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Player interaction

An important aspect of Pardus is interaction between players. Most players join


a faction and one of the many player-made alliances, which range from just a few
members to dozens. Chat channels and forums are available for trading, alliance
discussions, and other topics. Players often plan economies together in order t
o produce maximum profits, build Military Outpost "walls", and can attack or amb
ush targets together that they would not be able to defeat alone.
PvP combat
Player versus player (PvP) combat is frequent in Pardus. Like combat with an NPC
, PvP combat is turn-based. Players may also set ambushes that are triggered by
other players, even if the ambusher is offline. PvP combat is particularly inten
se during faction wars. Alliances can also declare a Private Conflict on each ot
her. PvP killing not associated with faction war, private conflict, or bounty hu
nting is always considered piracy.
Alliances
There are also player-made alliances in Pardus; many alliances claim a section o
f space by building a blockade of military outposts (which are able to be equipp
ed with defenses not available to other buildings). The players and their buildi
ngs behind the outposts are then safe from all but the most determined attackers
.
Alliances come in two versions, Veiled and Disclosed.
Disclosed
Disclosed alliances cannot accept TSS members. EPS members are only able to join
alliances that are disclosed. Disclosed alliances may have a faction alignment,
and if so, all members must be of that faction.
Veiled
Veiled alliances cannot accept EPS members. TSS members are only able to join al
liances that are veiled. Veiled alliances may not have a faction alignment, in t
he same way that TSS members cannot be a member of a faction.

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