Y
FS
C
B
SS
E
B
Z
B
N
SS
T
LT
B
Z
A
Y
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SS
E
B
B
T
C
B
E B
Trey
Trey
Wedge
Wedge
A
E B
SS
C
E
E
LT
SS
SS
B
T
Wedge
Y
R
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A
A
Wedge
Trey
Speed Dog
Roy 2 Gun Speed Dog Check
FS
SS
C
B
B
B
T
QB
Duce
QB
QB
FS
SS
B
T
Duce
T
Z
SS
FS
B
B
Duce
FS
SS
B
N
Duce
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A
QB
Dive Counter G
Roy Wing R Mo
Fk Dive Counter G left
Roy Wing R Mo
Fk Dive Counter G left
FS
C
B
B
T
B
N
C
FS
B SS
B
T
Lee Wing R Mo
Fk Dive Counter G right
Lee Wing R Mo
Fk Dive Counter G right
FS
B
B
T
C
SS
C
B
E
FS
B
N
SS
X
R
SS
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Uncovered
Play Action Uncovered Bubble
FS
C
B
SS
Z
W
R
Fake Chase 16
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Trail
This Route Package utilizes a Crossing route with
an Angle route behind it. This is very good in
short yardage and against teams that want to
wall off our shallow crossing package. Like
Follow, we tag one player and Trail. Trail tells
the next player outside that he will be doing the
crossing route. So in Trips right, if we say W
Trail, the next WR outside, Y, would be doing
the crossing Route. This is also a front-side and
back-side tag.
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Trail
W Trail
Y
W
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Texas
This Route Package compliments our vertical
passing game. The R-back is running an angle
route, the Wing has a seam choice, and the Split
End runs a hook route.
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Texas
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Thursday
8-22-02
Afternoon
Shift
Shifting is a type of motion we will use to change our alignments before
the ball is snapped. Shifts and Motions different because when we
shift all players will reset before the ball is snapped. We use shifts in
our offense for specific, defined purposes some of which include:
1.
2.
3.
4.
The basics of our shifts, like our motions, will be first in the play call. All
shift are player specific. We will designate WHO we want shift and
WHAT shift we want. The QB will control when he wants the shift.
It is vital to our offense that our WRs, RBs, and QBs know who will
be shifting their alignments on each call.
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Stem
W Stem / Y Stem
Y
WStemStem-Tells
TellsYWtotoalign
alignaway
awayfrom
fromthe
the
formation
call and
shift to
to his
his alignment.
alignment.
formation call
and then
then shift
R
R will
will do
do so
so also.
also.
X
Z
W
RY
WR
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The Playbook
Run Game
Passing Game
Draw
85/86 Iowa
180 East/West
160 East/West
Cluster 150 East/West
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R/Q Draw
3-2
4-1
B
E
B
T
4-2
E
N
Ace
Playboy
B
T
Playboy
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85/86 Iowa
SS
FS
M
E N
T E
Z
W
X
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Mesh Concept
* 0 East/West *
Our 0 concept is known as the Mesh Concept, and it
attacks the underneath edge of coverage very rapidly,
many times from a tightened environment. This concept
creates multiple rubs by incorporating different
crossing routes. Our Mesh Concept is a quick rhythm
concept, whose primary purpose is to attack man-to-man
defense by creating match-up problems and multiple
rubs. With this in mind we also have a zone better built
into the mesh concept. This concept, we believe, attacks
most of the defenses we will face. Since 0 is only a
single number, East and West will be used to identify the
formation strength, with East being right and West being
left.
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180 East/West
FS
SS
S
T
M
N
E
Z
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160 East/West
SS
FS
W
E
S
T E
Y
W
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FS
SS
E T
W
X
Y
R
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Friday
8-23-02
Morning
The Playbook
Run Game
Passing Game
Bronco
987/988
Mustang
967/968
957/958
Fresno
Baltimore
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Bronco
3-2
3-2
B
N
B
E
B
N
Ace-Back
Ace-Back
3-2 - Panther
B
E
4-1
B
B
N
T
Playboy
Ace-Back
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Mustang
3-2
3-2
B
E
B
N
B
N
Ace-Back
Ace-Back
4-1
B
E
T
Playboy
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987/988
FS
C
M
E
vs Blitz
S
N
SS
T E
Z
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967/968
SS
FS
C
W
vs Blitz
M
E
T E
Z
W
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957/958
FS
C
M
W
N
SS
T E
Y
W
R
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Fresno
This Route Package is a reverse Flat-Curl package
on the front-side. This is good versus 2-Deep
coverage. The Split End runs a whip route, and
the wing runs a hook route. The wing wraps the
LB. He must find the window. The R-Back sits
down over the box.
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Fresno
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Baltimore
This Route Package is a reverse Flat-Curl package
on the back-side. This is good versus 2-Deep
coverage. The Split End runs a whip route, and
the wing runs a hook route. The wing wraps the
LB. He must find the window.
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Baltimore
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